bevy_auto_plugin 0.10.0

Procedural attribute macros for Bevy apps that reduce boilerplate by automatically registering components, resources, events, states, and systems in your plugin's build function.
Documentation
Automatically adds a Name component to entities with this component.

# Parameters
- `plugin = PluginType` - Required unless the `default_plugin` feature is enabled and `#[auto_plugin(default_plugin)]` is in scope. Specifies which plugin should register this name.
- `after_build` - Optional. Injects this macro's tokens at the end of the plugin build instead of the start.
- `generics(T1, T2, ...)` - Optional. Specifies concrete types for generic parameters.
  When provided, the Name component will be added to entities with this component
  using the specified generic parameters.
  Note: Clippy will complain if you have duplicate generic type names. For those you can use named generics: `generics(T1 = ..., T2 = ...)`.
- `name = ...` - Optional. Specified custom name literal to use.

# Notes
- This attribute can be applied to a `use` item; each imported name becomes its own target.
- `use ...::*`, `use ...::self`, and `_` imports are not supported.
- Renames (`as`) are supported and use the local name.

# Example
```rust
use bevy::prelude::*;
use bevy_auto_plugin::prelude::*;

#[derive(AutoPlugin)]
#[auto_plugin(impl_plugin_trait)]
struct MyPlugin;

#[derive(Component, Reflect)]
#[reflect(Component)]
#[auto_register_type(plugin = MyPlugin)]
#[auto_name(plugin = MyPlugin)]
struct FooComponent;

// This will automatically add a Name component to any entity with FooComponent
```

# Example (with generics)
```rust
use bevy::prelude::*;
use bevy_auto_plugin::prelude::*;

#[derive(AutoPlugin)]
#[auto_plugin(impl_plugin_trait)]
struct MyPlugin;

#[derive(Component, Reflect)]
#[reflect(Component)]
#[auto_register_type(plugin = MyPlugin, generics(bool))]
#[auto_name(plugin = MyPlugin, generics(bool))]
struct FooComponentWithGeneric<T>(T);
```