pub struct Text {
pub sections: Vec<TextSection>,
pub justify: JustifyText,
pub linebreak_behavior: BreakLineOn,
}
Fields§
§sections: Vec<TextSection>
§justify: JustifyText
The text’s internal alignment. Should not affect its position within a container.
linebreak_behavior: BreakLineOn
How the text should linebreak when running out of the bounds determined by max_size
Implementations§
source§impl Text
impl Text
sourcepub fn from_section(value: impl Into<String>, style: TextStyle) -> Text
pub fn from_section(value: impl Into<String>, style: TextStyle) -> Text
Constructs a Text
with a single section.
// Basic usage.
let hello_world = Text::from_section(
// Accepts a String or any type that converts into a String, such as &str.
"hello world!",
TextStyle {
font: font_handle.clone(),
font_size: 60.0,
color: Color::WHITE,
},
);
let hello_bevy = Text::from_section(
"hello world\nand bevy!",
TextStyle {
font: font_handle,
font_size: 60.0,
color: Color::WHITE,
},
) // You can still add text justifaction.
.with_justify(JustifyText::Center);
Examples found in repository?
examples/app/logs.rs (lines 24-30)
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fn setup(mut commands: Commands) {
commands.spawn(Camera2dBundle::default());
commands.spawn(TextBundle {
text: Text::from_section(
"Press P to panic",
TextStyle {
font_size: 60.0,
..default()
},
),
..default()
});
}
More examples
examples/2d/texture_atlas.rs (line 266)
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fn create_label(
commands: &mut Commands,
translation: (f32, f32, f32),
text: &str,
text_style: TextStyle,
) {
commands.spawn(Text2dBundle {
text: Text::from_section(text, text_style).with_justify(JustifyText::Center),
transform: Transform {
translation: Vec3::new(translation.0, translation.1, translation.2),
..default()
},
..default()
});
}
examples/async_tasks/external_source_external_thread.rs (line 62)
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fn spawn_text(mut commands: Commands, mut reader: EventReader<StreamEvent>) {
let text_style = TextStyle {
font_size: 20.0,
color: Color::WHITE,
..default()
};
for (per_frame, event) in reader.read().enumerate() {
commands.spawn(Text2dBundle {
text: Text::from_section(event.0.to_string(), text_style.clone())
.with_justify(JustifyText::Center),
transform: Transform::from_xyz(per_frame as f32 * 100.0, 300.0, 0.0),
..default()
});
}
}
examples/3d/reflection_probes.rs (lines 288-298)
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fn create_text(&self, asset_server: &AssetServer) -> Text {
let rotation_help_text = if self.rotating {
STOP_ROTATION_HELP_TEXT
} else {
START_ROTATION_HELP_TEXT
};
Text::from_section(
format!(
"{}\n{}\n{}",
self.reflection_mode, rotation_help_text, REFLECTION_MODE_HELP_TEXT
),
TextStyle {
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
font_size: 24.0,
color: Color::ANTIQUE_WHITE,
},
)
}
examples/3d/deterministic.rs (lines 74-90)
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fn update_help(
mut text: Query<&mut Text>,
deterministic_rendering_config: Res<DeterministicRenderingConfig>,
) {
if deterministic_rendering_config.is_changed() {
*text.single_mut() = Text::from_section(
format!(
"\
Press D to enable/disable deterministic rendering\n\
\n\
Deterministic rendering: {}\n\
\n\
When rendering is not deterministic, you may notice flickering due to z-fighting\n\
\n\
Warning: may cause seizures for people with photosensitive epilepsy",
deterministic_rendering_config.stable_sort_z_fighting
),
TextStyle {
font_size: 20.,
..default()
},
);
}
}
examples/3d/irradiance_volumes.rs (lines 353-367)
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fn create_text(&self, asset_server: &AssetServer) -> Text {
let irradiance_volume_help_text = if self.irradiance_volume_present {
DISABLE_IRRADIANCE_VOLUME_HELP_TEXT
} else {
ENABLE_IRRADIANCE_VOLUME_HELP_TEXT
};
let voxels_help_text = if self.voxels_visible {
HIDE_VOXELS_HELP_TEXT
} else {
SHOW_VOXELS_HELP_TEXT
};
let rotation_help_text = if self.rotating {
STOP_ROTATION_HELP_TEXT
} else {
START_ROTATION_HELP_TEXT
};
let switch_mesh_help_text = match self.model {
ExampleModel::Sphere => SWITCH_TO_FOX_HELP_TEXT,
ExampleModel::Fox => SWITCH_TO_SPHERE_HELP_TEXT,
};
Text::from_section(
format!(
"{}\n{}\n{}\n{}\n{}",
CLICK_TO_MOVE_HELP_TEXT,
voxels_help_text,
irradiance_volume_help_text,
rotation_help_text,
switch_mesh_help_text
),
TextStyle {
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
font_size: 24.0,
color: Color::ANTIQUE_WHITE,
},
)
}
sourcepub fn from_sections(sections: impl IntoIterator<Item = TextSection>) -> Text
pub fn from_sections(sections: impl IntoIterator<Item = TextSection>) -> Text
Constructs a Text
from a list of sections.
