pub trait ShaderType {
    fn min_size() -> NonZeroU64 { ... }
    fn size(&self) -> NonZeroU64 { ... }
    fn assert_uniform_compat() { ... }
}
Expand description

Base trait for all WGSL host-shareable types

Provided Methods§

Represents the minimum size of Self (equivalent to GPUBufferBindingLayout.minBindingSize)

For WGSL fixed-footprint types it represents WGSL Size (equivalent to ShaderSize::SHADER_SIZE)

For WGSL runtime-sized arrays and WGSL structs containing runtime-sized arrays (non fixed-footprint types) this will be calculated by assuming the array has one element

Returns the size of Self at runtime

For WGSL fixed-footprint types it’s equivalent to Self::min_size and ShaderSize::SHADER_SIZE

Asserts that Self meets the requirements of the uniform address space restrictions on stored values and the uniform address space layout constraints

Examples
Array

Will panic since runtime-sized arrays are not compatible with the uniform address space restrictions on stored values

<Vec<mint::Vector4<f32>>>::assert_uniform_compat();

Will panic since the stride is 4 bytes

<[f32; 2]>::assert_uniform_compat();

Will not panic since the stride is 16 bytes

<[mint::Vector4<f32>; 2]>::assert_uniform_compat();
Struct

Will panic since runtime-sized arrays are not compatible with the uniform address space restrictions on stored values

#[derive(ShaderType)]
struct Invalid {
    #[size(runtime)]
    vec: Vec<mint::Vector4<f32>>
}
Invalid::assert_uniform_compat();

Will panic since the inner struct’s size must be a multiple of 16

#[derive(ShaderType)]
struct S {
    x: f32,
}

#[derive(ShaderType)]
struct Invalid {
    a: f32,
    b: S, // offset between fields 'a' and 'b' must be at least 16 (currently: 4)
}
Invalid::assert_uniform_compat();

Will not panic (fixed via align attribute)

#[derive(ShaderType)]
struct Valid {
    a: f32,
    #[align(16)]
    b: S,
}
Valid::assert_uniform_compat();

Will not panic (fixed via size attribute)

#[derive(ShaderType)]
struct Valid {
    #[size(16)]
    a: f32,
    b: S,
}
Valid::assert_uniform_compat();

Implementations on Foreign Types§

Implementors§