Struct bevy::asset::LoadedAsset
pub struct LoadedAsset<T>where
T: Asset,{ /* private fields */ }
Expand description
A complete asset processed in an AssetLoader
.
Implementations§
§impl<T> LoadedAsset<T>where
T: Asset,
impl<T> LoadedAsset<T>where
T: Asset,
pub fn new(value: T) -> LoadedAsset<T>
pub fn new(value: T) -> LoadedAsset<T>
Creates a new loaded asset.
pub fn add_dependency(&mut self, asset_path: AssetPath<'_>)
pub fn add_dependency(&mut self, asset_path: AssetPath<'_>)
Adds a dependency on another asset at the provided path.
pub fn with_dependency(self, asset_path: AssetPath<'_>) -> LoadedAsset<T>
pub fn with_dependency(self, asset_path: AssetPath<'_>) -> LoadedAsset<T>
Adds a dependency on another asset at the provided path.
pub fn with_dependencies(
self,
asset_paths: Vec<AssetPath<'static>, Global>
) -> LoadedAsset<T>
pub fn with_dependencies(
self,
asset_paths: Vec<AssetPath<'static>, Global>
) -> LoadedAsset<T>
Adds dependencies on other assets at the provided paths.
Auto Trait Implementations§
impl<T> RefUnwindSafe for LoadedAsset<T>where
T: RefUnwindSafe,
impl<T> Send for LoadedAsset<T>
impl<T> Sync for LoadedAsset<T>
impl<T> Unpin for LoadedAsset<T>where
T: Unpin,
impl<T> UnwindSafe for LoadedAsset<T>where
T: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist. Read more§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
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can then be
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implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
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’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
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) to &Any
. This is needed since Rust cannot
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