let hello_world = Text::from_sections([
TextSection::new(
"Hello, ",
TextStyle {
font: font_handle.clone(),
font_size: 60.0,
color: Color::BLUE,
},
),
TextSection::new(
"World!",
TextStyle {
font: font_handle,
font_size: 60.0,
color: Color::RED,
},
),
]);
Examples found in repository?
examples/games/stepping.rs (line 170)
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fn build_ui(
mut commands: Commands,
asset_server: Res<AssetServer>,
schedules: Res<Schedules>,
mut stepping: ResMut<Stepping>,
mut state: ResMut<State>,
) {
let mut text_sections = Vec::new();
let mut always_run = Vec::new();
let Ok(schedule_order) = stepping.schedules() else {
return;
};
// go through the stepping schedules and construct a list of systems for
// each label
for label in schedule_order {
let schedule = schedules.get(*label).unwrap();
text_sections.push(TextSection::new(
format!("{:?}\n", label),
TextStyle {
font: asset_server.load(FONT_BOLD),
font_size: FONT_SIZE,
color: FONT_COLOR,
},
));
// grab the list of systems in the schedule, in the order the
// single-threaded executor would run them.
let Ok(systems) = schedule.systems() else {
return;
};
for (node_id, system) in systems {
// skip bevy default systems; we don't want to step those
if system.name().starts_with("bevy") {
always_run.push((*label, node_id));
continue;
}
// Add an entry to our systems list so we can find where to draw
// the cursor when the stepping cursor is at this system
state.systems.push((*label, node_id, text_sections.len()));
// Add a text section for displaying the cursor for this system
text_sections.push(TextSection::new(
" ",
TextStyle {
font: asset_server.load(FONT_MEDIUM),
font_size: FONT_SIZE,
color: FONT_COLOR,
},
));
// add the name of the system to the ui
text_sections.push(TextSection::new(
format!("{}\n", system.name()),
TextStyle {
font: asset_server.load(FONT_MEDIUM),
font_size: FONT_SIZE,
color: FONT_COLOR,
},
));
}
}
for (label, node) in always_run.drain(..) {
stepping.always_run_node(label, node);
}
commands.spawn((
SteppingUi,
TextBundle {
text: Text::from_sections(text_sections),
style: Style {
position_type: PositionType::Absolute,
top: state.ui_top,
left: state.ui_left,
padding: UiRect::all(Val::Px(10.0)),
..default()
},
background_color: BackgroundColor(Color::rgba(1.0, 1.0, 1.0, 0.33)),
visibility: Visibility::Hidden,
..default()
},
));
}
sourcepub const fn with_justify(self, justify: JustifyText) -> Text
pub const fn with_justify(self, justify: JustifyText) -> Text
Returns this Text
with a new JustifyText
.
Examples found in repository?
