Struct bevy::ui::node_bundles::NodeBundle
pub struct NodeBundle {
pub node: Node,
pub style: Style,
pub background_color: BackgroundColor,
pub focus_policy: FocusPolicy,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub computed_visibility: ComputedVisibility,
pub z_index: ZIndex,
}
Expand description
The basic UI node
Useful as a container for a variety of child nodes.
Fields§
§node: Node
Describes the size of the node
style: Style
Describes the style including flexbox settings
background_color: BackgroundColor
The background color, which serves as a “fill” for this node
focus_policy: FocusPolicy
Whether this node should block interaction with lower nodes
transform: Transform
The transform of the node
This field is automatically managed by the UI layout system.
To alter the position of the nodebundle
, use the properties of the Style
component.
global_transform: GlobalTransform
The global transform of the node
This field is automatically managed by the UI layout system.
To alter the position of the NodeBundle
, use the properties of the Style
component.
visibility: Visibility
Describes the visibility properties of the node
computed_visibility: ComputedVisibility
Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
z_index: ZIndex
Indicates the depth at which the node should appear in the UI
Trait Implementations§
§impl Clone for NodeBundle
impl Clone for NodeBundle
§fn clone(&self) -> NodeBundle
fn clone(&self) -> NodeBundle
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for NodeBundle
impl Debug for NodeBundle
§impl Default for NodeBundle
impl Default for NodeBundle
§fn default() -> NodeBundle
fn default() -> NodeBundle
impl Bundle for NodeBundle
SAFETY: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order
Auto Trait Implementations§
impl RefUnwindSafe for NodeBundle
impl Send for NodeBundle
impl Sync for NodeBundle
impl Unpin for NodeBundle
impl UnwindSafe for NodeBundle
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
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fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World