Struct bevy::render::camera::ClearColor
source · pub struct ClearColor(pub Color);
Expand description
A Resource
that stores the color that is used to clear the screen between frames.
This color appears as the “background” color for simple apps, when there are portions of the screen with nothing rendered.
Tuple Fields§
§0: Color
Methods from Deref<Target = Color>§
pub const ALICE_BLUE: Color = _
pub const ANTIQUE_WHITE: Color = _
pub const AQUAMARINE: Color = _
pub const AZURE: Color = _
pub const BEIGE: Color = _
pub const BISQUE: Color = _
pub const BLACK: Color = _
pub const BLUE: Color = _
pub const CRIMSON: Color = _
pub const CYAN: Color = _
pub const DARK_GRAY: Color = _
pub const DARK_GREEN: Color = _
pub const FUCHSIA: Color = _
pub const GOLD: Color = _
pub const GRAY: Color = _
pub const GREEN: Color = _
pub const INDIGO: Color = _
pub const LIME_GREEN: Color = _
pub const MAROON: Color = _
pub const MIDNIGHT_BLUE: Color = _
pub const NAVY: Color = _
pub const NONE: Color = _
pub const OLIVE: Color = _
pub const ORANGE: Color = _
pub const ORANGE_RED: Color = _
pub const PINK: Color = _
pub const PURPLE: Color = _
pub const RED: Color = _
pub const SALMON: Color = _
pub const SEA_GREEN: Color = _
pub const SILVER: Color = _
pub const TEAL: Color = _
pub const TOMATO: Color = _
pub const TURQUOISE: Color = _
pub const VIOLET: Color = _
pub const WHITE: Color = _
pub const YELLOW: Color = _
pub const YELLOW_GREEN: Color = _
sourcepub fn r(&self) -> f32
pub fn r(&self) -> f32
Converts a Color to variant Color::Rgba
and return red in sRGB colorspace
Examples found in repository?
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fn update_system(
mut camera: Query<(&mut FogSettings, &mut Transform)>,
mut text: Query<&mut Text>,
time: Res<Time>,
keycode: Res<ButtonInput<KeyCode>>,
) {
let now = time.elapsed_seconds();
let delta = time.delta_seconds();
let (mut fog, mut transform) = camera.single_mut();
let mut text = text.single_mut();
// Orbit camera around pyramid
let orbit_scale = 8.0 + (now / 10.0).sin() * 7.0;
*transform = Transform::from_xyz(
(now / 5.0).cos() * orbit_scale,
12.0 - orbit_scale / 2.0,
(now / 5.0).sin() * orbit_scale,
)
.looking_at(Vec3::ZERO, Vec3::Y);
// Fog Information
text.sections[0].value = format!("Fog Falloff: {:?}\nFog Color: {:?}", fog.falloff, fog.color);
// Fog Falloff Mode Switching
text.sections[0]
.value
.push_str("\n\n1 / 2 / 3 - Fog Falloff Mode");
if keycode.pressed(KeyCode::Digit1) {
if let FogFalloff::Linear { .. } = fog.falloff {
// No change
} else {
fog.falloff = FogFalloff::Linear {
start: 5.0,
end: 20.0,
};
};
}
if keycode.pressed(KeyCode::Digit2) {
if let FogFalloff::Exponential { .. } = fog.falloff {
// No change
} else if let FogFalloff::ExponentialSquared { density } = fog.falloff {
fog.falloff = FogFalloff::Exponential { density };
} else {
fog.falloff = FogFalloff::Exponential { density: 0.07 };
};
}
if keycode.pressed(KeyCode::Digit3) {
if let FogFalloff::Exponential { density } = fog.falloff {
fog.falloff = FogFalloff::ExponentialSquared { density };
} else if let FogFalloff::ExponentialSquared { .. } = fog.falloff {
// No change
} else {
fog.falloff = FogFalloff::Exponential { density: 0.07 };
};
}
// Linear Fog Controls
if let FogFalloff::Linear {
ref mut start,
ref mut end,
} = &mut fog.falloff
{
text.sections[0]
.value
.push_str("\nA / S - Move Start Distance\nZ / X - Move End Distance");
if keycode.pressed(KeyCode::KeyA) {
*start -= delta * 3.0;
}
if keycode.pressed(KeyCode::KeyS) {
*start += delta * 3.0;
}
if keycode.pressed(KeyCode::KeyZ) {
*end -= delta * 3.0;
}
if keycode.pressed(KeyCode::KeyX) {
*end += delta * 3.0;
}
}
// Exponential Fog Controls
if let FogFalloff::Exponential { ref mut density } = &mut fog.falloff {
text.sections[0].value.push_str("\nA / S - Change Density");
if keycode.pressed(KeyCode::KeyA) {
*density -= delta * 0.5 * *density;
if *density < 0.0 {
*density = 0.0;
}
}
if keycode.pressed(KeyCode::KeyS) {
*density += delta * 0.5 * *density;
}
}
// ExponentialSquared Fog Controls
if let FogFalloff::ExponentialSquared { ref mut density } = &mut fog.falloff {
text.sections[0].value.push_str("\nA / S - Change Density");
if keycode.pressed(KeyCode::KeyA) {
*density -= delta * 0.5 * *density;
if *density < 0.0 {
*density = 0.0;
}
}
if keycode.pressed(KeyCode::KeyS) {
*density += delta * 0.5 * *density;
}
}
// RGBA Controls
text.sections[0]
.value
.push_str("\n\n- / = - Red\n[ / ] - Green\n; / ' - Blue\n. / ? - Alpha");
if keycode.pressed(KeyCode::Minus) {
let r = (fog.color.r() - 0.1 * delta).max(0.0);
fog.color.set_r(r);
}
if keycode.any_pressed([KeyCode::Equal, KeyCode::NumpadEqual]) {
let r = (fog.color.r() + 0.1 * delta).min(1.0);
fog.color.set_r(r);
}
if keycode.pressed(KeyCode::BracketLeft) {
let g = (fog.color.g() - 0.1 * delta).max(0.0);
fog.color.set_g(g);
}
if keycode.pressed(KeyCode::BracketRight) {
let g = (fog.color.g() + 0.1 * delta).min(1.0);
fog.color.set_g(g);
}
if keycode.pressed(KeyCode::Semicolon) {
let b = (fog.color.b() - 0.1 * delta).max(0.0);
fog.color.set_b(b);
}
if keycode.pressed(KeyCode::Quote) {
let b = (fog.color.b() + 0.1 * delta).min(1.0);
fog.color.set_b(b);
}
if keycode.pressed(KeyCode::Period) {
let a = (fog.color.a() - 0.1 * delta).max(0.0);
fog.color.set_a(a);
}
if keycode.pressed(KeyCode::Slash) {
let a = (fog.color.a() + 0.1 * delta).min(1.0);
fog.color.set_a(a);
}
}
sourcepub fn g(&self) -> f32
pub fn g(&self) -> f32
Converts a Color to variant Color::Rgba
and return green in sRGB colorspace
Examples found in repository?
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fn update_system(
mut camera: Query<(&mut FogSettings, &mut Transform)>,
mut text: Query<&mut Text>,
time: Res<Time>,
keycode: Res<ButtonInput<KeyCode>>,
) {
let now = time.elapsed_seconds();
let delta = time.delta_seconds();
let (mut fog, mut transform) = camera.single_mut();
let mut text = text.single_mut();
// Orbit camera around pyramid
let orbit_scale = 8.0 + (now / 10.0).sin() * 7.0;
*transform = Transform::from_xyz(
(now / 5.0).cos() * orbit_scale,
12.0 - orbit_scale / 2.0,
(now / 5.0).sin() * orbit_scale,
)
.looking_at(Vec3::ZERO, Vec3::Y);
// Fog Information
text.sections[0].value = format!("Fog Falloff: {:?}\nFog Color: {:?}", fog.falloff, fog.color);
// Fog Falloff Mode Switching
text.sections[0]
.value
.push_str("\n\n1 / 2 / 3 - Fog Falloff Mode");
if keycode.pressed(KeyCode::Digit1) {
if let FogFalloff::Linear { .. } = fog.falloff {
// No change
} else {
fog.falloff = FogFalloff::Linear {
start: 5.0,
end: 20.0,
};
};
}
if keycode.pressed(KeyCode::Digit2) {
if let FogFalloff::Exponential { .. } = fog.falloff {
// No change
} else if let FogFalloff::ExponentialSquared { density } = fog.falloff {
fog.falloff = FogFalloff::Exponential { density };
} else {
fog.falloff = FogFalloff::Exponential { density: 0.07 };
};
}
if keycode.pressed(KeyCode::Digit3) {
if let FogFalloff::Exponential { density } = fog.falloff {
fog.falloff = FogFalloff::ExponentialSquared { density };
} else if let FogFalloff::ExponentialSquared { .. } = fog.falloff {
// No change
} else {
fog.falloff = FogFalloff::Exponential { density: 0.07 };
};
}
// Linear Fog Controls
if let FogFalloff::Linear {
ref mut start,
ref mut end,
} = &mut fog.falloff
{
text.sections[0]
.value
.push_str("\nA / S - Move Start Distance\nZ / X - Move End Distance");
if keycode.pressed(KeyCode::KeyA) {
*start -= delta * 3.0;
}
if keycode.pressed(KeyCode::KeyS) {
*start += delta * 3.0;
}
if keycode.pressed(KeyCode::KeyZ) {
*end -= delta * 3.0;
}
if keycode.pressed(KeyCode::KeyX) {
*end += delta * 3.0;
}
}
// Exponential Fog Controls
if let FogFalloff::Exponential { ref mut density } = &mut fog.falloff {
text.sections[0].value.push_str("\nA / S - Change Density");
if keycode.pressed(KeyCode::KeyA) {
*density -= delta * 0.5 * *density;
if *density < 0.0 {
*density = 0.0;
}
}
if keycode.pressed(KeyCode::KeyS) {
*density += delta * 0.5 * *density;
}
}
// ExponentialSquared Fog Controls
if let FogFalloff::ExponentialSquared { ref mut density } = &mut fog.falloff {
text.sections[0].value.push_str("\nA / S - Change Density");
if keycode.pressed(KeyCode::KeyA) {
*density -= delta * 0.5 * *density;
if *density < 0.0 {
*density = 0.0;
}
}
if keycode.pressed(KeyCode::KeyS) {
*density += delta * 0.5 * *density;
}
}
// RGBA Controls
text.sections[0]
.value
.push_str("\n\n- / = - Red\n[ / ] - Green\n; / ' - Blue\n. / ? - Alpha");
if keycode.pressed(KeyCode::Minus) {
let r = (fog.color.r() - 0.1 * delta).max(0.0);
fog.color.set_r(r);
}
if keycode.any_pressed([KeyCode::Equal, KeyCode::NumpadEqual]) {
let r = (fog.color.r() + 0.1 * delta).min(1.0);
fog.color.set_r(r);
}
if keycode.pressed(KeyCode::BracketLeft) {
let g = (fog.color.g() - 0.1 * delta).max(0.0);
fog.color.set_g(g);
}
if keycode.pressed(KeyCode::BracketRight) {
let g = (fog.color.g() + 0.1 * delta).min(1.0);
fog.color.set_g(g);
}
if keycode.pressed(KeyCode::Semicolon) {
let b = (fog.color.b() - 0.1 * delta).max(0.0);
fog.color.set_b(b);
}
if keycode.pressed(KeyCode::Quote) {
let b = (fog.color.b() + 0.1 * delta).min(1.0);
fog.color.set_b(b);
}
if keycode.pressed(KeyCode::Period) {
let a = (fog.color.a() - 0.1 * delta).max(0.0);
fog.color.set_a(a);
}
if keycode.pressed(KeyCode::Slash) {
let a = (fog.color.a() + 0.1 * delta).min(1.0);
fog.color.set_a(a);
}
}
sourcepub fn b(&self) -> f32
pub fn b(&self) -> f32
Converts a Color to variant Color::Rgba
and return blue in sRGB colorspace
Examples found in repository?