examples/2d/texture_atlas.rs (line 266)
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fn create_label(
commands: &mut Commands,
translation: (f32, f32, f32),
text: &str,
text_style: TextStyle,
) {
commands.spawn(Text2dBundle {
text: Text::from_section(text, text_style).with_justify(JustifyText::Center),
transform: Transform {
translation: Vec3::new(translation.0, translation.1, translation.2),
..default()
},
..default()
});
}
More examples
examples/async_tasks/external_source_external_thread.rs (line 63)
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fn spawn_text(mut commands: Commands, mut reader: EventReader<StreamEvent>) {
let text_style = TextStyle {
font_size: 20.0,
color: Color::WHITE,
..default()
};
for (per_frame, event) in reader.read().enumerate() {
commands.spawn(Text2dBundle {
text: Text::from_section(event.0.to_string(), text_style.clone())
.with_justify(JustifyText::Center),
transform: Transform::from_xyz(per_frame as f32 * 100.0, 300.0, 0.0),
..default()
});
}
}
examples/ui/size_constraints.rs (line 290)
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fn spawn_button(
parent: &mut ChildBuilder,
constraint: Constraint,
action: ButtonValue,
label: String,
text_style: TextStyle,
active: bool,
) {
parent
.spawn((
ButtonBundle {
style: Style {
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
border: UiRect::all(Val::Px(2.)),
margin: UiRect::horizontal(Val::Px(2.)),
..Default::default()
},
background_color: if active {
ACTIVE_BORDER_COLOR
} else {
INACTIVE_BORDER_COLOR
}
.into(),
..Default::default()
},
constraint,
action,
))
.with_children(|parent| {
parent
.spawn(NodeBundle {
style: Style {
width: Val::Px(100.),
justify_content: JustifyContent::Center,
..Default::default()
},
background_color: if active {
ACTIVE_INNER_COLOR
} else {
INACTIVE_INNER_COLOR
}
.into(),
..Default::default()
})
.with_children(|parent| {
parent.spawn(TextBundle {
text: Text::from_section(
label,
TextStyle {
color: if active {
ACTIVE_TEXT_COLOR
} else {
UNHOVERED_TEXT_COLOR
},
..text_style
},
)
.with_justify(JustifyText::Center),
..Default::default()
});
});
});
}
examples/2d/sprite_slice.rs (line 101)
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fn spawn_sprites(
commands: &mut Commands,
texture_handle: Handle<Image>,
mut position: Vec3,
slice_border: f32,
style: TextStyle,
gap: f32,
) {
let cases = [
// Reference sprite
("Original texture", style.clone(), Vec2::splat(100.0), None),
// Scaled regular sprite
(
"Stretched texture",
style.clone(),
Vec2::new(100.0, 200.0),
None,
),
// Stretched Scaled sliced sprite
(
"Stretched and sliced",
style.clone(),
Vec2::new(100.0, 200.0),
Some(ImageScaleMode::Sliced(TextureSlicer {
border: BorderRect::square(slice_border),
center_scale_mode: SliceScaleMode::Stretch,
..default()
})),
),
// Scaled sliced sprite
(
"Sliced and Tiled",
style.clone(),
Vec2::new(100.0, 200.0),
Some(ImageScaleMode::Sliced(TextureSlicer {
border: BorderRect::square(slice_border),
center_scale_mode: SliceScaleMode::Tile { stretch_value: 0.5 },
sides_scale_mode: SliceScaleMode::Tile { stretch_value: 0.2 },
..default()
})),
),
// Scaled sliced sprite horizontally
(
"Sliced and Tiled",
style.clone(),
Vec2::new(300.0, 200.0),
Some(ImageScaleMode::Sliced(TextureSlicer {
border: BorderRect::square(slice_border),
center_scale_mode: SliceScaleMode::Tile { stretch_value: 0.2 },
sides_scale_mode: SliceScaleMode::Tile { stretch_value: 0.3 },
..default()
})),
),
// Scaled sliced sprite horizontally with max scale
(
"Sliced and Tiled with corner constraint",
style,
Vec2::new(300.0, 200.0),
Some(ImageScaleMode::Sliced(TextureSlicer {
border: BorderRect::square(slice_border),
center_scale_mode: SliceScaleMode::Tile { stretch_value: 0.1 },
sides_scale_mode: SliceScaleMode::Tile { stretch_value: 0.2 },
max_corner_scale: 0.2,
})),
),
];
for (label, text_style, size, scale_mode) in cases {
position.x += 0.5 * size.x;
let mut cmd = commands.spawn(SpriteBundle {
transform: Transform::from_translation(position),
texture: texture_handle.clone(),
sprite: Sprite {
custom_size: Some(size),
..default()
},
..default()
});
if let Some(scale_mode) = scale_mode {
cmd.insert(scale_mode);
