use bevy::{prelude::*, text::Text2dBounds};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_startup_system(setup)
.add_system(animate_translation)
.add_system(animate_rotation)
.add_system(animate_scale)
.run();
}
#[derive(Component)]
struct AnimateTranslation;
#[derive(Component)]
struct AnimateRotation;
#[derive(Component)]
struct AnimateScale;
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
let font = asset_server.load("fonts/FiraSans-Bold.ttf");
let text_style = TextStyle {
font,
font_size: 60.0,
color: Color::WHITE,
};
let text_alignment = TextAlignment::CENTER;
commands.spawn(Camera2dBundle::default());
commands.spawn((
Text2dBundle {
text: Text::from_section("translation", text_style.clone())
.with_alignment(text_alignment),
..default()
},
AnimateTranslation,
));
commands.spawn((
Text2dBundle {
text: Text::from_section("rotation", text_style.clone()).with_alignment(text_alignment),
..default()
},
AnimateRotation,
));
commands.spawn((
Text2dBundle {
text: Text::from_section("scale", text_style.clone()).with_alignment(text_alignment),
..default()
},
AnimateScale,
));
let box_size = Vec2::new(300.0, 200.0);
let box_position = Vec2::new(0.0, -250.0);
commands.spawn(SpriteBundle {
sprite: Sprite {
color: Color::rgb(0.25, 0.25, 0.75),
custom_size: Some(Vec2::new(box_size.x, box_size.y)),
..default()
},
transform: Transform::from_translation(box_position.extend(0.0)),
..default()
});
commands.spawn(Text2dBundle {
text: Text::from_section("this text wraps in the box", text_style),
text_2d_bounds: Text2dBounds {
size: box_size,
},
transform: Transform::from_xyz(
box_position.x - box_size.x / 2.0,
box_position.y + box_size.y / 2.0,
1.0,
),
..default()
});
}
fn animate_translation(
time: Res<Time>,
mut query: Query<&mut Transform, (With<Text>, With<AnimateTranslation>)>,
) {
for mut transform in &mut query {
transform.translation.x = 100.0 * time.elapsed_seconds().sin() - 400.0;
transform.translation.y = 100.0 * time.elapsed_seconds().cos();
}
}
fn animate_rotation(
time: Res<Time>,
mut query: Query<&mut Transform, (With<Text>, With<AnimateRotation>)>,
) {
for mut transform in &mut query {
transform.rotation = Quat::from_rotation_z(time.elapsed_seconds().cos());
}
}
fn animate_scale(
time: Res<Time>,
mut query: Query<&mut Transform, (With<Text>, With<AnimateScale>)>,
) {
for mut transform in &mut query {
transform.translation = Vec3::new(400.0, 0.0, 0.0);
transform.scale = Vec3::splat((time.elapsed_seconds().sin() + 1.1) * 2.0);
}
}