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fn update_system(
mut camera: Query<(&mut FogSettings, &mut Transform)>,
mut text: Query<&mut Text>,
time: Res<Time>,
keycode: Res<ButtonInput<KeyCode>>,
) {
let now = time.elapsed_seconds();
let delta = time.delta_seconds();
let (mut fog, mut transform) = camera.single_mut();
let mut text = text.single_mut();
// Orbit camera around pyramid
let orbit_scale = 8.0 + (now / 10.0).sin() * 7.0;
*transform = Transform::from_xyz(
(now / 5.0).cos() * orbit_scale,
12.0 - orbit_scale / 2.0,
(now / 5.0).sin() * orbit_scale,
)
.looking_at(Vec3::ZERO, Vec3::Y);
// Fog Information
text.sections[0].value = format!("Fog Falloff: {:?}\nFog Color: {:?}", fog.falloff, fog.color);
// Fog Falloff Mode Switching
text.sections[0]
.value
.push_str("\n\n1 / 2 / 3 - Fog Falloff Mode");
if keycode.pressed(KeyCode::Digit1) {
if let FogFalloff::Linear { .. } = fog.falloff {
// No change
} else {
fog.falloff = FogFalloff::Linear {
start: 5.0,
end: 20.0,
};
};
}
if keycode.pressed(KeyCode::Digit2) {
if let FogFalloff::Exponential { .. } = fog.falloff {
// No change
} else if let FogFalloff::ExponentialSquared { density } = fog.falloff {
fog.falloff = FogFalloff::Exponential { density };
} else {
fog.falloff = FogFalloff::Exponential { density: 0.07 };
};
}
if keycode.pressed(KeyCode::Digit3) {
if let FogFalloff::Exponential { density } = fog.falloff {
fog.falloff = FogFalloff::ExponentialSquared { density };
} else if let FogFalloff::ExponentialSquared { .. } = fog.falloff {
// No change
} else {
fog.falloff = FogFalloff::Exponential { density: 0.07 };
};
}
// Linear Fog Controls
if let FogFalloff::Linear {
ref mut start,
ref mut end,
} = &mut fog.falloff
{
text.sections[0]
.value
.push_str("\nA / S - Move Start Distance\nZ / X - Move End Distance");
if keycode.pressed(KeyCode::KeyA) {
*start -= delta * 3.0;
}
if keycode.pressed(KeyCode::KeyS) {
*start += delta * 3.0;
}
if keycode.pressed(KeyCode::KeyZ) {
*end -= delta * 3.0;
}
if keycode.pressed(KeyCode::KeyX) {
*end += delta * 3.0;
}
}
// Exponential Fog Controls
if let FogFalloff::Exponential { ref mut density } = &mut fog.falloff {
text.sections[0].value.push_str("\nA / S - Change Density");
if keycode.pressed(KeyCode::KeyA) {
*density -= delta * 0.5 * *density;
if *density < 0.0 {
*density = 0.0;
}
}
if keycode.pressed(KeyCode::KeyS) {
*density += delta * 0.5 * *density;
}
}
// ExponentialSquared Fog Controls
if let FogFalloff::ExponentialSquared { ref mut density } = &mut fog.falloff {
text.sections[0].value.push_str("\nA / S - Change Density");
if keycode.pressed(KeyCode::KeyA) {
*density -= delta * 0.5 * *density;
if *density < 0.0 {
*density = 0.0;
}
}
if keycode.pressed(KeyCode::KeyS) {
*density += delta * 0.5 * *density;
}
}
// RGBA Controls
text.sections[0]
.value
.push_str("\n\n- / = - Red\n[ / ] - Green\n; / ' - Blue\n. / ? - Alpha");
if keycode.pressed(KeyCode::Minus) {
let r = (fog.color.r() - 0.1 * delta).max(0.0);
fog.color.set_r(r);
}
if keycode.any_pressed([KeyCode::Equal, KeyCode::NumpadEqual]) {
let r = (fog.color.r() + 0.1 * delta).min(1.0);
fog.color.set_r(r);
}
if keycode.pressed(KeyCode::BracketLeft) {
let g = (fog.color.g() - 0.1 * delta).max(0.0);
fog.color.set_g(g);
}
if keycode.pressed(KeyCode::BracketRight) {
let g = (fog.color.g() + 0.1 * delta).min(1.0);
fog.color.set_g(g);
}
if keycode.pressed(KeyCode::Semicolon) {
let b = (fog.color.b() - 0.1 * delta).max(0.0);
fog.color.set_b(b);
}
if keycode.pressed(KeyCode::Quote) {
let b = (fog.color.b() + 0.1 * delta).min(1.0);
fog.color.set_b(b);
}
if keycode.pressed(KeyCode::Period) {
let a = (fog.color.a() - 0.1 * delta).max(0.0);
fog.color.set_a(a);
}
if keycode.pressed(KeyCode::Slash) {
let a = (fog.color.a() + 0.1 * delta).min(1.0);
fog.color.set_a(a);
}
}
sourcepub fn set_r(&mut self, r: f32) -> &mut Color
pub fn set_r(&mut self, r: f32) -> &mut Color
Converts a Color to variant Color::Rgba
and set red
Examples found in repository?
More examples
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fn example_control_system(
mut materials: ResMut<Assets<StandardMaterial>>,
controllable: Query<(&Handle<StandardMaterial>, &ExampleControls)>,
mut camera: Query<(&mut Camera, &mut Transform, &GlobalTransform), With<Camera3d>>,
mut labels: Query<(&mut Style, &ExampleLabel)>,
mut display: Query<&mut Text, With<ExampleDisplay>>,
labelled: Query<&GlobalTransform>,
mut state: Local<ExampleState>,
time: Res<Time>,
input: Res<ButtonInput<KeyCode>>,
) {
if input.pressed(KeyCode::ArrowUp) {
state.alpha = (state.alpha + time.delta_seconds()).min(1.0);
} else if input.pressed(KeyCode::ArrowDown) {
state.alpha = (state.alpha - time.delta_seconds()).max(0.0);
}
if input.just_pressed(KeyCode::Space) {
state.unlit = !state.unlit;
}
let randomize_colors = input.just_pressed(KeyCode::KeyC);
for (material_handle, controls) in &controllable {
let material = materials.get_mut(material_handle).unwrap();
material.base_color.set_a(state.alpha);
if controls.color && randomize_colors {
material.base_color.set_r(random());
material.base_color.set_g(random());
material.base_color.set_b(random());
}
if controls.unlit {
material.unlit = state.unlit;
}
}
let (mut camera, mut camera_transform, camera_global_transform) = camera.single_mut();
if input.just_pressed(KeyCode::KeyH) {
camera.hdr = !camera.hdr;
}
let rotation = if input.pressed(KeyCode::ArrowLeft) {
time.delta_seconds()
} else if input.pressed(KeyCode::ArrowRight) {
-time.delta_seconds()
} else {
0.0
};
camera_transform.rotate_around(Vec3::ZERO, Quat::from_rotation_y(rotation));
for (mut style, label) in &mut labels {
let world_position = labelled.get(label.entity).unwrap().translation() + Vec3::Y;
let viewport_position = camera
.world_to_viewport(camera_global_transform, world_position)
.unwrap();
style.top = Val::Px(viewport_position.y);
style.left = Val::Px(viewport_position.x);
}
let mut display = display.single_mut();
display.sections[0].value = format!(
" HDR: {}\nAlpha: {:.2}",
if camera.hdr { "ON " } else { "OFF" },
state.alpha
);
}
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fn update_system(
mut camera: Query<(&mut FogSettings, &mut Transform)>,
mut text: Query<&mut Text>,
time: Res<Time>,
keycode: Res<ButtonInput<KeyCode>>,
) {
let now = time.elapsed_seconds();
let delta = time.delta_seconds();
let (mut fog, mut transform) = camera.single_mut();
let mut text = text.single_mut();
// Orbit camera around pyramid
let orbit_scale = 8.0 + (now / 10.0).sin() * 7.0;
*transform = Transform::from_xyz(
(now / 5.0).cos() * orbit_scale,
12.0 - orbit_scale / 2.0,
(now / 5.0).sin() * orbit_scale,
)
.looking_at(Vec3::ZERO, Vec3::Y);
// Fog Information
text.sections[0].value = format!("Fog Falloff: {:?}\nFog Color: {:?}", fog.falloff, fog.color);
// Fog Falloff Mode Switching
text.sections[0]
.value
.push_str("\n\n1 / 2 / 3 - Fog Falloff Mode");
if keycode.pressed(KeyCode::Digit1) {
if let FogFalloff::Linear { .. } = fog.falloff {
// No change
} else {
fog.falloff = FogFalloff::Linear {
start: 5.0,
end: 20.0,
};
};
}
if keycode.pressed(KeyCode::Digit2) {
if let FogFalloff::Exponential { .. } = fog.falloff {
// No change
} else if let FogFalloff::ExponentialSquared { density } = fog.falloff {
fog.falloff = FogFalloff::Exponential { density };
} else {
fog.falloff = FogFalloff::Exponential { density: 0.07 };
};
}
if keycode.pressed(KeyCode::Digit3) {
if let FogFalloff::Exponential { density } = fog.falloff {
fog.falloff = FogFalloff::ExponentialSquared { density };
} else if let FogFalloff::ExponentialSquared { .. } = fog.falloff {
// No change
} else {
fog.falloff = FogFalloff::Exponential { density: 0.07 };
};
}
// Linear Fog Controls
if let FogFalloff::Linear {
ref mut start,
ref mut end,
} = &mut fog.falloff
{
text.sections[0]
.value
.push_str("\nA / S - Move Start Distance\nZ / X - Move End Distance");
if keycode.pressed(KeyCode::KeyA) {
*start -= delta * 3.0;
}
if keycode.pressed(KeyCode::KeyS) {
*start += delta * 3.0;
}
if keycode.pressed(KeyCode::KeyZ) {
*end -= delta * 3.0;
}
if keycode.pressed(KeyCode::KeyX) {
