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use bevy::{
asset::load_internal_asset,
pbr::{NotShadowCaster, NotShadowReceiver},
prelude::*,
render::{
camera::{CameraProjection, Projection},
view::RenderLayers,
},
};
use crate::{
model::AddAtmosphereModel,
pipeline::*,
skybox::{AtmosphereSkyBoxMaterial, SkyBoxMaterial, ATMOSPHERE_SKYBOX_SHADER_HANDLE},
};
#[derive(Debug, Clone, Copy)]
pub struct AtmospherePlugin;
impl Plugin for AtmospherePlugin {
fn build(&self, app: &mut App) {
load_internal_asset!(
app,
ATMOSPHERE_SKYBOX_SHADER_HANDLE,
"shaders/skybox.wgsl",
Shader::from_wgsl
);
app.add_plugin(MaterialPlugin::<SkyBoxMaterial>::default());
#[cfg(feature = "procedural")]
app.add_plugin(AtmospherePipelinePlugin);
{
let image_handle = {
let image = app.world.get_resource::<AtmosphereImage>().expect("`AtmosphereImage` missing! If the `procedural` feature is disabled, add the resource before `AtmospherePlugin`");
image.handle.clone()
};
let settings = {
let settings = app
.world
.get_resource::<crate::settings::AtmosphereSettings>();
settings.copied().unwrap_or_default()
};
let mut material_assets = app.world.resource_mut::<Assets<SkyBoxMaterial>>();
let material = material_assets.add(SkyBoxMaterial {
sky_texture: image_handle,
#[cfg(feature = "dithering")]
dithering: settings.dithering,
});
app.insert_resource(AtmosphereSkyBoxMaterial(material));
}
#[cfg(feature = "detection")]
{
app.add_system_set_to_stage(
CoreStage::PostUpdate,
SystemSet::new()
.with_system(atmosphere_insert)
.with_system(atmosphere_remove),
);
}
app.add_system(atmosphere_cancel_rotation);
#[cfg(feature = "gradient")]
app.add_atmosphere_model::<crate::collection::gradient::Gradient>();
#[cfg(feature = "nishita")]
app.add_atmosphere_model::<crate::collection::nishita::Nishita>();
}
}
#[derive(Component, Default, Debug, Clone, Copy)]
pub struct AtmosphereCamera {
pub render_layers: Option<RenderLayers>,
}
#[derive(Component, Debug, Clone, Copy)]
pub struct AtmosphereSkyBox;
#[cfg(feature = "detection")]
fn atmosphere_insert(
mut commands: Commands,
mut mesh_assets: ResMut<Assets<Mesh>>,
material: Res<AtmosphereSkyBoxMaterial>,
atmosphere_cameras: Query<(Entity, &Projection, &AtmosphereCamera), Added<AtmosphereCamera>>,
) {
for (camera, projection, atmosphere_camera) in &atmosphere_cameras {
#[cfg(feature = "bevy/trace")]
trace!("Adding skybox to camera entity (ID:{:?})", camera);
commands
.entity(camera)
.insert(VisibilityBundle {
visibility: Visibility { is_visible: true },
..default()
})
.with_children(|c| {
let mut child = c.spawn((
MaterialMeshBundle {
mesh: mesh_assets.add(crate::skybox::mesh(projection.far())),
material: material.0.clone(),
..default()
},
AtmosphereSkyBox,
NotShadowCaster,
NotShadowReceiver,
));
if let AtmosphereCamera {
render_layers: Some(render_layers),
} = atmosphere_camera
{
child.insert(*render_layers);
}
});
}
}
#[cfg(feature = "detection")]
fn atmosphere_remove(
mut commands: Commands,
parents: Query<&Children>,
atmosphere_skyboxes: Query<Entity, With<AtmosphereSkyBox>>,
atmosphere_cameras: RemovedComponents<AtmosphereCamera>,
) {
for camera in &atmosphere_cameras {
#[cfg(feature = "bevy/trace")]
trace!("Removing skybox from camera entity (ID:{:?})", camera);
let Ok(children) = parents.get(camera) else {
error!("Failed to get skybox children entities from camera entity.");
continue;
};
for child in children {
let Ok(skybox_entity) = atmosphere_skyboxes.get(*child) else {
#[cfg(feature = "bevy/trace")]
trace!("Child wasn't found in skybox entities.");
continue;
};
commands.entity(skybox_entity).despawn();
}
}
}
fn atmosphere_cancel_rotation(
mut atmosphere_sky_boxes: Query<(&mut Transform, &Parent), With<AtmosphereSkyBox>>,
atmosphere_cameras: Query<&GlobalTransform, With<AtmosphereCamera>>,
) {
for (mut transform, parent) in &mut atmosphere_sky_boxes {
if let Ok(parent_transform) = atmosphere_cameras.get(parent.get()) {
let (_, parent_rotation, _) = parent_transform.to_scale_rotation_translation();
transform.rotation = parent_rotation.inverse();
} else {
debug!("Did not get transform of skybox parent");
}
}
}