Struct bevy::pbr::Shadow [−]
pub struct Shadow {
pub distance: f32,
pub entity: Entity,
pub pipeline: CachedPipelineId,
pub draw_function: DrawFunctionId,
}
Fields
distance: f32
entity: Entity
pipeline: CachedPipelineId
draw_function: DrawFunctionId
Trait Implementations
impl CachedPipelinePhaseItem for Shadow
impl CachedPipelinePhaseItem for Shadow
pub fn cached_pipeline(&self) -> CachedPipelineId
impl EntityPhaseItem for Shadow
impl EntityPhaseItem for Shadow
Determines the order in which the items are drawn during the corresponding RenderPhase
.
pub fn draw_function(&self) -> DrawFunctionId
pub fn draw_function(&self) -> DrawFunctionId
Specifies the Draw
function used to render the item.
Auto Trait Implementations
impl RefUnwindSafe for Shadow
impl UnwindSafe for Shadow
Blanket Implementations
Mutably borrows from an owned value. Read more
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