*end += delta * 3.0;
}
}
// Exponential Fog Controls
if let FogFalloff::Exponential { ref mut density } = &mut fog.falloff {
text.sections[0].value.push_str("\nA / S - Change Density");
if keycode.pressed(KeyCode::KeyA) {
*density -= delta * 0.5 * *density;
if *density < 0.0 {
*density = 0.0;
}
}
if keycode.pressed(KeyCode::KeyS) {
*density += delta * 0.5 * *density;
}
}
// ExponentialSquared Fog Controls
if let FogFalloff::ExponentialSquared { ref mut density } = &mut fog.falloff {
text.sections[0].value.push_str("\nA / S - Change Density");
if keycode.pressed(KeyCode::KeyA) {
*density -= delta * 0.5 * *density;
if *density < 0.0 {
*density = 0.0;
}
}
if keycode.pressed(KeyCode::KeyS) {
*density += delta * 0.5 * *density;
}
}
// RGBA Controls
text.sections[0]
.value
.push_str("\n\n- / = - Red\n[ / ] - Green\n; / ' - Blue\n. / ? - Alpha");
if keycode.pressed(KeyCode::Minus) {
let r = (fog.color.r() - 0.1 * delta).max(0.0);
fog.color.set_r(r);
}
if keycode.any_pressed([KeyCode::Equal, KeyCode::NumpadEqual]) {
let r = (fog.color.r() + 0.1 * delta).min(1.0);
fog.color.set_r(r);
}
if keycode.pressed(KeyCode::BracketLeft) {
let g = (fog.color.g() - 0.1 * delta).max(0.0);
fog.color.set_g(g);
}
if keycode.pressed(KeyCode::BracketRight) {
let g = (fog.color.g() + 0.1 * delta).min(1.0);
fog.color.set_g(g);
}
if keycode.pressed(KeyCode::Semicolon) {
let b = (fog.color.b() - 0.1 * delta).max(0.0);
fog.color.set_b(b);
}
if keycode.pressed(KeyCode::Quote) {
let b = (fog.color.b() + 0.1 * delta).min(1.0);
fog.color.set_b(b);
}
if keycode.pressed(KeyCode::Period) {
let a = (fog.color.a() - 0.1 * delta).max(0.0);
fog.color.set_a(a);
}
if keycode.pressed(KeyCode::Slash) {
let a = (fog.color.a() + 0.1 * delta).min(1.0);
fog.color.set_a(a);
}
}
406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624
fn example_control_system(
mut commands: Commands,
mut materials: ResMut<Assets<StandardMaterial>>,
controllable: Query<(&Handle<StandardMaterial>, &ExampleControls)>,
mut camera: Query<
(
Entity,
&mut Camera,
&mut Camera3d,
&mut Transform,
Option<&DepthPrepass>,
Option<&TemporalJitter>,
),
With<Camera3d>,
>,
mut display: Query<&mut Text, With<ExampleDisplay>>,
mut state: Local<ExampleState>,
time: Res<Time>,
input: Res<ButtonInput<KeyCode>>,
) {
if input.pressed(KeyCode::Digit2) {
state.diffuse_transmission = (state.diffuse_transmission + time.delta_seconds()).min(1.0);
} else if input.pressed(KeyCode::Digit1) {
state.diffuse_transmission = (state.diffuse_transmission - time.delta_seconds()).max(0.0);
}
if input.pressed(KeyCode::KeyW) {
state.specular_transmission = (state.specular_transmission + time.delta_seconds()).min(1.0);
} else if input.pressed(KeyCode::KeyQ) {
state.specular_transmission = (state.specular_transmission - time.delta_seconds()).max(0.0);
}
if input.pressed(KeyCode::KeyS) {
state.thickness = (state.thickness + time.delta_seconds()).min(5.0);
} else if input.pressed(KeyCode::KeyA) {
state.thickness = (state.thickness - time.delta_seconds()).max(0.0);
}
if input.pressed(KeyCode::KeyX) {
state.ior = (state.ior + time.delta_seconds()).min(3.0);
} else if input.pressed(KeyCode::KeyZ) {
state.ior = (state.ior - time.delta_seconds()).max(1.0);
}
if input.pressed(KeyCode::KeyI) {
state.reflectance = (state.reflectance + time.delta_seconds()).min(1.0);
} else if input.pressed(KeyCode::KeyU) {
state.reflectance = (state.reflectance - time.delta_seconds()).max(0.0);
}
if input.pressed(KeyCode::KeyR) {
state.perceptual_roughness = (state.perceptual_roughness + time.delta_seconds()).min(1.0);
} else if input.pressed(KeyCode::KeyE) {
state.perceptual_roughness = (state.perceptual_roughness - time.delta_seconds()).max(0.0);
}
let randomize_colors = input.just_pressed(KeyCode::KeyC);
for (material_handle, controls) in &controllable {
let material = materials.get_mut(material_handle).unwrap();
if controls.specular_transmission {
material.specular_transmission = state.specular_transmission;
material.thickness = state.thickness;
material.ior = state.ior;
material.perceptual_roughness = state.perceptual_roughness;
material.reflectance = state.reflectance;
}
if controls.diffuse_transmission {
material.diffuse_transmission = state.diffuse_transmission;
}
if controls.color && randomize_colors {
material.base_color.set_r(random());
material.base_color.set_g(random());
material.base_color.set_b(random());
}
}
let (
camera_entity,
mut camera,
mut camera_3d,
mut camera_transform,
depth_prepass,
temporal_jitter,
) = camera.single_mut();
if input.just_pressed(KeyCode::KeyH) {
camera.hdr = !camera.hdr;
}
#[cfg(not(all(feature = "webgl2", target_arch = "wasm32")))]
if input.just_pressed(KeyCode::KeyD) {
if depth_prepass.is_none() {
commands.entity(camera_entity).insert(DepthPrepass);
} else {
commands.entity(camera_entity).remove::<DepthPrepass>();
}
}
#[cfg(not(all(feature = "webgl2", target_arch = "wasm32")))]
if input.just_pressed(KeyCode::KeyT) {
if temporal_jitter.is_none() {
commands.entity(camera_entity).insert((
TemporalJitter::default(),
TemporalAntiAliasSettings::default(),
));
} else {
commands
.entity(camera_entity)
.remove::<(TemporalJitter, TemporalAntiAliasSettings)>();
}
}
if input.just_pressed(KeyCode::KeyO) && camera_3d.screen_space_specular_transmission_steps > 0 {
camera_3d.screen_space_specular_transmission_steps -= 1;
}
if input.just_pressed(KeyCode::KeyP) && camera_3d.screen_space_specular_transmission_steps < 4 {
camera_3d.screen_space_specular_transmission_steps += 1;
}
if input.just_pressed(KeyCode::KeyJ) {
camera_3d.screen_space_specular_transmission_quality = ScreenSpaceTransmissionQuality::Low;
}
if input.just_pressed(KeyCode::KeyK) {
camera_3d.screen_space_specular_transmission_quality =
ScreenSpaceTransmissionQuality::Medium;
}
if input.just_pressed(KeyCode::KeyL) {
camera_3d.screen_space_specular_transmission_quality = ScreenSpaceTransmissionQuality::High;
}
if input.just_pressed(KeyCode::Semicolon) {
camera_3d.screen_space_specular_transmission_quality =
ScreenSpaceTransmissionQuality::Ultra;
}
let rotation = if input.pressed(KeyCode::ArrowRight) {
state.auto_camera = false;
time.delta_seconds()
} else if input.pressed(KeyCode::ArrowLeft) {
state.auto_camera = false;
-time.delta_seconds()
} else if state.auto_camera {
time.delta_seconds() * 0.25
} else {
0.0
};
let distance_change =
if input.pressed(KeyCode::ArrowDown) && camera_transform.translation.length() < 25.0 {
time.delta_seconds()
} else if input.pressed(KeyCode::ArrowUp) && camera_transform.translation.length() > 2.0 {
-time.delta_seconds()
} else {
0.0
};
camera_transform.translation *= distance_change.exp();
camera_transform.rotate_around(
Vec3::ZERO,
Quat::from_euler(EulerRot::XYZ, 0.0, rotation, 0.0),
);
let mut display = display.single_mut();
display.sections[0].value = format!(
concat!(
" J / K / L / ; Screen Space Specular Transmissive Quality: {:?}\n",
" O / P Screen Space Specular Transmissive Steps: {}\n",
" 1 / 2 Diffuse Transmission: {:.2}\n",
" Q / W Specular Transmission: {:.2}\n",
" A / S Thickness: {:.2}\n",
" Z / X IOR: {:.2}\n",
" E / R Perceptual Roughness: {:.2}\n",
" U / I Reflectance: {:.2}\n",
" Arrow Keys Control Camera\n",
" C Randomize Colors\n",
" H HDR + Bloom: {}\n",
" D Depth Prepass: {}\n",
" T TAA: {}\n",
),
camera_3d.screen_space_specular_transmission_quality,
camera_3d.screen_space_specular_transmission_steps,
state.diffuse_transmission,
state.specular_transmission,
state.thickness,
state.ior,
state.perceptual_roughness,
state.reflectance,
if camera.hdr { "ON " } else { "OFF" },
if cfg!(any(not(feature = "webgl2"), not(target_arch = "wasm32"))) {
if depth_prepass.is_some() {
"ON "
} else {
"OFF"
}
} else {
"N/A (WebGL)"
},
if cfg!(any(not(feature = "webgl2"), not(target_arch = "wasm32"))) {
if temporal_jitter.is_some() {
if depth_prepass.is_some() {
"ON "
} else {
"N/A (Needs Depth Prepass)"
}
} else {
"OFF"
}
} else {
"N/A (WebGL)"
},
);
}
sourcepub fn set_g(&mut self, g: f32) -> &mut Color
pub fn set_g(&mut self, g: f32) -> &mut Color
Converts a Color to variant Color::Rgba
and set green
Examples found in repository?