}
cmd.with_children(|builder| {
builder.spawn(Text2dBundle {
text: Text::from_section(label, text_style).with_justify(JustifyText::Center),
transform: Transform::from_xyz(0., -0.5 * size.y - 10., 0.0),
text_anchor: bevy::sprite::Anchor::TopCenter,
..default()
});
});
position.x += 0.5 * size.x + gap;
}
}
examples/ui/display_and_visibility.rs (line 99)
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
let palette = PALETTE.map(|hex| Color::hex(hex).unwrap());
let text_style = TextStyle {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 24.0,
..default()
};
commands.spawn(Camera2dBundle::default());
commands.spawn(NodeBundle {
style: Style {
width: Val::Percent(100.),
height: Val::Percent(100.),
flex_direction: FlexDirection::Column,
align_items: AlignItems::Center,
justify_content: JustifyContent::SpaceEvenly,
..Default::default()
},
background_color: BackgroundColor(Color::BLACK),
..Default::default()
}).with_children(|parent| {
parent.spawn(TextBundle {
text: Text::from_section(
"Use the panel on the right to change the Display and Visibility properties for the respective nodes of the panel on the left",
text_style.clone(),
).with_justify(JustifyText::Center),
style: Style {
margin: UiRect::bottom(Val::Px(10.)),
..Default::default()
},
..Default::default()
});
parent
.spawn(NodeBundle {
style: Style {
width: Val::Percent(100.),
..Default::default()
},
..Default::default()
})
.with_children(|parent| {
let mut target_ids = vec![];
parent.spawn(NodeBundle {
style: Style {
width: Val::Percent(50.),
height: Val::Px(520.),
justify_content: JustifyContent::Center,
..Default::default()
},
..Default::default()
}).with_children(|parent| {
target_ids = spawn_left_panel(parent, &palette);
});
parent.spawn(NodeBundle {
style: Style {
width: Val::Percent(50.),
justify_content: JustifyContent::Center,
..Default::default()
},
..Default::default()
}).with_children(|parent| {
spawn_right_panel(parent, text_style, &palette, target_ids);
});
});
parent.spawn(NodeBundle {
style: Style {
flex_direction: FlexDirection::Row,
align_items: AlignItems::Start,
justify_content: JustifyContent::Start,
column_gap: Val::Px(10.),
..Default::default()
},
..default() })
.with_children(|builder| {
let text_style = TextStyle {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 20.0,
..default()
};
builder.spawn(TextBundle {
text: Text::from_section(
"Display::None\nVisibility::Hidden\nVisibility::Inherited",
TextStyle { color: HIDDEN_COLOR, ..text_style.clone() }
).with_justify(JustifyText::Center),
..Default::default()
});
builder.spawn(TextBundle {
text: Text::from_section(
"-\n-\n-",
TextStyle { color: Color::DARK_GRAY, ..text_style.clone() }
).with_justify(JustifyText::Center),
..Default::default()
});
builder.spawn(TextBundle::from_section(
"The UI Node and its descendants will not be visible and will not be allotted any space in the UI layout.\nThe UI Node will not be visible but will still occupy space in the UI layout.\nThe UI node will inherit the visibility property of its parent. If it has no parent it will be visible.",
text_style
));
});
});
}
examples/2d/text2d.rs (line 48)
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
let font = asset_server.load("fonts/FiraSans-Bold.ttf");
let text_style = TextStyle {
font: font.clone(),
font_size: 60.0,
color: Color::WHITE,
};
let text_justification = JustifyText::Center;
// 2d camera
commands.spawn(Camera2dBundle::default());
// Demonstrate changing translation
commands.spawn((
Text2dBundle {
text: Text::from_section("translation", text_style.clone())
.with_justify(text_justification),
..default()
},
AnimateTranslation,
));
// Demonstrate changing rotation
commands.spawn((
Text2dBundle {
text: Text::from_section("rotation", text_style.clone())
.with_justify(text_justification),
..default()
},
AnimateRotation,
));
// Demonstrate changing scale
commands.spawn((
Text2dBundle {
text: Text::from_section("scale", text_style).with_justify(text_justification),
..default()
},
AnimateScale,
));
// Demonstrate text wrapping
let slightly_smaller_text_style = TextStyle {
font,
font_size: 42.0,
color: Color::WHITE,
};
let box_size = Vec2::new(300.0, 200.0);
