use crate::{
binary_archive::{WorldArrowSnapshot, WorldBinArchSnapshot},
prelude::*,
};
use bevy_ecs::prelude::*;
use serde::{Deserialize, Serialize};
#[derive(Component, Serialize, Deserialize, Debug, Clone, PartialEq)]
struct Position {
x: f32,
y: f32,
}
#[derive(Component, Serialize, Deserialize, Debug, Clone, PartialEq)]
struct Velocity {
dx: f32,
dy: f32,
}
#[derive(Component, Serialize, Deserialize, Debug, Clone, PartialEq, Default)]
struct Tag;
#[derive(Component, Serialize, Deserialize, Debug, Clone, PartialEq)]
struct Inventory(Vec<String>);
#[derive(Component, Serialize, Deserialize, Debug, Clone)]
struct NestedComponent {
inner: Vector2,
name: String,
}
#[derive(Resource, Serialize, Deserialize, Debug, Clone)]
struct ResComponent {
inner: Vector2,
name: String,
sim_duration: f64,
}
#[derive(Clone, Serialize, Deserialize, Debug, Component)]
pub struct Vector2([f32; 2]);
#[derive(Clone, Serialize, Deserialize, Default, Debug)]
pub struct Vector2Wrapper {
pub x: f32,
pub y: f32,
}
#[derive(Clone, Serialize, Deserialize, Default, Debug)]
pub struct TagWrapper {
value: bool,
}
#[derive(Clone, Serialize, Deserialize, Default, Debug)]
pub struct ChildOfWrapper(pub u32);
impl From<&Vector2> for Vector2Wrapper {
fn from(p: &Vector2) -> Self {
Self {
x: p.0[0],
y: p.0[1],
}
}
}
impl From<Vector2Wrapper> for Vector2 {
fn from(value: Vector2Wrapper) -> Self {
Vector2([value.x, value.y])
}
}
impl From<&ChildOf> for ChildOfWrapper {
fn from(c: &ChildOf) -> Self {
ChildOfWrapper(c.0.index())
}
}
impl From<ChildOfWrapper> for ChildOf {
fn from(value: ChildOfWrapper) -> Self {
ChildOf(Entity::from_raw_u32(value.0).unwrap())
}
}
impl From<&Tag> for TagWrapper {
fn from(_c: &Tag) -> Self {
TagWrapper { value: true }
}
}
impl From<TagWrapper> for Tag {
fn from(_value: TagWrapper) -> Self {
Self
}
}
fn setup_registry() -> SnapshotRegistry {
let mut registry = SnapshotRegistry::default();
registry.register::<Position>();
registry.register::<Velocity>();
registry.register_with::<Tag, TagWrapper>();
registry.register::<Inventory>();
registry.register::<NestedComponent>();
registry.register_with::<Vector2, Vector2Wrapper>();
registry.register_with::<ChildOf, ChildOfWrapper>();
registry.resource_register::<ResComponent>();
registry
}
fn build_sample_world(world: &mut World) -> Entity {
world.spawn((Position { x: 1.0, y: 2.0 }, Velocity { dx: 0.1, dy: -0.2 }));
world.spawn((Tag, Position { x: 9.0, y: 3.5 }));
world.spawn((Inventory(vec!["potion".into(), "sword".into()]),));
world.insert_resource(ResComponent {
inner: Vector2([0.0, 3.0]),
name: "sim_cfg".to_string(),
sim_duration: 10.0,
});
let mut boss = world.spawn((
Position { x: 0.0, y: 0.0 },
Tag,
NestedComponent {
inner: Vector2([3.0, 2.0]),
name: "Boss".into(),
},
Vector2([3.0, 2.0]),
));
boss.with_children(|children| {
let minion1 = children
.spawn((
Position { x: -1.0, y: 0.0 },
Inventory(vec!["dagger".into()]),
))
.id();
let minion2 = children
.spawn((
Position { x: 1.0, y: 0.0 },
Inventory(vec!["shield".into()]),
))
.id();
println!(
"Spawned parent {:?} with children {:?} and {:?}",
children.target_entity(),
minion1,
minion2
);
});
boss.id()
}
#[test]
fn test_full_roundtrip_with_arrow_and_manifest() {
use bevy_ecs::world::World;
use std::fs;
let mut world = World::new();
let registry = setup_registry();
let boss_id = build_sample_world(&mut world);
let snapshot = save_world_manifest(&world, ®istry).unwrap();
let path = "example_output.toml";
snapshot.to_file(path, None).unwrap();
let mut new_world = World::new();
let loaded = AuroraWorldManifest::from_file(path, None).unwrap();
load_world_manifest(&mut new_world, &loaded, ®istry).unwrap();
if let Some(children) = new_world.entity(boss_id).get::<Children>() {
println!("🧒 Boss {:?} has children: {:?}", boss_id, children);
assert!(children.len() >= 2);
} else {
panic!("❌ Boss {:?} has no children after reload", boss_id);
}
fs::remove_file(path).unwrap();
let arrow = WorldArrowSnapshot::from_world_reg(&world, ®istry).unwrap();
let data = WorldBinArchSnapshot::from(arrow.clone());
let encoded = rmp_serde::to_vec(&data).unwrap();
let decoded: WorldBinArchSnapshot = rmp_serde::from_slice(&encoded).unwrap();
let re_arrow = WorldArrowSnapshot::from(decoded);
let mut binary_world = World::new();
re_arrow.to_world_reg(&mut binary_world, ®istry).unwrap();
let mut q = binary_world.query::<(Entity, &Position)>();
let mut found = 0;
for (entity, pos) in q.iter(&binary_world) {
println!("📦 entity {:?} → pos {:?}", entity, pos);
found += 1;
}
assert!(found >= 3, "Expected at least 3 Position entities");
println!(
"✅ Binary roundtrip complete with {} Position entities",
found
);
}
#[test]
fn test_snapshot_zip_roundtrip() {
let mut world = World::new();
let registry = setup_registry();
build_sample_world(&mut world);
let mut snapshot = WorldArrowSnapshot::from_world_reg(&world, ®istry).unwrap();
let zip_data = snapshot.to_zip(Some(9)).unwrap();
std::fs::write("snapshot.zip", &zip_data).unwrap();
let snapshot2 = WorldArrowSnapshot::from_zip(&zip_data).unwrap();
snapshot.entities.sort();
assert_eq!(snapshot.entities, snapshot2.entities);
assert_eq!(snapshot.resources.len(), snapshot2.resources.len());
assert_eq!(snapshot.archetypes.len(), snapshot2.archetypes.len());
std::fs::remove_file("snapshot.zip").unwrap();
}