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fn example_control_system(
mut materials: ResMut<Assets<StandardMaterial>>,
controllable: Query<(&Handle<StandardMaterial>, &ExampleControls)>,
mut camera: Query<(&mut Camera, &mut Transform, &GlobalTransform), With<Camera3d>>,
mut labels: Query<(&mut Style, &ExampleLabel)>,
mut display: Query<&mut Text, With<ExampleDisplay>>,
labelled: Query<&GlobalTransform>,
mut state: Local<ExampleState>,
time: Res<Time>,
input: Res<ButtonInput<KeyCode>>,
) {
if input.pressed(KeyCode::ArrowUp) {
state.alpha = (state.alpha + time.delta_seconds()).min(1.0);
} else if input.pressed(KeyCode::ArrowDown) {
state.alpha = (state.alpha - time.delta_seconds()).max(0.0);
}
if input.just_pressed(KeyCode::Space) {
state.unlit = !state.unlit;
}
let randomize_colors = input.just_pressed(KeyCode::KeyC);
for (material_handle, controls) in &controllable {
let material = materials.get_mut(material_handle).unwrap();
material.base_color.set_a(state.alpha);
if controls.color && randomize_colors {
material.base_color.set_r(random());
material.base_color.set_g(random());
material.base_color.set_b(random());
}
if controls.unlit {
material.unlit = state.unlit;
}
}
let (mut camera, mut camera_transform, camera_global_transform) = camera.single_mut();
if input.just_pressed(KeyCode::KeyH) {
camera.hdr = !camera.hdr;
}
let rotation = if input.pressed(KeyCode::ArrowLeft) {
time.delta_seconds()
} else if input.pressed(KeyCode::ArrowRight) {
-time.delta_seconds()
} else {
0.0
};
camera_transform.rotate_around(Vec3::ZERO, Quat::from_rotation_y(rotation));
for (mut style, label) in &mut labels {
let world_position = labelled.get(label.entity).unwrap().translation() + Vec3::Y;
let viewport_position = camera
.world_to_viewport(camera_global_transform, world_position)
.unwrap();
style.top = Val::Px(viewport_position.y);
style.left = Val::Px(viewport_position.x);
}
let mut display = display.single_mut();
display.sections[0].value = format!(
" HDR: {}\nAlpha: {:.2}",
if camera.hdr { "ON " } else { "OFF" },
state.alpha
);
}
More examples
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fn update_system(
mut camera: Query<(&mut FogSettings, &mut Transform)>,
mut text: Query<&mut Text>,
time: Res<Time>,
keycode: Res<ButtonInput<KeyCode>>,
) {
let now = time.elapsed_seconds();
let delta = time.delta_seconds();
let (mut fog, mut transform) = camera.single_mut();
let mut text = text.single_mut();
// Orbit camera around pyramid
let orbit_scale = 8.0 + (now / 10.0).sin() * 7.0;
*transform = Transform::from_xyz(
(now / 5.0).cos() * orbit_scale,
12.0 - orbit_scale / 2.0,
(now / 5.0).sin() * orbit_scale,
)
.looking_at(Vec3::ZERO, Vec3::Y);
// Fog Information
text.sections[0].value = format!("Fog Falloff: {:?}\nFog Color: {:?}", fog.falloff, fog.color);
// Fog Falloff Mode Switching
text.sections[0]
.value
.push_str("\n\n1 / 2 / 3 - Fog Falloff Mode");
if keycode.pressed(KeyCode::Digit1) {
if let FogFalloff::Linear { .. } = fog.falloff {
// No change
} else {
fog.falloff = FogFalloff::Linear {
start: 5.0,
end: 20.0,
};
};
}
if keycode.pressed(KeyCode::Digit2) {
if let FogFalloff::Exponential { .. } = fog.falloff {
// No change
} else if let FogFalloff::ExponentialSquared { density } = fog.falloff {
fog.falloff = FogFalloff::Exponential { density };
} else {
fog.falloff = FogFalloff::Exponential { density: 0.07 };
};
}
if keycode.pressed(KeyCode::Digit3) {
if let FogFalloff::Exponential { density } = fog.falloff {
fog.falloff = FogFalloff::ExponentialSquared { density };
} else if let FogFalloff::ExponentialSquared { .. } = fog.falloff {
// No change
} else {
fog.falloff = FogFalloff::Exponential { density: 0.07 };
};
}
// Linear Fog Controls
if let FogFalloff::Linear {
ref mut start,
ref mut end,
} = &mut fog.falloff
{
text.sections[0]
.value
.push_str("\nA / S - Move Start Distance\nZ / X - Move End Distance");
if keycode.pressed(KeyCode::KeyA) {
*start -= delta * 3.0;
}
if keycode.pressed(KeyCode::KeyS) {
*start += delta * 3.0;
}
if keycode.pressed(KeyCode::KeyZ) {
*end -= delta * 3.0;
}
if keycode.pressed(KeyCode::KeyX) {
*end += delta * 3.0;
}
}
// Exponential Fog Controls
if let FogFalloff::Exponential { ref mut density } = &mut fog.falloff {
text.sections[0].value.push_str("\nA / S - Change Density");
if keycode.pressed(KeyCode::KeyA) {
*density -= delta * 0.5 * *density;
if *density < 0.0 {
*density = 0.0;
}
}
if keycode.pressed(KeyCode::KeyS) {
*density += delta * 0.5 * *density;
}
}
// ExponentialSquared Fog Controls
if let FogFalloff::ExponentialSquared { ref mut density } = &mut fog.falloff {
text.sections[0].value.push_str("\nA / S - Change Density");
if keycode.pressed(KeyCode::KeyA) {
*density -= delta * 0.5 * *density;
if *density < 0.0 {
*density = 0.0;
}
}
if keycode.pressed(KeyCode::KeyS) {
*density += delta * 0.5 * *density;
}
}
// RGBA Controls
text.sections[0]
.value
.push_str("\n\n- / = - Red\n[ / ] - Green\n; / ' - Blue\n. / ? - Alpha");
if keycode.pressed(KeyCode::Minus) {
let r = (fog.color.r() - 0.1 * delta).max(0.0);
fog.color.set_r(r);
}
if keycode.any_pressed([KeyCode::Equal, KeyCode::NumpadEqual]) {
let r = (fog.color.r() + 0.1 * delta).min(1.0);
fog.color.set_r(r);
}
if keycode.pressed(KeyCode::BracketLeft) {
let g = (fog.color.g() - 0.1 * delta).max(0.0);
fog.color.set_g(g);
}
if keycode.pressed(KeyCode::BracketRight) {
let g = (fog.color.g() + 0.1 * delta).min(1.0);
fog.color.set_g(g);
}
if keycode.pressed(KeyCode::Semicolon) {
let b = (fog.color.b() - 0.1 * delta).max(0.0);
fog.color.set_b(b);
}
if keycode.pressed(KeyCode::Quote) {
let b = (fog.color.b() + 0.1 * delta).min(1.0);
fog.color.set_b(b);
}
if keycode.pressed(KeyCode::Period) {
let a = (fog.color.a() - 0.1 * delta).max(0.0);
fog.color.set_a(a);
}
if keycode.pressed(KeyCode::Slash) {
let a = (fog.color.a() + 0.1 * delta).min(1.0);
fog.color.set_a(a);
}
}
406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624
fn example_control_system(
mut commands: Commands,
mut materials: ResMut<Assets<StandardMaterial>>,
controllable: Query<(&Handle<StandardMaterial>, &ExampleControls)>,
mut camera: Query<
(
Entity,
&mut Camera,
&mut Camera3d,
&mut Transform,
Option<&DepthPrepass>,
Option<&TemporalJitter>,
),
With<Camera3d>,
>,
mut display: Query<&mut Text, With<ExampleDisplay>>,
mut state: Local<ExampleState>,
time: Res<Time>,
input: Res<ButtonInput<KeyCode>>,
) {
if input.pressed(KeyCode::Digit2) {
state.diffuse_transmission = (state.diffuse_transmission + time.delta_seconds()).min(1.0);
} else if input.pressed(KeyCode::Digit1) {
state.diffuse_transmission = (state.diffuse_transmission - time.delta_seconds()).max(0.0);
}
if input.pressed(KeyCode::KeyW) {
state.specular_transmission = (state.specular_transmission + time.delta_seconds()).min(1.0);
} else if input.pressed(KeyCode::KeyQ) {
state.specular_transmission = (state.specular_transmission - time.delta_seconds()).max(0.0);
}
if input.pressed(KeyCode::KeyS) {
state.thickness = (state.thickness + time.delta_seconds()).min(5.0);
} else if input.pressed(KeyCode::KeyA) {
state.thickness = (state.thickness - time.delta_seconds()).max(0.0);
}
if input.pressed(KeyCode::KeyX) {
state.ior = (state.ior + time.delta_seconds()).min(3.0);
} else if input.pressed(KeyCode::KeyZ) {
state.ior = (state.ior - time.delta_seconds()).max(1.0);
}
if input.pressed(KeyCode::KeyI) {
state.reflectance = (state.reflectance + time.delta_seconds()).min(1.0);
} else if input.pressed(KeyCode::KeyU) {
state.reflectance = (state.reflectance - time.delta_seconds()).max(0.0);
}
if input.pressed(KeyCode::KeyR) {
state.perceptual_roughness = (state.perceptual_roughness + time.delta_seconds()).min(1.0);
} else if input.pressed(KeyCode::KeyE) {
state.perceptual_roughness = (state.perceptual_roughness - time.delta_seconds()).max(0.0);
}
let randomize_colors = input.just_pressed(KeyCode::KeyC);
for (material_handle, controls) in &controllable {
let material = materials.get_mut(material_handle).unwrap();
if controls.specular_transmission {
material.specular_transmission = state.specular_transmission;
material.thickness = state.thickness;
material.ior = state.ior;
material.perceptual_roughness = state.perceptual_roughness;
material.reflectance = state.reflectance;
}
if controls.diffuse_transmission {
material.diffuse_transmission = state.diffuse_transmission;
}
if controls.color && randomize_colors {
