use bevy_egui::egui;
use bevy_inspector_egui::bevy_egui;
use derivative::Derivative;
use egui::epaint::PathShape;
use egui_dock::egui::layers::ShapeIdx;
#[derive(Debug, Default, Clone)]
pub struct LinkStyleArgs {
pub base: Option<egui::Color32>,
pub hovered: Option<egui::Color32>,
pub selected: Option<egui::Color32>,
pub thickness: Option<f32>,
}
#[derive(Debug, Clone)]
pub struct LinkStyle {
pub base: egui::Color32,
pub hovered: egui::Color32,
pub selected: egui::Color32,
pub active_base: egui::Color32,
pub active_hovered: egui::Color32,
pub active_selected: egui::Color32,
pub thickness: f32,
}
impl Default for LinkStyle {
fn default() -> Self {
Self {
base: egui::Color32::from_rgba_unmultiplied(150, 150, 150, 127),
hovered: egui::Color32::from_rgb(200, 200, 200),
selected: egui::Color32::from_rgb(200, 200, 200),
active_base: egui::Color32::from_rgb(100, 100, 200),
active_hovered: egui::Color32::from_rgb(140, 140, 225),
active_selected: egui::Color32::from_rgb(140, 140, 225),
thickness: 3.,
}
}
}
#[derive(Derivative, Default, Clone)]
#[derivative(Debug)]
pub struct TransitionSpec {
pub id: usize,
pub start_pin_index: usize,
pub end_pin_index: usize,
#[derivative(Debug = "ignore")]
pub style: LinkStyleArgs,
pub active: bool,
}
#[derive(Derivative, Default, Clone)]
#[derivative(Debug)]
pub struct TransitionState {
#[derivative(Debug = "ignore")]
pub style: LinkStyle,
#[derivative(Debug = "ignore")]
pub line_shape: Option<egui::layers::ShapeIdx>,
pub arrow_shape: Option<egui::layers::ShapeIdx>,
pub links_for_node_pair: u32,
pub index_in_node_pair: u32,
pub offset_inverted: bool,
}
#[derive(Derivative, Default, Clone)]
#[derivative(Debug)]
pub struct Transition {
pub spec: TransitionSpec,
pub state: TransitionState,
}
impl Transition {
pub fn perpendicular_offset(&self) -> f32 {
if self.state.links_for_node_pair == 1 {
0.
} else {
let total_offset = 60.;
(self.state.index_in_node_pair as f32 * total_offset
/ (self.state.links_for_node_pair as f32 - 1.)
- 0.5 * total_offset)
* (if self.state.offset_inverted { -1. } else { 1. })
}
}
pub fn apply_offset(&self, start: egui::Pos2, end: egui::Pos2) -> (egui::Pos2, egui::Pos2) {
let dir = (end - start).normalized();
let perp = dir.rot90();
(
start + perp * self.perpendicular_offset(),
end + perp * self.perpendicular_offset(),
)
}
pub fn get_renderable(&self, start: egui::Pos2, end: egui::Pos2) -> LinkGraphicsData {
let (start, end) = self.apply_offset(start, end);
LinkGraphicsData::get_link_renderable(start, end, 3.)
}
}
impl PartialEq for Transition {
fn eq(&self, rhs: &Self) -> bool {
let mut lhs_start = self.spec.start_pin_index;
let mut lhs_end = self.spec.end_pin_index;
let mut rhs_start = rhs.spec.start_pin_index;
let mut rhs_end = rhs.spec.end_pin_index;
if lhs_start > lhs_end {
std::mem::swap(&mut lhs_start, &mut lhs_end);
}
if rhs_start > rhs_end {
std::mem::swap(&mut rhs_start, &mut rhs_end);
}
lhs_start == rhs_start && lhs_end == rhs_end
}
}
#[derive(Debug)]
pub struct Line(egui::Pos2, egui::Pos2);
impl Line {
pub fn eval(&self, t: f32) -> egui::Pos2 {
self.0 * (1. - t) + (self.1 * t).to_vec2()
}
pub fn get_containing_rect(&self, hover_distance: f32) -> egui::Rect {
let min = self.0.min(self.1);
let max = self.0.max(self.1);
let rect = egui::Rect::from_min_max(min, max);
rect.expand(hover_distance)
}
}
#[derive(Debug)]
pub(crate) struct LinkGraphicsData {
pub line: Line,
pub num_segments: usize,
}
impl LinkGraphicsData {
pub fn get_link_renderable(
start: egui::Pos2,
end: egui::Pos2,
line_segments_per_length: f32,
) -> Self {
let link_length = end.distance(start);
Self {
line: Line(start, end),
num_segments: 1.max((link_length * line_segments_per_length) as usize),
