bevy_2dviewangle

Bevy plugin to easier to switch texture base on view angles. Currently, support 8 view angles:
- front
- back
- left
- right
- front_left
- front_right
- back_left
- back_right
Quick Start
use bevy_2dviewangle::{
ActorsTextures, ActorsTexturesCollection, Angle, DynamicActor, View2DAnglePlugin,
ViewChanged,
};
#[repr(u16)]
enum Action {
Idle,
}
#[derive(ActorsTexturesCollection, Default)]
struct MyAssets {
#[textureview(actor = 0, action = 0, angle = "front", handle = "image")]
pub idle_front: Handle<Image>,
#[textureview(angle = "back", handle = "image")]
pub idle_back: Handle<Image>,
#[textureview(angle = "front", handle = "atlas_layout", angle = "any")]
pub layout: Handle<TextureAtlasLayout>,
}
fn main() {
App::new()
...
.add_plugins(View2DAnglePlugin)
.add_systems(Startup, setup)
.add_systems(Update, input)
.run();
}
fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut texture_atlases: ResMut<Assets<TextureAtlasLayout>>,
mut animation2d: ResMut<ActorsTextures>,
) {
let mut my_assets = MyAssets::default();
my_assets.idle_front = asset_server.load("frog_idle_front.png");
my_assets.idle_back = asset_server.load("frog_idle_back.png");
let layout = TextureAtlasLayout::from_grid(Vec2::new(16., 16.), 1, 3, None, None);
my_assets.layout = texture_atlases.add(layout);
animation2d.load_asset_loader(&my_assets);
commands.spawn((
SpriteSheetBundle {
...
},
DynamicActor {
actor: Actor::Frog as u64,
animation_timer: Some(Timer::from_seconds(0.25, TimerMode::Repeating)),
..default()
},
));
...
}
fn input(
kb_input: Res<ButtonInput<KeyCode>>,
mut actors: Query<(&mut DynamicActor, Entity)>,
mut action_event: EventWriter<ViewChanged>,
) {
for (mut act, e) in actors.iter_mut() {
let mut action = act.action;
let mut direction = act.angle;
if if kb_input.any_pressed([KeyCode::ArrowUp, KeyCode::KeyW]) {
action = Action::Idle as u16;
direction = Angle::Back;
}
...
if action != act.action || direction != act.angle {
act.action = action;
act.angle = direction;
action_event.send(ViewChanged { entity: e });
}
}
}
This plugin can work with bevy_asset_loader too:
#[derive(AssetCollection, ActorsTexturesCollection, Resource)]
pub struct MyAssets {
#[asset(path = "frog_idle_front.png")]
#[textureview(actor = 0, action = 0, angle = "front", handle = "image")]
pub idle_front: Handle<Image>,
#[asset(path = "frog_idle_back.png")]
#[textureview(angle = "back", handle = "image")]
pub idle_back: Handle<Image>,
#[asset(path = "frog_idle_left.png")]
#[textureview(angle = "left", handle = "image")]
pub idle_left: Handle<Image>,
#[asset(texture_atlas_layout(tile_size_x = 16., tile_size_y = 16., columns = 1, rows = 3))]
#[textureview(angle = "front", handle = "atlas_layout", angle = "any")]
pub front_layout: Handle<TextureAtlasLayout>,
}
Examples
2d

2d example
3d

3d example
Use with bevy_asset_loader
asset loader example
License
Please see LICENSE.
Compatible Bevy Versions
| bevy |
bevy_2dviewangle |
| 0.13 |
0.2-0.3, branch master |
| 0.12 |
0.1 |