use bevy::{prelude::Resource, render::extract_resource::ExtractResource};
#[derive(Resource, ExtractResource, Debug, Clone, Copy)]
pub struct AtmosphereSettings {
pub resolution: u32,
#[cfg(feature = "dithering")]
pub dithering: bool,
}
impl Default for AtmosphereSettings {
fn default() -> Self {
Self {
resolution: 512,
#[cfg(feature = "dithering")]
dithering: true,
}
}
}