use bevy::{input::keyboard::KeyboardInput, prelude::*};
fn main() {
App::build()
.add_plugins(DefaultPlugins)
.add_system(print_keyboard_event_system.system())
.run();
}
#[derive(Default)]
struct State {
event_reader: EventReader<KeyboardInput>,
}
fn print_keyboard_event_system(
mut state: Local<State>,
keyboard_input_events: Res<Events<KeyboardInput>>,
) {
for event in state.event_reader.iter(&keyboard_input_events) {
println!("{:?}", event);
}
}