}
}
pub(crate) fn get_closest_point_on_line(&self, p: &egui::Pos2) -> egui::Pos2 {
let mut p_last = self.line.0;
let mut p_closest = self.line.0;
let mut p_closest_dist = f32::MAX;
let t_step = 1.0 / self.num_segments as f32;
for i in 1..self.num_segments {
let p_current = self.line.eval(t_step * i as f32);
let p_line = line_closest_point(&p_last, &p_current, p);
let dist = p.distance_sq(p_line);
if dist < p_closest_dist {
p_closest = p_line;
p_closest_dist = dist;
}
p_last = p_current;
}
p_closest
}
pub(crate) fn get_distance_to_line(&self, pos: &egui::Pos2) -> f32 {
let point_on_curve = self.get_closest_point_on_line(pos);
pos.distance(point_on_curve)
}
pub(crate) fn rectangle_overlaps_line(&self, rect: &egui::Rect) -> bool {
let mut current = self.line.eval(0.0);
let dt = 1.0 / self.num_segments as f32;
for i in 0..self.num_segments {
let next = self.line.eval((i + 1) as f32 * dt);
if rectangle_overlaps_line_segment(rect, ¤t, &next) {
return true;
}
current = next;
}
false
}
pub(crate) fn draw(
&self,
shape: ShapeIdx,
arrow_shape: ShapeIdx,
stroke: impl Into<egui::Stroke>,
ui: &mut egui::Ui,
) {
let stroke = stroke.into();
let points = std::iter::once(self.line.0)
.chain(
(1..self.num_segments).map(|x| self.line.eval(x as f32 / self.num_segments as f32)),
)
.chain(std::iter::once(self.line.1))
.collect();
let path_shape = PathShape {
points,
closed: false,
fill: egui::Color32::TRANSPARENT,
stroke: stroke.into(),
};
ui.painter().set(shape, egui::Shape::Path(path_shape));
self.draw_arrow(arrow_shape, stroke, ui);
}
fn draw_arrow(&self, shape: ShapeIdx, stroke: egui::Stroke, ui: &mut egui::Ui) {
let arrow_size = 10.;
let dir = (self.line.1 - self.line.0).normalized();
let perp = dir.rot90();
let mid = (self.line.0 + self.line.1.to_vec2()) / 2.;
let arrow_start = mid - dir * arrow_size - perp * arrow_size;
let arrow_end = mid - dir * arrow_size + perp * arrow_size;
let points = vec![arrow_start, mid, arrow_end];
let path_shape = PathShape {
points,
closed: true,
fill: stroke.color,
stroke: stroke.into(),
};
ui.painter().set(shape, egui::Shape::Path(path_shape));
}
}
pub fn line_closest_point(a: &egui::Pos2, b: &egui::Pos2, p: &egui::Pos2) -> egui::Pos2 {
let ap = *p - *a;
let ab_dir = *b - *a;
let dot = ap.x * ab_dir.x + ap.y * ab_dir.y;
if dot < 0.0 {
return *a;
}
let ab_len_sqr = ab_dir.x * ab_dir.x + ab_dir.y * ab_dir.y;
if dot > ab_len_sqr {
return *b;
}
*a + ab_dir * dot / ab_len_sqr
}
fn eval_inplicit_line_eq(p1: &egui::Pos2, p2: &egui::Pos2, p: &egui::Pos2) -> f32 {
(p2.y * p1.y) * p.x + (p1.x * p2.x) * p.y * (p2.x * p1.y - p1.x * p2.y)
}
fn rectangle_overlaps_line_segment(rect: &egui::Rect, p1: &egui::Pos2, p2: &egui::Pos2) -> bool {
if rect.contains(*p1) || rect.contains(*p2) {
return true;
}
let mut flip_rect = *rect;
if flip_rect.min.x > flip_rect.max.x {
std::mem::swap(&mut flip_rect.min.x, &mut flip_rect.max.x);
}
if flip_rect.min.y > flip_rect.max.y {
std::mem::swap(&mut flip_rect.min.y, &mut flip_rect.max.y);
}
if (p1.x < flip_rect.min.x && p2.x < flip_rect.min.x)
|| (p1.x > flip_rect.max.x && p2.x > flip_rect.max.x)
|| (p1.y < flip_rect.min.y && p2.y < flip_rect.min.y)
|| (p1.y > flip_rect.max.y && p2.y > flip_rect.max.y)
{
return false;
}
let corner_signs = [
eval_inplicit_line_eq(p1, p2, &flip_rect.left_bottom()).signum(),
eval_inplicit_line_eq(p1, p2, &flip_rect.left_top()).signum(),
eval_inplicit_line_eq(p1, p2, &flip_rect.right_bottom()).signum(),
eval_inplicit_line_eq(p1, p2, &flip_rect.right_top()).signum(),
];
let mut sum = 0.0;
let mut sum_abs = 0.0;
for sign in corner_signs.iter() {
sum += sign;
sum_abs += sign.abs();
}
(sum.abs() - sum_abs).abs() < f32::EPSILON
}