Bevy Auto Plugin

This crate is designed to reduce the boilerplate required when creating Bevy plugins. Typically, you need to manually register types, initialize resources, and add events. With these macros, you can streamline the process by simply adding the usual derives and attribute macros to your items. As long as you invoke your plugin’s build function, the manual steps are handled automatically.
While there are ongoing discussions about auto-registering types by default in Bevy—potentially making part of this crate redundant—the remaining functionality should continue to provide quality-of-life improvements for bevy related development.
Examples
See tests for a more comprehensive set of examples
Usage - Global
Features required:
default
or mode_global
or all_modes
use bevy::prelude::*;
use bevy_auto_plugin::modes::global::prelude::*;
#[derive(AutoPlugin)]
#[auto_plugin(impl_plugin_trait)]
struct MyPlugin;
#[derive(Component, Reflect)]
#[reflect(Component)]
#[auto_register_type(plugin = MyPlugin)]
#[auto_name(plugin = MyPlugin)]
struct FooComponent;
#[derive(Resource, Debug, Default, Reflect)]
#[reflect(Resource)]
#[auto_register_type(plugin = MyPlugin)]
#[auto_init_resource(plugin = MyPlugin)]
struct FooDefaultResource(usize);
#[derive(Resource, Debug, Default, Reflect)]
#[reflect(Resource)]
#[auto_register_type(plugin = MyPlugin)]
#[auto_init_resource(plugin = MyPlugin)]
#[auto_insert_resource(plugin = MyPlugin, resource(FooResource(1)))]
struct FooResource(usize);
#[derive(Event, Debug, Default, Reflect)]
#[auto_register_type(plugin = MyPlugin)]
#[auto_add_event(plugin = MyPlugin)]
struct FooEvent(usize);
#[derive(States, Debug, Default, Copy, Clone, PartialEq, Eq, Hash, Reflect)]
#[auto_init_state(plugin = MyPlugin)]
#[auto_register_state_type(plugin = MyPlugin)]
enum FooState {
#[default]
Start,
End,
}
#[auto_add_system(plugin = MyPlugin, schedule = Update)]
fn foo_system(mut foo_resource: ResMut<FooResource>) {
foo_resource.0 += 1;
}
fn main() {
App::new()
.add_plugins(MyPlugin)
.run();
}
Which automatically implements the Plugin trait for MyPlugin
and registers all the types, resources, events, and systems when the plugin is added to the app.
Usage - Module
Features required:
use bevy::prelude::*;
use bevy_auto_plugin::modes::module::prelude::*;
#[auto_plugin(init_name=init)]
mod plugin_module {
use super::*;
#[auto_register_type]
#[derive(Component, Reflect)]
#[reflect(Component)]
#[auto_name]
pub struct FooComponent;
#[auto_register_type(generics(bool))]
#[auto_register_type(generics(u32))]
#[derive(Component, Reflect)]
#[reflect(Component)]
pub struct FooComponentWithGeneric<T>(T);
#[auto_register_type]
#[auto_add_event]
#[derive(Event, Reflect)]
pub struct FooEvent;
#[auto_register_type(generics(bool))]
#[auto_add_event]
#[derive(Event, Reflect)]
pub struct FooEventWithGeneric<T>(T);
#[auto_register_type]
#[auto_init_resource]
#[derive(Resource, Default, Reflect)]
#[reflect(Resource)]
pub struct FooResource;
#[auto_register_type(generics(bool))]
#[auto_init_resource]
#[derive(Resource, Default, Reflect)]
#[reflect(Resource)]
pub struct FooResourceWithGeneric<T>(T);
}
fn plugin(app: &mut App) {
plugin_module::init(app);
}
Which generates this code
mod plugin_module {
fn init(app: &mut App) {
app.register_type::<FooComponent>();
app.register_type::<FooComponentWithGeneric<bool>>();
app.register_type::<FooComponentWithGeneric<u32>>();
app.register_type::<FooEvent>();
app.register_type::<FooEventWithGeneric<bool>>();
app.register_type::<FooResource>();
app.register_type::<FooResourceWithGeneric<bool>>();
app.add_event::<FooEvent>();
app.add_event::<FooEventWithGeneric<bool>>();
app.init_resource::<FooResource>();
app.init_resource::<FooResourceWithGeneric<bool>>();
app.register_required_components_with::<FooComponent, Name>(|| Name::new("FooComponent"));
}
}
Known Limitations
- Causes issues for ide's like RustRover
Usage - Flat File
Features required:
mode_flat_file
or all_modes
,
- Optional but recommended
flat_file_lang_server_noop
use bevy::prelude::*;
use bevy_auto_plugin::modes::flat_file::prelude::*;
#[auto_register_type]
#[derive(Component, Reflect)]
#[reflect(Component)]
#[auto_name]
struct FooComponent;
#[auto_register_type(generics(bool))]
#[auto_register_type(generics(u32))]
#[derive(Component, Reflect)]
#[reflect(Component)]
struct FooComponentWithGeneric<T>(T);
#[auto_register_type]
#[auto_add_event]
#[derive(Event, Reflect)]
struct FooEvent;
#[auto_register_type(generics(bool))]
#[auto_add_event]
#[derive(Event, Reflect)]
struct FooEventWithGeneric<T>(T);
#[auto_register_type]
#[auto_init_resource]
#[derive(Resource, Default, Reflect)]
#[reflect(Resource)]
struct FooResource;
#[auto_register_type(generics(bool))]
#[auto_init_resource]
#[derive(Resource, Default, Reflect)]
#[reflect(Resource)]
struct FooResourceWithGeneric<T>(T);
#[auto_plugin(app=app)]
fn plugin(app: &mut App) {}
Which generates this code in your fn accepting &mut App
#[auto_plugin(app=app)]
fn plugin(app: &mut App) {
app.register_type::<FooComponent>();
app.register_type::<FooComponentWithGeneric<bool>>();
app.register_type::<FooComponentWithGeneric<u32>>();
app.register_type::<FooEvent>();
app.register_type::<FooEventWithGeneric<bool>>();
app.register_type::<FooResource>();
app.register_type::<FooResourceWithGeneric<bool>>();
app.add_event::<FooEvent>();
app.add_event::<FooEventWithGeneric<bool>>();
app.init_resource::<FooResource>();
app.init_resource::<FooResourceWithGeneric<bool>>();
app.register_required_components_with::<FooComponent, Name>(|| Name::new("FooComponent"));
}
Known Limitations
- Won't provide outputs in IDE's due to Language Server Stubbed
- use
lang_server_noop
feature (enabled by default) to allow flat_file
macros to no-ops when they fail to resolve Span::local_file
- attempts to naively detect when running under
rustc
context to otherwise bubble up the errors to the compiler
- All items need to be in the same module. This won't work:
use bevy::prelude::*;
use bevy_auto_plugin::modes::flat_file::prelude::*;
mod foo {
use super::*;
#[auto_register_type]
#[derive(Component, Reflect)]
#[reflect(Component)]
struct FooComponent;
}
#[auto_plugin(app=app)]
fn plugin(app: &mut App) {
}
License
All code in this repository is dual-licensed under either:
at your option. This means you can select the license you prefer.
Your Contributions
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be
dual-licensed as above, without any additional terms or conditions.