pub struct ActiveAnimation { /* private fields */ }Expand description
An animation that an AnimationPlayer is currently either playing or was
playing, but is presently paused.
A stopped animation is considered no longer active.
Implementations§
Source§impl ActiveAnimation
impl ActiveAnimation
Sourcepub fn is_finished(&self) -> bool
pub fn is_finished(&self) -> bool
Check if the animation has finished, based on its repetition behavior and the number of times it has repeated.
Note: An animation with RepeatAnimation::Forever will never finish.
Sourcepub fn set_weight(&mut self, weight: f32) -> &mut Self
pub fn set_weight(&mut self, weight: f32) -> &mut Self
Sets the weight of this animation.
Sourcepub fn is_paused(&self) -> bool
pub fn is_paused(&self) -> bool
Returns true if this animation is currently paused.
Note that paused animations are still ActiveAnimations.
Sourcepub fn set_repeat(&mut self, repeat: RepeatAnimation) -> &mut Self
pub fn set_repeat(&mut self, repeat: RepeatAnimation) -> &mut Self
Sets the repeat mode for this playing animation.
Sourcepub fn repeat_mode(&self) -> RepeatAnimation
pub fn repeat_mode(&self) -> RepeatAnimation
Returns the repeat mode assigned to this active animation.
Sourcepub fn completions(&self) -> u32
pub fn completions(&self) -> u32
Returns the number of times this animation has completed.
Sourcepub fn is_playback_reversed(&self) -> bool
pub fn is_playback_reversed(&self) -> bool
Returns true if the animation is playing in reverse.
Sourcepub fn seek_time(&self) -> f32
pub fn seek_time(&self) -> f32
Returns the seek time of the animation.
This is nonnegative and no more than the clip duration.
Sourcepub fn set_seek_time(&mut self, seek_time: f32) -> &mut Self
pub fn set_seek_time(&mut self, seek_time: f32) -> &mut Self
Seeks to a specific time in the animation.
This will not trigger events between the current time and seek_time.
Use seek_to if this is desired.
Sourcepub fn seek_to(&mut self, seek_time: f32) -> &mut Self
pub fn seek_to(&mut self, seek_time: f32) -> &mut Self
Seeks to a specific time in the animation.
Note that any events between the current time and seek_time
will be triggered on the next update.
Use set_seek_time if this is undesired.
Sourcepub fn rewind(&mut self) -> &mut Self
pub fn rewind(&mut self) -> &mut Self
Seeks to the beginning of the animation.
Note that any events between the current time and 0.0
will be triggered on the next update.
Use set_seek_time if this is undesired.
Trait Implementations§
Source§impl Clone for ActiveAnimation
impl Clone for ActiveAnimation
Source§fn clone(&self) -> ActiveAnimation
fn clone(&self) -> ActiveAnimation
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for ActiveAnimation
impl Debug for ActiveAnimation
Source§impl Default for ActiveAnimation
impl Default for ActiveAnimation
Source§impl FromReflect for ActiveAnimation
impl FromReflect for ActiveAnimation
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for ActiveAnimation
impl GetTypeRegistration for ActiveAnimation
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for ActiveAnimation
impl PartialReflect for ActiveAnimation
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
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fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
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self: Box<Self>,
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for ActiveAnimation
impl Reflect for ActiveAnimation
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
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fn as_reflect(&self) -> &dyn Reflect
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl Struct for ActiveAnimation
impl Struct for ActiveAnimation
Source§fn field(&self, name: &str) -> Option<&dyn PartialReflect>
fn field(&self, name: &str) -> Option<&dyn PartialReflect>
name as a &dyn PartialReflect.Source§fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>
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None if TypeInfo is not available.Source§impl TypePath for ActiveAnimation
impl TypePath for ActiveAnimation
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
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fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
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fn crate_name() -> Option<&'static str>
Source§impl Typed for ActiveAnimation
impl Typed for ActiveAnimation
impl Copy for ActiveAnimation
Auto Trait Implementations§
impl Freeze for ActiveAnimation
impl RefUnwindSafe for ActiveAnimation
impl Send for ActiveAnimation
impl Sync for ActiveAnimation
impl Unpin for ActiveAnimation
impl UnwindSafe for ActiveAnimation
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