material.base_color.set_r(random());
material.base_color.set_g(random());
material.base_color.set_b(random());
}
}
let (
camera_entity,
mut camera,
mut camera_3d,
mut camera_transform,
depth_prepass,
temporal_jitter,
) = camera.single_mut();
if input.just_pressed(KeyCode::KeyH) {
camera.hdr = !camera.hdr;
}
#[cfg(not(all(feature = "webgl2", target_arch = "wasm32")))]
if input.just_pressed(KeyCode::KeyD) {
if depth_prepass.is_none() {
commands.entity(camera_entity).insert(DepthPrepass);
} else {
commands.entity(camera_entity).remove::<DepthPrepass>();
}
}
#[cfg(not(all(feature = "webgl2", target_arch = "wasm32")))]
if input.just_pressed(KeyCode::KeyT) {
if temporal_jitter.is_none() {
commands.entity(camera_entity).insert((
TemporalJitter::default(),
TemporalAntiAliasSettings::default(),
));
} else {
commands
.entity(camera_entity)
.remove::<(TemporalJitter, TemporalAntiAliasSettings)>();
}
}
if input.just_pressed(KeyCode::KeyO) && camera_3d.screen_space_specular_transmission_steps > 0 {
camera_3d.screen_space_specular_transmission_steps -= 1;
}
if input.just_pressed(KeyCode::KeyP) && camera_3d.screen_space_specular_transmission_steps < 4 {
camera_3d.screen_space_specular_transmission_steps += 1;
}
if input.just_pressed(KeyCode::KeyJ) {
camera_3d.screen_space_specular_transmission_quality = ScreenSpaceTransmissionQuality::Low;
}
if input.just_pressed(KeyCode::KeyK) {
camera_3d.screen_space_specular_transmission_quality =
ScreenSpaceTransmissionQuality::Medium;
}
if input.just_pressed(KeyCode::KeyL) {
camera_3d.screen_space_specular_transmission_quality = ScreenSpaceTransmissionQuality::High;
}
if input.just_pressed(KeyCode::Semicolon) {
camera_3d.screen_space_specular_transmission_quality =
ScreenSpaceTransmissionQuality::Ultra;
}
let rotation = if input.pressed(KeyCode::ArrowRight) {
state.auto_camera = false;
time.delta_seconds()
} else if input.pressed(KeyCode::ArrowLeft) {
state.auto_camera = false;
-time.delta_seconds()
} else if state.auto_camera {
time.delta_seconds() * 0.25
} else {
0.0
};
let distance_change =
if input.pressed(KeyCode::ArrowDown) && camera_transform.translation.length() < 25.0 {
time.delta_seconds()
} else if input.pressed(KeyCode::ArrowUp) && camera_transform.translation.length() > 2.0 {
-time.delta_seconds()
} else {
0.0
};
camera_transform.translation *= distance_change.exp();
camera_transform.rotate_around(
Vec3::ZERO,
Quat::from_euler(EulerRot::XYZ, 0.0, rotation, 0.0),
);
let mut display = display.single_mut();
display.sections[0].value = format!(
concat!(
" J / K / L / ; Screen Space Specular Transmissive Quality: {:?}\n",
" O / P Screen Space Specular Transmissive Steps: {}\n",
" 1 / 2 Diffuse Transmission: {:.2}\n",
" Q / W Specular Transmission: {:.2}\n",
" A / S Thickness: {:.2}\n",
" Z / X IOR: {:.2}\n",
" E / R Perceptual Roughness: {:.2}\n",
" U / I Reflectance: {:.2}\n",
" Arrow Keys Control Camera\n",
" C Randomize Colors\n",
" H HDR + Bloom: {}\n",
" D Depth Prepass: {}\n",
" T TAA: {}\n",
),
camera_3d.screen_space_specular_transmission_quality,
camera_3d.screen_space_specular_transmission_steps,
state.diffuse_transmission,
state.specular_transmission,
state.thickness,
state.ior,
state.perceptual_roughness,
state.reflectance,
if camera.hdr { "ON " } else { "OFF" },
if cfg!(any(not(feature = "webgl2"), not(target_arch = "wasm32"))) {
if depth_prepass.is_some() {
"ON "
} else {
"OFF"
}
} else {
"N/A (WebGL)"
},
if cfg!(any(not(feature = "webgl2"), not(target_arch = "wasm32"))) {
if temporal_jitter.is_some() {
if depth_prepass.is_some() {
"ON "
} else {
"N/A (Needs Depth Prepass)"
}
} else {
"OFF"
}
} else {
"N/A (WebGL)"
},
);
}
sourcepub fn set_b(&mut self, b: f32) -> &mut Color
pub fn set_b(&mut self, b: f32) -> &mut Color
Converts a Color to variant Color::Rgba
and set blue
Examples found in repository?
More examples
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fn example_control_system(
mut materials: ResMut<Assets<StandardMaterial>>,
controllable: Query<(&Handle<StandardMaterial>, &ExampleControls)>,
mut camera: Query<(&mut Camera, &mut Transform, &GlobalTransform), With<Camera3d>>,
mut labels: Query<(&mut Style, &ExampleLabel)>,
mut display: Query<&mut Text, With<ExampleDisplay>>,
labelled: Query<&GlobalTransform>,
mut state: Local<ExampleState>,
time: Res<Time>,
input: Res<ButtonInput<KeyCode>>,
) {
if input.pressed(KeyCode::ArrowUp) {
state.alpha = (state.alpha + time.delta_seconds()).min(1.0);
} else if input.pressed(KeyCode::ArrowDown) {
state.alpha = (state.alpha - time.delta_seconds()).max(0.0);
}
if input.just_pressed(KeyCode::Space) {
state.unlit = !state.unlit;
}
let randomize_colors = input.just_pressed(KeyCode::KeyC);
for (material_handle, controls) in &controllable {
let material = materials.get_mut(material_handle).unwrap();
material.base_color.set_a(state.alpha);
if controls.color && randomize_colors {
material.base_color.set_r(random());
material.base_color.set_g(random());
material.base_color.set_b(random());
}
if controls.unlit {
material.unlit = state.unlit;
}
}
let (mut camera, mut camera_transform, camera_global_transform) = camera.single_mut();
if input.just_pressed(KeyCode::KeyH) {
camera.hdr = !camera.hdr;
}
let rotation = if input.pressed(KeyCode::ArrowLeft) {
time.delta_seconds()
} else if input.pressed(KeyCode::ArrowRight) {
-time.delta_seconds()
} else {
0.0
};
camera_transform.rotate_around(Vec3::ZERO, Quat::from_rotation_y(rotation));
for (mut style, label) in &mut labels {
let world_position = labelled.get(label.entity).unwrap().translation() + Vec3::Y;
let viewport_position = camera
.world_to_viewport(camera_global_transform, world_position)
.unwrap();
style.top = Val::Px(viewport_position.y);
style.left = Val::Px(viewport_position.x);
}
let mut display = display.single_mut();
display.sections[0].value = format!(
" HDR: {}\nAlpha: {:.2}",
if camera.hdr { "ON " } else { "OFF" },
state.alpha
);
}
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fn update_system(
mut camera: Query<(&mut FogSettings, &mut Transform)>,
mut text: Query<&mut Text>,
time: Res<Time>,
keycode: Res<ButtonInput<KeyCode>>,
) {
let now = time.elapsed_seconds();
let delta = time.delta_seconds();
let (mut fog, mut transform) = camera.single_mut();
let mut text = text.single_mut();
// Orbit camera around pyramid
let orbit_scale = 8.0 + (now / 10.0).sin() * 7.0;
*transform = Transform::from_xyz(
(now / 5.0).cos() * orbit_scale,
12.0 - orbit_scale / 2.0,
(now / 5.0).sin() * orbit_scale,
)
.looking_at(Vec3::ZERO, Vec3::Y);
// Fog Information
text.sections[0].value = format!("Fog Falloff: {:?}\nFog Color: {:?}", fog.falloff, fog.color);
// Fog Falloff Mode Switching
text.sections[0]
.value
.push_str("\n\n1 / 2 / 3 - Fog Falloff Mode");
if keycode.pressed(KeyCode::Digit1) {
if let FogFalloff::Linear { .. } = fog.falloff {
// No change
} else {
fog.falloff = FogFalloff::Linear {
start: 5.0,
end: 20.0,
};
};
}
if keycode.pressed(KeyCode::Digit2) {
if let FogFalloff::Exponential { .. } = fog.falloff {
// No change
} else if let FogFalloff::ExponentialSquared { density } = fog.falloff {
fog.falloff = FogFalloff::Exponential { density };
} else {
fog.falloff = FogFalloff::Exponential { density: 0.07 };
};
}
if keycode.pressed(KeyCode::Digit3) {
if let FogFalloff::Exponential { density } = fog.falloff {
fog.falloff = FogFalloff::ExponentialSquared { density };
} else if let FogFalloff::ExponentialSquared { .. } = fog.falloff {
// No change
} else {
fog.falloff = FogFalloff::Exponential { density: 0.07 };
};
}
// Linear Fog Controls
if let FogFalloff::Linear {
ref mut start,
ref mut end,
} = &mut fog.falloff
{
text.sections[0]
.value
.push_str("\nA / S - Move Start Distance\nZ / X - Move End Distance");
if keycode.pressed(KeyCode::KeyA) {
*start -= delta * 3.0;
}
if keycode.pressed(KeyCode::KeyS) {
*start += delta * 3.0;
}
if keycode.pressed(KeyCode::KeyZ) {
*end -= delta * 3.0;
}
if keycode.pressed(KeyCode::KeyX) {
*end += delta * 3.0;
}
}
// Exponential Fog Controls
if let FogFalloff::Exponential { ref mut density } = &mut fog.falloff {
text.sections[0].value.push_str("\nA / S - Change Density");
if keycode.pressed(KeyCode::KeyA) {
*density -= delta * 0.5 * *density;
if *density < 0.0 {
*density = 0.0;
}
}
if keycode.pressed(KeyCode::KeyS) {
*density += delta * 0.5 * *density;
}
}
// ExponentialSquared Fog Controls
