Trait bevy::ecs::system::System

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pub trait System: Send + Sync + 'static {
    type In;
    type Out;

Show 16 methods // Required methods fn name(&self) -> Cow<'static, str>; fn component_access(&self) -> &Access<ComponentId>; fn archetype_component_access(&self) -> &Access<ArchetypeComponentId>; fn is_send(&self) -> bool; fn is_exclusive(&self) -> bool; fn has_deferred(&self) -> bool; unsafe fn run_unsafe( &mut self, input: Self::In, world: UnsafeWorldCell<'_> ) -> Self::Out; fn apply_deferred(&mut self, world: &mut World); fn initialize(&mut self, _world: &mut World); fn update_archetype_component_access(&mut self, world: UnsafeWorldCell<'_>); fn check_change_tick(&mut self, change_tick: Tick); fn get_last_run(&self) -> Tick; fn set_last_run(&mut self, last_run: Tick); // Provided methods fn type_id(&self) -> TypeId { ... } fn run(&mut self, input: Self::In, world: &mut World) -> Self::Out { ... } fn default_system_sets(&self) -> Vec<Interned<dyn SystemSet>> { ... }
}
Expand description

An ECS system that can be added to a Schedule

Systems are functions with all arguments implementing SystemParam.

Systems are added to an application using App::add_systems(Update, my_system) or similar methods, and will generally run once per pass of the main loop.

Systems are executed in parallel, in opportunistic order; data access is managed automatically. It’s possible to specify explicit execution order between specific systems, see IntoSystemConfigs.

Required Associated Types§

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type In

The system’s input. See In for FunctionSystems.

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type Out

The system’s output.

Required Methods§

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fn name(&self) -> Cow<'static, str>

Returns the system’s name.

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fn component_access(&self) -> &Access<ComponentId>

Returns the system’s component Access.

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fn archetype_component_access(&self) -> &Access<ArchetypeComponentId>

Returns the system’s archetype component Access.

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fn is_send(&self) -> bool

Returns true if the system is Send.

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fn is_exclusive(&self) -> bool

Returns true if the system must be run exclusively.

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fn has_deferred(&self) -> bool

Returns true if system as deferred buffers

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unsafe fn run_unsafe( &mut self, input: Self::In, world: UnsafeWorldCell<'_> ) -> Self::Out

Runs the system with the given input in the world. Unlike System::run, this function can be called in parallel with other systems and may break Rust’s aliasing rules if used incorrectly, making it unsafe to call.

§Safety
  • The caller must ensure that world has permission to access any world data registered in Self::archetype_component_access. There must be no conflicting simultaneous accesses while the system is running.
  • The method Self::update_archetype_component_access must be called at some point before this one, with the same exact World. If update_archetype_component_access panics (or otherwise does not return for any reason), this method must not be called.
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fn apply_deferred(&mut self, world: &mut World)

Applies any Deferred system parameters (or other system buffers) of this system to the world.

This is where Commands get applied.

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fn initialize(&mut self, _world: &mut World)

Initialize the system.

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fn update_archetype_component_access(&mut self, world: UnsafeWorldCell<'_>)

Update the system’s archetype component Access.

§Note for implementors

world may only be used to access metadata. This can be done in safe code via functions such as UnsafeWorldCell::archetypes.

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fn check_change_tick(&mut self, change_tick: Tick)

Checks any Ticks stored on this system and wraps their value if they get too old.

This method must be called periodically to ensure that change detection behaves correctly. When using bevy’s default configuration, this will be called for you as needed.

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fn get_last_run(&self) -> Tick

Gets the tick indicating the last time this system ran.

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fn set_last_run(&mut self, last_run: Tick)

Overwrites the tick indicating the last time this system ran.

§Warning

This is a complex and error-prone operation, that can have unexpected consequences on any system relying on this code. However, it can be an essential escape hatch when, for example, you are trying to synchronize representations using change detection and need to avoid infinite recursion.

Provided Methods§

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fn type_id(&self) -> TypeId

Returns the TypeId of the underlying system type.

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fn run(&mut self, input: Self::In, world: &mut World) -> Self::Out

Runs the system with the given input in the world.

For read-only systems, see run_readonly, which can be called using &World.

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fn default_system_sets(&self) -> Vec<Interned<dyn SystemSet>>

Returns the system’s default system sets.

Trait Implementations§

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impl<In, Out> Debug for dyn System<In = In, Out = Out>
where In: 'static, Out: 'static,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl IntoSystemConfigs<()> for Box<dyn System<In = (), Out = ()>>

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fn into_configs(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>

Convert into a SystemConfigs.
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fn in_set( self, set: impl SystemSet ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>

Add these systems to the provided set.
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fn before<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>

Runs before all systems in set. If self has any systems that produce Commands or other Deferred operations, all systems in set will see their effect. Read more
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fn after<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>

Run after all systems in set. If set has any systems that produce Commands or other Deferred operations, all systems in self will see their effect. Read more
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fn before_ignore_deferred<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>

Run before all systems in set. Read more
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fn after_ignore_deferred<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>

Run after all systems in set. Read more
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fn distributive_run_if<M>( self, condition: impl Condition<M> + Clone ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>

Add a run condition to each contained system. Read more
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fn run_if<M>( self, condition: impl Condition<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>

Run the systems only if the Condition is true. Read more
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fn ambiguous_with<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>

Suppress warnings and errors that would result from these systems having ambiguities (conflicting access but indeterminate order) with systems in set.
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fn ambiguous_with_all(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>

Suppress warnings and errors that would result from these systems having ambiguities (conflicting access but indeterminate order) with any other system.
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fn chain(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>

Treat this collection as a sequence of systems. Read more
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fn chain_ignore_deferred( self ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>

Treat this collection as a sequence of systems. Read more

Implementors§

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impl<A, B, Func> System for CombinatorSystem<Func, A, B>
where Func: Combine<A, B> + 'static, A: System, B: System,

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type In = <Func as Combine<A, B>>::In

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type Out = <Func as Combine<A, B>>::Out

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impl<Func, S> System for AdapterSystem<Func, S>
where Func: Adapt<S>, S: System,

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type In = <Func as Adapt<S>>::In

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type Out = <Func as Adapt<S>>::Out

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impl<Marker, F> System for ExclusiveFunctionSystem<Marker, F>
where Marker: 'static, F: ExclusiveSystemParamFunction<Marker>,

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type In = <F as ExclusiveSystemParamFunction<Marker>>::In

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type Out = <F as ExclusiveSystemParamFunction<Marker>>::Out

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impl<Marker, F> System for FunctionSystem<Marker, F>
where Marker: 'static, F: SystemParamFunction<Marker>,

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type In = <F as SystemParamFunction<Marker>>::In

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type Out = <F as SystemParamFunction<Marker>>::Out