let box_position = Vec2::new(0.0, -250.0);
commands
.spawn(SpriteBundle {
sprite: Sprite {
color: Color::rgb(0.25, 0.25, 0.75),
custom_size: Some(Vec2::new(box_size.x, box_size.y)),
..default()
},
transform: Transform::from_translation(box_position.extend(0.0)),
..default()
})
.with_children(|builder| {
builder.spawn(Text2dBundle {
text: Text {
sections: vec![TextSection::new(
"this text wraps in the box\n(Unicode linebreaks)",
slightly_smaller_text_style.clone(),
)],
justify: JustifyText::Left,
linebreak_behavior: BreakLineOn::WordBoundary,
},
text_2d_bounds: Text2dBounds {
// Wrap text in the rectangle
size: box_size,
},
// ensure the text is drawn on top of the box
transform: Transform::from_translation(Vec3::Z),
..default()
});
});
let other_box_size = Vec2::new(300.0, 200.0);
let other_box_position = Vec2::new(320.0, -250.0);
commands
.spawn(SpriteBundle {
sprite: Sprite {
color: Color::rgb(0.20, 0.3, 0.70),
custom_size: Some(Vec2::new(other_box_size.x, other_box_size.y)),
..default()
},
transform: Transform::from_translation(other_box_position.extend(0.0)),
..default()
})
.with_children(|builder| {
builder.spawn(Text2dBundle {
text: Text {
sections: vec![TextSection::new(
"this text wraps in the box\n(AnyCharacter linebreaks)",
slightly_smaller_text_style.clone(),
)],
justify: JustifyText::Left,
linebreak_behavior: BreakLineOn::AnyCharacter,
},
text_2d_bounds: Text2dBounds {
// Wrap text in the rectangle
size: other_box_size,
},
// ensure the text is drawn on top of the box
transform: Transform::from_translation(Vec3::Z),
..default()
});
});
for (text_anchor, color) in [
(Anchor::TopLeft, Color::RED),
(Anchor::TopRight, Color::GREEN),
(Anchor::BottomRight, Color::BLUE),
(Anchor::BottomLeft, Color::YELLOW),
] {
commands.spawn(Text2dBundle {
text: Text {
sections: vec![TextSection::new(
format!(" Anchor::{text_anchor:?} "),
TextStyle {
color,
..slightly_smaller_text_style.clone()
},
)],
..Default::default()
},
transform: Transform::from_translation(250. * Vec3::Y),
text_anchor,
..default()
});
}
}
sourcepub const fn with_no_wrap(self) -> Text
pub const fn with_no_wrap(self) -> Text
Returns this Text
with soft wrapping disabled.
Hard wrapping, where text contains an explicit linebreak such as the escape sequence \n
, will still occur.
Trait Implementations§
source§impl Component for Text
impl Component for Text
§type Storage = TableStorage
type Storage = TableStorage
A marker type indicating the storage type used for this component.
This must be either
TableStorage
or SparseStorage
.source§impl FromReflect for Textwhere
Text: Any + Send + Sync,
Vec<TextSection>: FromReflect + TypePath,
JustifyText: FromReflect + TypePath,
BreakLineOn: FromReflect + TypePath,
impl FromReflect for Textwhere
Text: Any + Send + Sync,
Vec<TextSection>: FromReflect + TypePath,
JustifyText: FromReflect + TypePath,
BreakLineOn: FromReflect + TypePath,
source§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Text>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Text>
Constructs a concrete instance of
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for Textwhere
Text: Any + Send + Sync,
Vec<TextSection>: FromReflect + TypePath,
JustifyText: FromReflect + TypePath,
BreakLineOn: FromReflect + TypePath,
impl GetTypeRegistration for Textwhere
Text: Any + Send + Sync,
Vec<TextSection>: FromReflect + TypePath,
JustifyText: FromReflect + TypePath,
BreakLineOn: FromReflect + TypePath,
source§impl Reflect for Textwhere
Text: Any + Send + Sync,
Vec<TextSection>: FromReflect + TypePath,
JustifyText: FromReflect + TypePath,
BreakLineOn: FromReflect + TypePath,
impl Reflect for Textwhere
Text: Any + Send + Sync,
Vec<TextSection>: FromReflect + TypePath,
JustifyText: FromReflect + TypePath,
BreakLineOn: FromReflect + TypePath,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any
.source§fn into_reflect(self: Box<Text>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Text>) -> Box<dyn Reflect>
Casts this type to a boxed reflected value.
source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a reflected value.
source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable reflected value.