if let FogFalloff::ExponentialSquared { ref mut density } = &mut fog.falloff {
text.sections[0].value.push_str("\nA / S - Change Density");
if keycode.pressed(KeyCode::KeyA) {
*density -= delta * 0.5 * *density;
if *density < 0.0 {
*density = 0.0;
}
}
if keycode.pressed(KeyCode::KeyS) {
*density += delta * 0.5 * *density;
}
}
// RGBA Controls
text.sections[0]
.value
.push_str("\n\n- / = - Red\n[ / ] - Green\n; / ' - Blue\n. / ? - Alpha");
if keycode.pressed(KeyCode::Minus) {
let r = (fog.color.r() - 0.1 * delta).max(0.0);
fog.color.set_r(r);
}
if keycode.any_pressed([KeyCode::Equal, KeyCode::NumpadEqual]) {
let r = (fog.color.r() + 0.1 * delta).min(1.0);
fog.color.set_r(r);
}
if keycode.pressed(KeyCode::BracketLeft) {
let g = (fog.color.g() - 0.1 * delta).max(0.0);
fog.color.set_g(g);
}
if keycode.pressed(KeyCode::BracketRight) {
let g = (fog.color.g() + 0.1 * delta).min(1.0);
fog.color.set_g(g);
}
if keycode.pressed(KeyCode::Semicolon) {
let b = (fog.color.b() - 0.1 * delta).max(0.0);
fog.color.set_b(b);
}
if keycode.pressed(KeyCode::Quote) {
let b = (fog.color.b() + 0.1 * delta).min(1.0);
fog.color.set_b(b);
}
if keycode.pressed(KeyCode::Period) {
let a = (fog.color.a() - 0.1 * delta).max(0.0);
fog.color.set_a(a);
}
if keycode.pressed(KeyCode::Slash) {
let a = (fog.color.a() + 0.1 * delta).min(1.0);
fog.color.set_a(a);
}
}
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fn example_control_system(
mut commands: Commands,
mut materials: ResMut<Assets<StandardMaterial>>,
controllable: Query<(&Handle<StandardMaterial>, &ExampleControls)>,
mut camera: Query<
(
Entity,
&mut Camera,
&mut Camera3d,
&mut Transform,
Option<&DepthPrepass>,
Option<&TemporalJitter>,
),
With<Camera3d>,
>,
mut display: Query<&mut Text, With<ExampleDisplay>>,
mut state: Local<ExampleState>,
time: Res<Time>,
input: Res<ButtonInput<KeyCode>>,
) {
if input.pressed(KeyCode::Digit2) {
state.diffuse_transmission = (state.diffuse_transmission + time.delta_seconds()).min(1.0);
} else if input.pressed(KeyCode::Digit1) {
state.diffuse_transmission = (state.diffuse_transmission - time.delta_seconds()).max(0.0);
}
if input.pressed(KeyCode::KeyW) {
state.specular_transmission = (state.specular_transmission + time.delta_seconds()).min(1.0);
} else if input.pressed(KeyCode::KeyQ) {
state.specular_transmission = (state.specular_transmission - time.delta_seconds()).max(0.0);
}
if input.pressed(KeyCode::KeyS) {
state.thickness = (state.thickness + time.delta_seconds()).min(5.0);
} else if input.pressed(KeyCode::KeyA) {
state.thickness = (state.thickness - time.delta_seconds()).max(0.0);
}
if input.pressed(KeyCode::KeyX) {
state.ior = (state.ior + time.delta_seconds()).min(3.0);
} else if input.pressed(KeyCode::KeyZ) {
state.ior = (state.ior - time.delta_seconds()).max(1.0);
}
if input.pressed(KeyCode::KeyI) {
state.reflectance = (state.reflectance + time.delta_seconds()).min(1.0);
} else if input.pressed(KeyCode::KeyU) {
state.reflectance = (state.reflectance - time.delta_seconds()).max(0.0);
}
if input.pressed(KeyCode::KeyR) {
state.perceptual_roughness = (state.perceptual_roughness + time.delta_seconds()).min(1.0);
} else if input.pressed(KeyCode::KeyE) {
state.perceptual_roughness = (state.perceptual_roughness - time.delta_seconds()).max(0.0);
}
let randomize_colors = input.just_pressed(KeyCode::KeyC);
for (material_handle, controls) in &controllable {
let material = materials.get_mut(material_handle).unwrap();
if controls.specular_transmission {
material.specular_transmission = state.specular_transmission;
material.thickness = state.thickness;
material.ior = state.ior;
material.perceptual_roughness = state.perceptual_roughness;
material.reflectance = state.reflectance;
}
if controls.diffuse_transmission {
material.diffuse_transmission = state.diffuse_transmission;
}
if controls.color && randomize_colors {
material.base_color.set_r(random());
material.base_color.set_g(random());
material.base_color.set_b(random());
}
}
let (
camera_entity,
mut camera,
mut camera_3d,
mut camera_transform,
depth_prepass,
temporal_jitter,
) = camera.single_mut();
if input.just_pressed(KeyCode::KeyH) {
camera.hdr = !camera.hdr;
}
#[cfg(not(all(feature = "webgl2", target_arch = "wasm32")))]
if input.just_pressed(KeyCode::KeyD) {
if depth_prepass.is_none() {
commands.entity(camera_entity).insert(DepthPrepass);
} else {
commands.entity(camera_entity).remove::<DepthPrepass>();
}
}
#[cfg(not(all(feature = "webgl2", target_arch = "wasm32")))]
if input.just_pressed(KeyCode::KeyT) {
if temporal_jitter.is_none() {
commands.entity(camera_entity).insert((
TemporalJitter::default(),
TemporalAntiAliasSettings::default(),
));
} else {
commands
.entity(camera_entity)
.remove::<(TemporalJitter, TemporalAntiAliasSettings)>();
}
}
if input.just_pressed(KeyCode::KeyO) && camera_3d.screen_space_specular_transmission_steps > 0 {
camera_3d.screen_space_specular_transmission_steps -= 1;
}
if input.just_pressed(KeyCode::KeyP) && camera_3d.screen_space_specular_transmission_steps < 4 {
camera_3d.screen_space_specular_transmission_steps += 1;
}
if input.just_pressed(KeyCode::KeyJ) {
camera_3d.screen_space_specular_transmission_quality = ScreenSpaceTransmissionQuality::Low;
}
if input.just_pressed(KeyCode::KeyK) {
camera_3d.screen_space_specular_transmission_quality =
ScreenSpaceTransmissionQuality::Medium;
}
if input.just_pressed(KeyCode::KeyL) {
camera_3d.screen_space_specular_transmission_quality = ScreenSpaceTransmissionQuality::High;
}
if input.just_pressed(KeyCode::Semicolon) {
camera_3d.screen_space_specular_transmission_quality =
ScreenSpaceTransmissionQuality::Ultra;
}
let rotation = if input.pressed(KeyCode::ArrowRight) {
state.auto_camera = false;
time.delta_seconds()
} else if input.pressed(KeyCode::ArrowLeft) {
state.auto_camera = false;
-time.delta_seconds()
} else if state.auto_camera {
time.delta_seconds() * 0.25
} else {
0.0
};
let distance_change =
if input.pressed(KeyCode::ArrowDown) && camera_transform.translation.length() < 25.0 {
time.delta_seconds()
} else if input.pressed(KeyCode::ArrowUp) && camera_transform.translation.length() > 2.0 {
-time.delta_seconds()
} else {
0.0
};
camera_transform.translation *= distance_change.exp();
camera_transform.rotate_around(
Vec3::ZERO,
Quat::from_euler(EulerRot::XYZ, 0.0, rotation, 0.0),
);
let mut display = display.single_mut();
display.sections[0].value = format!(
concat!(
" J / K / L / ; Screen Space Specular Transmissive Quality: {:?}\n",
" O / P Screen Space Specular Transmissive Steps: {}\n",
" 1 / 2 Diffuse Transmission: {:.2}\n",
" Q / W Specular Transmission: {:.2}\n",
" A / S Thickness: {:.2}\n",
" Z / X IOR: {:.2}\n",
" E / R Perceptual Roughness: {:.2}\n",
" U / I Reflectance: {:.2}\n",
" Arrow Keys Control Camera\n",
" C Randomize Colors\n",
" H HDR + Bloom: {}\n",
" D Depth Prepass: {}\n",
" T TAA: {}\n",
),
camera_3d.screen_space_specular_transmission_quality,
camera_3d.screen_space_specular_transmission_steps,
state.diffuse_transmission,
state.specular_transmission,
state.thickness,
state.ior,
state.perceptual_roughness,
state.reflectance,
if camera.hdr { "ON " } else { "OFF" },
if cfg!(any(not(feature = "webgl2"), not(target_arch = "wasm32"))) {
if depth_prepass.is_some() {
"ON "
} else {
"OFF"
}
} else {
"N/A (WebGL)"
},
if cfg!(any(not(feature = "webgl2"), not(target_arch = "wasm32"))) {
if temporal_jitter.is_some() {
if depth_prepass.is_some() {
"ON "
} else {
"N/A (Needs Depth Prepass)"
}
} else {
"OFF"
}
} else {
"N/A (WebGL)"
},
);
}
sourcepub fn h(&self) -> f32
pub fn h(&self) -> f32
Converts a Color to variant Color::Hsla
and return hue
sourcepub fn s(&self) -> f32
pub fn s(&self) -> f32
Converts a Color to variant Color::Hsla
and return saturation
sourcepub fn l(&self) -> f32
pub fn l(&self) -> f32
Converts a Color to variant Color::Hsla
and return lightness
sourcepub fn set_h(&mut self, h: f32) -> &mut Color
pub fn set_h(&mut self, h: f32) -> &mut Color
Converts a Color to variant Color::Hsla
and set hue
sourcepub fn set_s(&mut self, s: f32) -> &mut Color
pub fn set_s(&mut self, s: f32) -> &mut Color
Converts a Color to variant Color::Hsla
and set saturation
sourcepub fn set_l(&mut self, l: f32) -> &mut Color
pub fn set_l(&mut self, l: f32) -> &mut Color
Converts a Color to variant Color::Hsla
and set lightness
sourcepub fn a(&self) -> f32
pub fn a(&self) -> f32
Get alpha.
