Bevy AoUI Widgets
UI, events and dsl for the bevy_aoui crate.
This crate does not have a stable API and subject to change.
Event System
Since AoUI presumably sits on top of the bevy app, we provide an event system for detecting cursor activity exclusively for AoUI widgets. Cursor events not catched by our system can be handled by other systems.
We offer a component insertion based core event system for library developers as well as a oneshot system based event handler system for end users.
Widgets
We currently offer a few simple widgets.
Shape: a vector shape renderer usingbevy_prototype_lyon.InputBox: a single line text input.Button: a widget that provides click detection and propagation.
DSL
We offer a DSL for streamlining widget construction.
Before you start, always import the prelude for syntax consistancy.
use *;
Each "widget" has a struct and its corresponding macro.
sprite! ;
This translates to
Sprite .spawn_with;
Where dinto is our own Into, DslInto,
where all the syntax magic happens.
Add children like so, notice you don't need to manually pass in
the context (commands, ..)
sprite! ((commands, ..) {
dim: [400, 400],
sprite: assets.load("Ferris.png"),
child: textbox! {
...
}
});
Check our our book or examples for more info.