//! Demonstrates handling a key press/release.
use bevy::{
input::{keyboard::KeyCode, Input},
prelude::*,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_system(keyboard_input_system)
.run();
}
/// This system prints 'A' key state
fn keyboard_input_system(keyboard_input: Res<Input<KeyCode>>) {
if keyboard_input.pressed(KeyCode::A) {
info!("'A' currently pressed");
}
if keyboard_input.just_pressed(KeyCode::A) {
info!("'A' just pressed");
}
if keyboard_input.just_released(KeyCode::A) {
info!("'A' just released");
}
}