Struct bevy::core_pipeline::core_2d::Camera2dBundle
pub struct Camera2dBundle {
pub camera: Camera,
pub camera_render_graph: CameraRenderGraph,
pub projection: OrthographicProjection,
pub visible_entities: VisibleEntities,
pub frustum: Frustum,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub camera_2d: Camera2d,
pub tonemapping: Tonemapping,
}
Fields§
§camera: Camera
§camera_render_graph: CameraRenderGraph
§projection: OrthographicProjection
§visible_entities: VisibleEntities
§frustum: Frustum
§transform: Transform
§global_transform: GlobalTransform
§camera_2d: Camera2d
§tonemapping: Tonemapping
Implementations§
§impl Camera2dBundle
impl Camera2dBundle
pub fn new_with_far(far: f32) -> Camera2dBundle
pub fn new_with_far(far: f32) -> Camera2dBundle
Create an orthographic projection camera with a custom Z
position.
The camera is placed at Z=far-0.1
, looking toward the world origin (0,0,0)
.
Its orthographic projection extends from 0.0
to -far
in camera view space,
corresponding to Z=far-0.1
(closest to camera) to Z=-0.1
(furthest away from
camera) in world space.
Trait Implementations§
§impl Default for Camera2dBundle
impl Default for Camera2dBundle
§fn default() -> Camera2dBundle
fn default() -> Camera2dBundle
Returns the “default value” for a type. Read more
impl Bundle for Camera2dBundle
SAFETY: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order
Auto Trait Implementations§
impl RefUnwindSafe for Camera2dBundle
impl Send for Camera2dBundle
impl Sync for Camera2dBundle
impl Unpin for Camera2dBundle
impl UnwindSafe for Camera2dBundle
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