use bevy_archive::prelude::*;
use bevy_ecs::prelude::*;
use serde::{Deserialize, Serialize};
use std::fs;
#[derive(Component, Serialize, Deserialize, Debug, Clone, PartialEq)]
struct Position {
x: f32,
y: f32,
}
#[derive(Component, Serialize, Deserialize, Debug, Clone, PartialEq)]
struct Velocity {
dx: f32,
dy: f32,
}
#[derive(Component, Serialize, Deserialize, Debug, Clone, PartialEq)]
struct Tag;
#[derive(Component, Serialize, Deserialize, Debug, Clone, PartialEq)]
struct Inventory(Vec<String>);
#[derive(Component, Serialize, Deserialize, Debug, Clone, PartialEq)]
struct NestedComponent {
inner: Position,
name: String,
}
#[derive(Clone, Serialize, Deserialize, Debug, Component)]
pub struct Vector2([f32; 2]);
#[derive(Clone, Default, Serialize, Deserialize, Debug)]
pub struct Vector2Wrapper {
pub x: f32,
pub y: f32,
}
impl From<&Vector2> for Vector2Wrapper {
fn from(p: &Vector2) -> Self {
Self {
x: p.0[0],
y: p.0[1],
}
}
}
impl From<Vector2Wrapper> for Vector2 {
fn from(value: Vector2Wrapper) -> Self {
Vector2([value.x, value.y])
}
}
#[derive(Clone, Default, Serialize, Deserialize, Debug)]
pub struct ChildOfWrapper(pub u32);
impl From<&ChildOf> for ChildOfWrapper {
fn from(c: &ChildOf) -> Self {
ChildOfWrapper(c.0.index())
}
}
impl From<ChildOfWrapper> for ChildOf {
fn from(value: ChildOfWrapper) -> Self {
ChildOf(Entity::from_raw_u32(value.0).unwrap())
}
}
fn setup_registry() -> SnapshotRegistry {
let mut registry = SnapshotRegistry::default();
registry.register::<Position>();
registry.register::<Velocity>();
registry.register::<Tag>();
registry.register::<Inventory>();
registry.register::<NestedComponent>();
registry.register_with::<Vector2, Vector2Wrapper>();
registry.register_with::<ChildOf, ChildOfWrapper>();
registry
}
fn build_sample_world(world: &mut World) -> Entity {
world.spawn((Position { x: 1.0, y: 2.0 }, Velocity { dx: 0.1, dy: -0.2 }));
world.spawn((Tag, Position { x: 9.0, y: 3.5 }));
world.spawn((Inventory(vec!["potion".into(), "sword".into()]),));
let mut boss = world.spawn((Position { x: 0.0, y: 0.0 }, Tag));
boss.with_children(|children| {
let minion1 = children
.spawn((
Position { x: -1.0, y: 0.0 },
Inventory(vec!["dagger".into()]),
))
.id();
let minion2 = children
.spawn((
Position { x: 1.0, y: 0.0 },
Inventory(vec!["shield".into()]),
))
.id();
println!(
"Spawned parent {:?} with children {:?} and {:?}",
children.target_entity(),
minion1,
minion2
);
});
boss.id()
}
fn test_roundtrip_with_children() {
let mut world = World::new();
let registry = setup_registry();
let boss_id = build_sample_world(&mut world);
let snapshot = save_world_snapshot(&world, ®istry);
println!(
"\n\u{1F4C8} Snapshot: {}",
serde_json::to_string_pretty(&snapshot).unwrap()
);
let path = "example_output.toml";
save_snapshot_to_file(&snapshot, path).expect("Failed to write TOML");
println!("\u{1F4BE} Snapshot saved to `{}`", path);
let loaded = load_snapshot_from_file(path).expect("Failed to load snapshot");
let mut new_world = World::new();
let registry = setup_registry();
load_world_snapshot(&mut new_world, &loaded, ®istry);
let snapshot = save_world_snapshot(&new_world, ®istry);
println!(
"\n\u{1F4C8} Reloaded Snapshot: {}",
serde_json::to_string_pretty(&snapshot).unwrap()
);
if let Some(children) = new_world.entity(boss_id).get::<Children>() {
println!("Children of boss {:?}: {:?}", boss_id, children);
} else {
println!("⚠️ Boss {:?} has no children after reload", boss_id);
}
let _ = fs::remove_file(path);
}
fn main() {
test_roundtrip_with_children();
}