use bevy_app::{App, Plugin};
use bevy_ecs::prelude::*;
use bevy_steamworks::Client;
use std::ops::Deref;
#[derive(Resource)]
pub struct SteamP2PManager(backroll_transport_steam::SteamP2PManager);
fn initialize_steam_socket(client: Option<Res<Client>>, mut commands: Commands) {
if let Some(client) = client {
let client = client.deref().deref();
commands.insert_resource(SteamP2PManager(
backroll_transport_steam::SteamP2PManager::bind(client.clone()),
));
}
}
pub struct BackrollSteamPlugin;
impl Plugin for BackrollSteamPlugin {
fn build(&self, builder: &mut App) {
builder.add_startup_system(initialize_steam_socket);
}
}