Struct bevy::gltf::Gltf [−]
pub struct Gltf {
pub scenes: Vec<Handle<Scene>, Global>,
pub named_scenes: HashMap<String, Handle<Scene>, RandomState>,
pub meshes: Vec<Handle<GltfMesh>, Global>,
pub named_meshes: HashMap<String, Handle<GltfMesh>, RandomState>,
pub materials: Vec<Handle<StandardMaterial>, Global>,
pub named_materials: HashMap<String, Handle<StandardMaterial>, RandomState>,
pub nodes: Vec<Handle<GltfNode>, Global>,
pub named_nodes: HashMap<String, Handle<GltfNode>, RandomState>,
pub default_scene: Option<Handle<Scene>>,
}
Expand description
Representation of a loaded glTF file.
Fields
scenes: Vec<Handle<Scene>, Global>
named_scenes: HashMap<String, Handle<Scene>, RandomState>
meshes: Vec<Handle<GltfMesh>, Global>
named_meshes: HashMap<String, Handle<GltfMesh>, RandomState>
materials: Vec<Handle<StandardMaterial>, Global>
named_materials: HashMap<String, Handle<StandardMaterial>, RandomState>
nodes: Vec<Handle<GltfNode>, Global>
named_nodes: HashMap<String, Handle<GltfNode>, RandomState>
default_scene: Option<Handle<Scene>>
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Gltf
impl UnwindSafe for Gltf
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