mod asset_saving;
mod egui_fsm;
mod egui_inspector_impls;
mod egui_nodes;
mod fsm_show;
mod graph_show;
mod graph_update;
mod scanner;
mod tree;
mod ui;
use asset_saving::AssetSavingPlugin;
use bevy::prelude::*;
use bevy_animation_graph::core::plugin::AnimationGraphPlugin;
use bevy_egui::EguiPlugin;
use bevy_inspector_egui::{bevy_egui, DefaultInspectorConfigPlugin};
use clap::Parser;
use egui_inspector_impls::BetterInspectorPlugin;
use scanner::ScannerPlugin;
use std::path::PathBuf;
use ui::{graph_debug_draw_bone_system, UiState};
#[derive(Parser, Resource)]
struct Cli {
#[arg(short, long)]
asset_source: PathBuf,
}
fn main() {
let cli = Cli::parse();
let mut app = App::new();
app .add_plugins(
DefaultPlugins.set(AssetPlugin {
file_path: std::fs::canonicalize(&cli.asset_source)
.unwrap()
.to_string_lossy()
.into(),
..Default::default()
}),
)
.add_plugins(EguiPlugin)
.add_plugins(AnimationGraphPlugin)
.add_plugins(DefaultInspectorConfigPlugin)
.add_plugins(BetterInspectorPlugin)
.add_plugins(AssetSavingPlugin)
.add_plugins(ScannerPlugin)
.insert_resource(UiState::new())
.insert_resource(cli)
.add_systems(Startup, ui::setup_system)
.add_systems(
Update,
(
ui::show_ui_system,
ui::asset_save_event_system,
ui::scene_spawner_system,
graph_debug_draw_bone_system,
)
.chain(),
);
app.run();
}