use bevy::prelude::*;
use bevy_atmosphere::prelude::*;
fn main() {
App::new()
.insert_resource(Msaa { samples: 4 })
.insert_resource(Atmosphere::default()) .insert_resource(CycleTimer(Timer::new(
bevy::utils::Duration::from_millis(50), true,
)))
.add_plugins(DefaultPlugins)
.add_plugin(bevy_flycam::NoCameraPlayerPlugin) .add_plugin(AtmospherePlugin) .add_startup_system(setup_environment)
.add_system(daylight_cycle)
.run();
}
#[derive(Component)]
struct Sun;
struct CycleTimer(Timer);
fn daylight_cycle(
mut atmosphere: ResMut<Atmosphere>,
mut query: Query<(&mut Transform, &mut DirectionalLight), With<Sun>>,
mut timer: ResMut<CycleTimer>,
time: Res<Time>,
) {
timer.0.tick(time.delta());
if timer.0.finished() {
let mut pos = atmosphere.sun_position;
let t = time.time_since_startup().as_millis() as f32 / 2000.0;
pos.y = t.sin();
pos.z = t.cos();
atmosphere.sun_position = pos;
if let Some((mut light_trans, mut directional)) = query.single_mut().into() {
light_trans.rotation = Quat::from_rotation_x(-pos.y.atan2(pos.z));
directional.illuminance = t.sin().max(0.0).powf(2.0) * 100000.0;
}
}
}
fn setup_environment(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands
.spawn_bundle(DirectionalLightBundle {
..Default::default()
})
.insert(Sun);
commands.spawn_bundle(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
material: materials.add(StandardMaterial::from(Color::rgb(0.8, 0.8, 0.8))),
..Default::default()
});
commands.spawn_bundle(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 0.5 })),
material: materials.add(StandardMaterial::from(Color::rgb(0.8, 0.0, 0.0))),
transform: Transform::from_xyz(1., 0., 0.),
..Default::default()
});
commands.spawn_bundle(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 0.5 })),
material: materials.add(StandardMaterial::from(Color::rgb(0.0, 0.8, 0.0))),
transform: Transform::from_xyz(0., 1., 0.),
..Default::default()
});
commands.spawn_bundle(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 0.5 })),
material: materials.add(StandardMaterial::from(Color::rgb(0.0, 0.0, 0.8))),
transform: Transform::from_xyz(0., 0., 1.),
..Default::default()
});
commands
.spawn_bundle(Camera3dBundle {
transform: Transform::from_xyz(5., 0., 5.),
..default()
})
.insert(AtmosphereCamera(None)) .insert(bevy_flycam::FlyCam); }