Examples found in repository?
114 115 116 117 118 119 120 121 122 123 124 125 126
fn toggle_system(keycode: Res<ButtonInput<KeyCode>>, mut fog: Query<&mut FogSettings>) {
let mut fog_settings = fog.single_mut();
if keycode.just_pressed(KeyCode::Space) {
let a = fog_settings.color.a();
fog_settings.color.set_a(1.0 - a);
}
if keycode.just_pressed(KeyCode::KeyS) {
let a = fog_settings.directional_light_color.a();
fog_settings.directional_light_color.set_a(0.5 - a);
}
}
More examples
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fn update_system(
mut camera: Query<(&mut FogSettings, &mut Transform)>,
mut text: Query<&mut Text>,
time: Res<Time>,
keycode: Res<ButtonInput<KeyCode>>,
) {
let now = time.elapsed_seconds();
let delta = time.delta_seconds();
let (mut fog, mut transform) = camera.single_mut();
let mut text = text.single_mut();
// Orbit camera around pyramid
let orbit_scale = 8.0 + (now / 10.0).sin() * 7.0;
*transform = Transform::from_xyz(
(now / 5.0).cos() * orbit_scale,
12.0 - orbit_scale / 2.0,
(now / 5.0).sin() * orbit_scale,
)
.looking_at(Vec3::ZERO, Vec3::Y);
// Fog Information
text.sections[0].value = format!("Fog Falloff: {:?}\nFog Color: {:?}", fog.falloff, fog.color);
// Fog Falloff Mode Switching
text.sections[0]
.value
.push_str("\n\n1 / 2 / 3 - Fog Falloff Mode");
if keycode.pressed(KeyCode::Digit1) {
if let FogFalloff::Linear { .. } = fog.falloff {
// No change
} else {
fog.falloff = FogFalloff::Linear {
start: 5.0,
end: 20.0,
};
};
}
if keycode.pressed(KeyCode::Digit2) {
if let FogFalloff::Exponential { .. } = fog.falloff {
// No change
} else if let FogFalloff::ExponentialSquared { density } = fog.falloff {
fog.falloff = FogFalloff::Exponential { density };
} else {
fog.falloff = FogFalloff::Exponential { density: 0.07 };
};
}
if keycode.pressed(KeyCode::Digit3) {
if let FogFalloff::Exponential { density } = fog.falloff {
fog.falloff = FogFalloff::ExponentialSquared { density };
} else if let FogFalloff::ExponentialSquared { .. } = fog.falloff {
// No change
} else {
fog.falloff = FogFalloff::Exponential { density: 0.07 };
};
}
// Linear Fog Controls
if let FogFalloff::Linear {
ref mut start,
ref mut end,
} = &mut fog.falloff
{
text.sections[0]
.value
.push_str("\nA / S - Move Start Distance\nZ / X - Move End Distance");
if keycode.pressed(KeyCode::KeyA) {
*start -= delta * 3.0;
}
if keycode.pressed(KeyCode::KeyS) {
*start += delta * 3.0;
}
if keycode.pressed(KeyCode::KeyZ) {
*end -= delta * 3.0;
}
if keycode.pressed(KeyCode::KeyX) {
*end += delta * 3.0;
}
}
// Exponential Fog Controls
if let FogFalloff::Exponential { ref mut density } = &mut fog.falloff {
text.sections[0].value.push_str("\nA / S - Change Density");
if keycode.pressed(KeyCode::KeyA) {
*density -= delta * 0.5 * *density;
if *density < 0.0 {
*density = 0.0;
}
}
if keycode.pressed(KeyCode::KeyS) {
*density += delta * 0.5 * *density;
}
}
// ExponentialSquared Fog Controls
if let FogFalloff::ExponentialSquared { ref mut density } = &mut fog.falloff {
text.sections[0].value.push_str("\nA / S - Change Density");
if keycode.pressed(KeyCode::KeyA) {
*density -= delta * 0.5 * *density;
if *density < 0.0 {
*density = 0.0;
}
}
if keycode.pressed(KeyCode::KeyS) {
*density += delta * 0.5 * *density;
}
}
// RGBA Controls
text.sections[0]
.value
.push_str("\n\n- / = - Red\n[ / ] - Green\n; / ' - Blue\n. / ? - Alpha");
if keycode.pressed(KeyCode::Minus) {
let r = (fog.color.r() - 0.1 * delta).max(0.0);
fog.color.set_r(r);
}
if keycode.any_pressed([KeyCode::Equal, KeyCode::NumpadEqual]) {
let r = (fog.color.r() + 0.1 * delta).min(1.0);
fog.color.set_r(r);
}
if keycode.pressed(KeyCode::BracketLeft) {
let g = (fog.color.g() - 0.1 * delta).max(0.0);
fog.color.set_g(g);
}
if keycode.pressed(KeyCode::BracketRight) {
let g = (fog.color.g() + 0.1 * delta).min(1.0);
fog.color.set_g(g);
}
if keycode.pressed(KeyCode::Semicolon) {
let b = (fog.color.b() - 0.1 * delta).max(0.0);
fog.color.set_b(b);
}
if keycode.pressed(KeyCode::Quote) {
let b = (fog.color.b() + 0.1 * delta).min(1.0);
fog.color.set_b(b);
}
if keycode.pressed(KeyCode::Period) {
let a = (fog.color.a() - 0.1 * delta).max(0.0);
fog.color.set_a(a);
}
if keycode.pressed(KeyCode::Slash) {
let a = (fog.color.a() + 0.1 * delta).min(1.0);
fog.color.set_a(a);
}
}
sourcepub fn set_a(&mut self, a: f32) -> &mut Color
pub fn set_a(&mut self, a: f32) -> &mut Color
Set alpha.
Examples found in repository?
More examples
114 115 116 117 118 119 120 121 122 123 124 125 126
fn toggle_system(keycode: Res<ButtonInput<KeyCode>>, mut fog: Query<&mut FogSettings>) {
let mut fog_settings = fog.single_mut();
if keycode.just_pressed(KeyCode::Space) {
let a = fog_settings.color.a();
fog_settings.color.set_a(1.0 - a);
}
if keycode.just_pressed(KeyCode::KeyS) {
let a = fog_settings.directional_light_color.a();
fog_settings.directional_light_color.set_a(0.5 - a);
}
}
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fn example_control_system(
mut materials: ResMut<Assets<StandardMaterial>>,
controllable: Query<(&Handle<StandardMaterial>, &ExampleControls)>,
mut camera: Query<(&mut Camera, &mut Transform, &GlobalTransform), With<Camera3d>>,
mut labels: Query<(&mut Style, &ExampleLabel)>,
mut display: Query<&mut Text, With<ExampleDisplay>>,
labelled: Query<&GlobalTransform>,
mut state: Local<ExampleState>,
time: Res<Time>,
input: Res<ButtonInput<KeyCode>>,
) {
if input.pressed(KeyCode::ArrowUp) {
state.alpha = (state.alpha + time.delta_seconds()).min(1.0);
} else if input.pressed(KeyCode::ArrowDown) {
state.alpha = (state.alpha - time.delta_seconds()).max(0.0);
}
if input.just_pressed(KeyCode::Space) {
state.unlit = !state.unlit;
}
let randomize_colors = input.just_pressed(KeyCode::KeyC);
for (material_handle, controls) in &controllable {
let material = materials.get_mut(material_handle).unwrap();
material.base_color.set_a(state.alpha);
if controls.color && randomize_colors {
material.base_color.set_r(random());
material.base_color.set_g(random());
material.base_color.set_b(random());
}
if controls.unlit {
material.unlit = state.unlit;
}
}
let (mut camera, mut camera_transform, camera_global_transform) = camera.single_mut();
if input.just_pressed(KeyCode::KeyH) {
camera.hdr = !camera.hdr;
}
let rotation = if input.pressed(KeyCode::ArrowLeft) {
time.delta_seconds()
} else if input.pressed(KeyCode::ArrowRight) {
-time.delta_seconds()
} else {
0.0
};
camera_transform.rotate_around(Vec3::ZERO, Quat::from_rotation_y(rotation));
for (mut style, label) in &mut labels {
let world_position = labelled.get(label.entity).unwrap().translation() + Vec3::Y;
let viewport_position = camera
.world_to_viewport(camera_global_transform, world_position)
.unwrap();
style.top = Val::Px(viewport_position.y);
style.left = Val::Px(viewport_position.x);
}
let mut display = display.single_mut();
display.sections[0].value = format!(
" HDR: {}\nAlpha: {:.2}",
if camera.hdr { "ON " } else { "OFF" },
state.alpha
);
}
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fn update_system(
mut camera: Query<(&mut FogSettings, &mut Transform)>,
mut text: Query<&mut Text>,
time: Res<Time>,
keycode: Res<ButtonInput<KeyCode>>,
) {
let now = time.elapsed_seconds();
let delta = time.delta_seconds();
let (mut fog, mut transform) = camera.single_mut();
let mut text = text.single_mut();
// Orbit camera around pyramid
let orbit_scale = 8.0 + (now / 10.0).sin() * 7.0;
*transform = Transform::from_xyz(
(now / 5.0).cos() * orbit_scale,
12.0 - orbit_scale / 2.0,
(now / 5.0).sin() * orbit_scale,
)
.looking_at(Vec3::ZERO, Vec3::Y);
// Fog Information
text.sections[0].value = format!("Fog Falloff: {:?}\nFog Color: {:?}", fog.falloff, fog.color);
// Fog Falloff Mode Switching
text.sections[0]
.value
.push_str("\n\n1 / 2 / 3 - Fog Falloff Mode");
if keycode.pressed(KeyCode::Digit1) {
if let FogFalloff::Linear { .. } = fog.falloff {
// No change
} else {
fog.falloff = FogFalloff::Linear {
start: 5.0,
end: 20.0,
};
};
}
if keycode.pressed(KeyCode::Digit2) {
if let FogFalloff::Exponential { .. } = fog.falloff {
// No change
} else if let FogFalloff::ExponentialSquared { density } = fog.falloff {
fog.falloff = FogFalloff::Exponential { density };
} else {
fog.falloff = FogFalloff::Exponential { density: 0.07 };
};
}
if keycode.pressed(KeyCode::Digit3) {
if let FogFalloff::Exponential { density } = fog.falloff {
fog.falloff = FogFalloff::ExponentialSquared { density };
} else if let FogFalloff::ExponentialSquared { .. } = fog.falloff {
// No change
} else {
fog.falloff = FogFalloff::Exponential { density: 0.07 };
};
}
// Linear Fog Controls