source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
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source§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
Applies a reflected value to this value. Read more
source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Returns a zero-sized enumeration of “kinds” of type. Read more
source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Returns an immutable enumeration of “kinds” of type. Read more
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
source§fn reflect_owned(self: Box<Text>) -> ReflectOwned
fn reflect_owned(self: Box<Text>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
source§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
Returns a “partial equality” comparison result. Read more
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
source§impl Struct for Textwhere
Text: Any + Send + Sync,
Vec<TextSection>: FromReflect + TypePath,
JustifyText: FromReflect + TypePath,
BreakLineOn: FromReflect + TypePath,
impl Struct for Textwhere
Text: Any + Send + Sync,
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JustifyText: FromReflect + TypePath,
BreakLineOn: FromReflect + TypePath,
source§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
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fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
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index
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fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field with index
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fn name_at(&self, index: usize) -> Option<&str>
Returns the name of the field with index
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fn iter_fields(&self) -> FieldIter<'_> ⓘ
Returns an iterator over the values of the reflectable fields for this struct.
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
DynamicStruct
.source§impl TypePath for Text
impl TypePath for Text
source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for Textwhere
Text: Any + Send + Sync,
Vec<TextSection>: FromReflect + TypePath,
JustifyText: FromReflect + TypePath,
BreakLineOn: FromReflect + TypePath,
impl Typed for Textwhere
Text: Any + Send + Sync,
Vec<TextSection>: FromReflect + TypePath,
JustifyText: FromReflect + TypePath,
BreakLineOn: FromReflect + TypePath,
Auto Trait Implementations§
impl Freeze for Text
impl !RefUnwindSafe for Text
impl Send for Text
impl Sync for Text
impl Unpin for Text
impl !UnwindSafe for Text
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source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
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for self
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source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<C> Bundle for Cwhere
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impl<C> Bundle for Cwhere
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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§impl<T> Downcast for Twhere
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source§fn into_any(self: Box<T>) -> Box<dyn Any>
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Convert
Box<dyn Trait>
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. Box<dyn Any>
can
then be further downcast
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
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. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
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fn as_any(&self) -> &(dyn Any + 'static)
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’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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source§impl<C> DynamicBundle for Cwhere
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impl<C> DynamicBundle for Cwhere
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fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
source§impl<T> DynamicTypePath for Twhere
T: TypePath,
impl<T> DynamicTypePath for Twhere
T: TypePath,
source§fn reflect_type_path(&self) -> &str
fn reflect_type_path(&self) -> &str
See
TypePath::type_path
.source§fn reflect_short_type_path(&self) -> &str
fn reflect_short_type_path(&self) -> &str
source§fn reflect_type_ident(&self) -> Option<&str>
fn reflect_type_ident(&self) -> Option<&str>
See
TypePath::type_ident
.source§fn reflect_crate_name(&self) -> Option<&str>
fn reflect_crate_name(&self) -> Option<&str>
See
TypePath::crate_name
.source§fn reflect_module_path(&self) -> Option<&str>
fn reflect_module_path(&self) -> Option<&str>
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
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source§impl<T> FromWorld for Twhere
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impl<T> FromWorld for Twhere
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source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
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.source§impl<S> GetField for Swhere
S: Struct,
impl<S> GetField for Swhere
S: Struct,
source§impl<T> GetPath for T
impl<T> GetPath for T
source§fn reflect_path<'p>(
&self,
path: impl ReflectPath<'p>
) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>
fn reflect_path<'p>( &self, path: impl ReflectPath<'p> ) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>
Returns a reference to the value specified by
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. Read moresource§fn reflect_path_mut<'p>(
&mut self,
path: impl ReflectPath<'p>
) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>
fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>
Returns a mutable reference to the value specified by
path
. Read moresource§fn path<'p, T>(
&self,
path: impl ReflectPath<'p>
) -> Result<&T, ReflectPathError<'p>>where
T: Reflect,
fn path<'p, T>(
&self,
path: impl ReflectPath<'p>
) -> Result<&T, ReflectPathError<'p>>where
T: Reflect,
Returns a statically typed reference to the value specified by
path
. Read moresource§fn path_mut<'p, T>(
&mut self,
path: impl ReflectPath<'p>
) -> Result<&mut T, ReflectPathError<'p>>where
T: Reflect,
fn path_mut<'p, T>(
&mut self,
path: impl ReflectPath<'p>
) -> Result<&mut T, ReflectPathError<'p>>where
T: Reflect,
Returns a statically typed mutable reference to the value specified by
path
. Read more