if let FogFalloff::Linear {
ref mut start,
ref mut end,
} = &mut fog.falloff
{
text.sections[0]
.value
.push_str("\nA / S - Move Start Distance\nZ / X - Move End Distance");
if keycode.pressed(KeyCode::KeyA) {
*start -= delta * 3.0;
}
if keycode.pressed(KeyCode::KeyS) {
*start += delta * 3.0;
}
if keycode.pressed(KeyCode::KeyZ) {
*end -= delta * 3.0;
}
if keycode.pressed(KeyCode::KeyX) {
*end += delta * 3.0;
}
}
// Exponential Fog Controls
if let FogFalloff::Exponential { ref mut density } = &mut fog.falloff {
text.sections[0].value.push_str("\nA / S - Change Density");
if keycode.pressed(KeyCode::KeyA) {
*density -= delta * 0.5 * *density;
if *density < 0.0 {
*density = 0.0;
}
}
if keycode.pressed(KeyCode::KeyS) {
*density += delta * 0.5 * *density;
}
}
// ExponentialSquared Fog Controls
if let FogFalloff::ExponentialSquared { ref mut density } = &mut fog.falloff {
text.sections[0].value.push_str("\nA / S - Change Density");
if keycode.pressed(KeyCode::KeyA) {
*density -= delta * 0.5 * *density;
if *density < 0.0 {
*density = 0.0;
}
}
if keycode.pressed(KeyCode::KeyS) {
*density += delta * 0.5 * *density;
}
}
// RGBA Controls
text.sections[0]
.value
.push_str("\n\n- / = - Red\n[ / ] - Green\n; / ' - Blue\n. / ? - Alpha");
if keycode.pressed(KeyCode::Minus) {
let r = (fog.color.r() - 0.1 * delta).max(0.0);
fog.color.set_r(r);
}
if keycode.any_pressed([KeyCode::Equal, KeyCode::NumpadEqual]) {
let r = (fog.color.r() + 0.1 * delta).min(1.0);
fog.color.set_r(r);
}
if keycode.pressed(KeyCode::BracketLeft) {
let g = (fog.color.g() - 0.1 * delta).max(0.0);
fog.color.set_g(g);
}
if keycode.pressed(KeyCode::BracketRight) {
let g = (fog.color.g() + 0.1 * delta).min(1.0);
fog.color.set_g(g);
}
if keycode.pressed(KeyCode::Semicolon) {
let b = (fog.color.b() - 0.1 * delta).max(0.0);
fog.color.set_b(b);
}
if keycode.pressed(KeyCode::Quote) {
let b = (fog.color.b() + 0.1 * delta).min(1.0);
fog.color.set_b(b);
}
if keycode.pressed(KeyCode::Period) {
let a = (fog.color.a() - 0.1 * delta).max(0.0);
fog.color.set_a(a);
}
if keycode.pressed(KeyCode::Slash) {
let a = (fog.color.a() + 0.1 * delta).min(1.0);
fog.color.set_a(a);
}
}
sourcepub fn is_fully_transparent(&self) -> bool
pub fn is_fully_transparent(&self) -> bool
Determine if the color is fully transparent, i.e. if the alpha is 0.
§Examples
// Fully transparent colors
assert!(Color::NONE.is_fully_transparent());
assert!(Color::rgba(1.0, 0.5, 0.5, 0.0).is_fully_transparent());
// (Partially) opaque colors
assert!(!Color::BLACK.is_fully_transparent());
assert!(!Color::rgba(1.0, 0.5, 0.5, 0.2).is_fully_transparent());
sourcepub fn as_rgba_linear(&self) -> Color
pub fn as_rgba_linear(&self) -> Color
Converts a Color
to variant Color::RgbaLinear
sourcepub fn as_rgba_u8(&self) -> [u8; 4]
pub fn as_rgba_u8(&self) -> [u8; 4]
Converts a Color
to a [u8; 4]
from sRGB colorspace
sourcepub fn rgba_to_vec4(&self) -> Vec4
pub fn rgba_to_vec4(&self) -> Vec4
Convert Color
to RGBA and return as Vec4
.
Examples found in repository?
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fn update(time: Res<Time>, mut ui_materials: ResMut<Assets<CustomUiMaterial>>) {
for (_, material) in ui_materials.iter_mut() {
// rainbow color effect
let new_color = Color::hsl((time.elapsed_seconds() * 60.0) % 360.0, 1., 0.5);
material.color = new_color.rgba_to_vec4();
}
}
fn setup(mut commands: Commands, mut ui_materials: ResMut<Assets<CustomUiMaterial>>) {
// Camera so we can see UI
commands.spawn(Camera2dBundle::default());
commands
.spawn(NodeBundle {
style: Style {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
..default()
},
..default()
})
.with_children(|parent| {
parent.spawn(MaterialNodeBundle {
style: Style {
position_type: PositionType::Absolute,
width: Val::Px(250.0),
height: Val::Px(250.0),
..default()
},
material: ui_materials.add(CustomUiMaterial {
color: Color::WHITE.rgba_to_vec4(),
}),
..default()
});
});
}
sourcepub fn rgb_to_vec3(&self) -> Vec3
pub fn rgb_to_vec3(&self) -> Vec3
Convert Color
to RGBA and return as Vec3
.
sourcepub fn rgba_linear_to_vec4(&self) -> Vec4
pub fn rgba_linear_to_vec4(&self) -> Vec4
Convert Color
to linear RGBA and return as Vec4
.
sourcepub fn rgb_linear_to_vec3(&self) -> Vec3
pub fn rgb_linear_to_vec3(&self) -> Vec3
Convert Color
to linear RGBA and return as Vec3
.
sourcepub fn hsla_to_vec4(&self) -> Vec4
pub fn hsla_to_vec4(&self) -> Vec4
Convert Color
to HSLA and return as Vec4
.
sourcepub fn hsl_to_vec3(&self) -> Vec3
pub fn hsl_to_vec3(&self) -> Vec3
Convert Color
to HSLA and return as Vec3
.
sourcepub fn lcha_to_vec4(&self) -> Vec4
pub fn lcha_to_vec4(&self) -> Vec4
Convert Color
to LCHA and return as Vec4
.
sourcepub fn lch_to_vec3(&self) -> Vec3
pub fn lch_to_vec3(&self) -> Vec3
Convert Color
to LCHA and return as Vec3
.
Trait Implementations§
source§impl Clone for ClearColor
impl Clone for ClearColor
source§fn clone(&self) -> ClearColor
fn clone(&self) -> ClearColor
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for ClearColor
impl Debug for ClearColor
source§impl Default for ClearColor
impl Default for ClearColor
Match the dark gray bevy website code block color by default.
source§fn default() -> ClearColor
fn default() -> ClearColor
source§impl Deref for ClearColor
impl Deref for ClearColor
source§impl DerefMut for ClearColor
impl DerefMut for ClearColor
source§impl ExtractResource for ClearColorwhere
ClearColor: Clone,
impl ExtractResource for ClearColorwhere
ClearColor: Clone,
type Source = ClearColor
source§fn extract_resource(
source: &<ClearColor as ExtractResource>::Source
) -> ClearColor
fn extract_resource( source: &<ClearColor as ExtractResource>::Source ) -> ClearColor
source§impl FromReflect for ClearColor
impl FromReflect for ClearColor
source§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<ClearColor>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<ClearColor>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for ClearColor
impl GetTypeRegistration for ClearColor
source§impl Reflect for ClearColor
impl Reflect for ClearColor
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn into_any(self: Box<ClearColor>) -> Box<dyn Any>
fn into_any(self: Box<ClearColor>) -> Box<dyn Any>
Box<dyn Any>
.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.source§fn into_reflect(self: Box<ClearColor>) -> Box<dyn Reflect>
fn into_reflect(self: Box<ClearColor>) -> Box<dyn Reflect>
source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
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fn clone_value(&self) -> Box<dyn Reflect>
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
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fn apply(&mut self, value: &(dyn Reflect + 'static))
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fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
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fn reflect_mut(&mut self) -> ReflectMut<'_>
source§fn reflect_owned(self: Box<ClearColor>) -> ReflectOwned
fn reflect_owned(self: Box<ClearColor>) -> ReflectOwned
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
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fn reflect_hash(&self) -> Option<u64>
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl TupleStruct for ClearColor
impl TupleStruct for ClearColor
source§fn field(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
index
as a
&dyn Reflect
.source§fn field_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect
.source§fn iter_fields(&self) -> TupleStructFieldIter<'_> ⓘ
fn iter_fields(&self) -> TupleStructFieldIter<'_> ⓘ
source§fn clone_dynamic(&self) -> DynamicTupleStruct
fn clone_dynamic(&self) -> DynamicTupleStruct
DynamicTupleStruct
.source§impl TypePath for ClearColor
impl TypePath for ClearColor
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for ClearColor
impl Typed for ClearColor
impl Resource for ClearColor
Auto Trait Implementations§
impl Freeze for ClearColor
impl RefUnwindSafe for ClearColor
impl Send for ClearColor
impl Sync for ClearColor
impl Unpin for ClearColor
impl UnwindSafe for ClearColor
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source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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. When used in AsBindGroup
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(where Trait: Downcast
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. Box<dyn Any>
can
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) -> Result<&mut T, ReflectPathError<'p>>where
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