1use bevy::{
4 anti_alias::taa::TemporalAntiAliasing,
5 camera::Hdr,
6 math::ops,
7 pbr::{ScreenSpaceAmbientOcclusion, ScreenSpaceAmbientOcclusionQualityLevel},
8 prelude::*,
9 render::camera::TemporalJitter,
10};
11use std::f32::consts::PI;
12
13fn main() {
14 App::new()
15 .insert_resource(GlobalAmbientLight {
16 brightness: 1000.,
17 ..default()
18 })
19 .add_plugins(DefaultPlugins)
20 .add_systems(Startup, setup)
21 .add_systems(Update, update)
22 .run();
23}
24
25fn setup(
26 mut commands: Commands,
27 mut meshes: ResMut<Assets<Mesh>>,
28 mut materials: ResMut<Assets<StandardMaterial>>,
29) {
30 commands.spawn((
31 Camera3d::default(),
32 Transform::from_xyz(-2.0, 2.0, -2.0).looking_at(Vec3::ZERO, Vec3::Y),
33 Hdr,
34 Msaa::Off,
35 ScreenSpaceAmbientOcclusion::default(),
36 TemporalAntiAliasing::default(),
37 ));
38
39 let material = materials.add(StandardMaterial {
40 base_color: Color::srgb(0.5, 0.5, 0.5),
41 perceptual_roughness: 1.0,
42 reflectance: 0.0,
43 ..default()
44 });
45 commands.spawn((
46 Mesh3d(meshes.add(Cuboid::default())),
47 MeshMaterial3d(material.clone()),
48 Transform::from_xyz(0.0, 0.0, 1.0),
49 ));
50 commands.spawn((
51 Mesh3d(meshes.add(Cuboid::default())),
52 MeshMaterial3d(material.clone()),
53 Transform::from_xyz(0.0, -1.0, 0.0),
54 ));
55 commands.spawn((
56 Mesh3d(meshes.add(Cuboid::default())),
57 MeshMaterial3d(material),
58 Transform::from_xyz(1.0, 0.0, 0.0),
59 ));
60 commands.spawn((
61 Mesh3d(meshes.add(Sphere::new(0.4).mesh().uv(72, 36))),
62 MeshMaterial3d(materials.add(StandardMaterial {
63 base_color: Color::srgb(0.4, 0.4, 0.4),
64 perceptual_roughness: 1.0,
65 reflectance: 0.0,
66 ..default()
67 })),
68 SphereMarker,
69 ));
70
71 commands.spawn((
72 DirectionalLight {
73 shadow_maps_enabled: true,
74 ..default()
75 },
76 Transform::from_rotation(Quat::from_euler(EulerRot::ZYX, 0.0, PI * -0.15, PI * -0.15)),
77 ));
78
79 commands.spawn((
80 Text::default(),
81 Node {
82 position_type: PositionType::Absolute,
83 bottom: px(12),
84 left: px(12),
85 ..default()
86 },
87 ));
88}
89
90fn update(
91 camera: Single<
92 (
93 Entity,
94 Option<&ScreenSpaceAmbientOcclusion>,
95 Option<&TemporalJitter>,
96 ),
97 With<Camera>,
98 >,
99 mut text: Single<&mut Text>,
100 mut sphere: Single<&mut Transform, With<SphereMarker>>,
101 mut commands: Commands,
102 keycode: Res<ButtonInput<KeyCode>>,
103 time: Res<Time>,
104) {
105 sphere.translation.y = ops::sin(time.elapsed_secs() / 1.7) * 0.7;
106
107 let (camera_entity, ssao, temporal_jitter) = *camera;
108 let current_ssao = ssao.cloned().unwrap_or_default();
109
110 let mut commands = commands.entity(camera_entity);
111 commands
112 .insert_if(
113 ScreenSpaceAmbientOcclusion {
114 quality_level: ScreenSpaceAmbientOcclusionQualityLevel::Low,
115 ..current_ssao
116 },
117 || keycode.just_pressed(KeyCode::Digit2),
118 )
119 .insert_if(
120 ScreenSpaceAmbientOcclusion {
121 quality_level: ScreenSpaceAmbientOcclusionQualityLevel::Medium,
122 ..current_ssao
123 },
124 || keycode.just_pressed(KeyCode::Digit3),
125 )
126 .insert_if(
127 ScreenSpaceAmbientOcclusion {
128 quality_level: ScreenSpaceAmbientOcclusionQualityLevel::High,
129 ..current_ssao
130 },
131 || keycode.just_pressed(KeyCode::Digit4),
132 )
133 .insert_if(
134 ScreenSpaceAmbientOcclusion {
135 quality_level: ScreenSpaceAmbientOcclusionQualityLevel::Ultra,
136 ..current_ssao
137 },
138 || keycode.just_pressed(KeyCode::Digit5),
139 )
140 .insert_if(
141 ScreenSpaceAmbientOcclusion {
142 constant_object_thickness: (current_ssao.constant_object_thickness * 2.0).min(4.0),
143 ..current_ssao
144 },
145 || keycode.just_pressed(KeyCode::ArrowUp),
146 )
147 .insert_if(
148 ScreenSpaceAmbientOcclusion {
149 constant_object_thickness: (current_ssao.constant_object_thickness * 0.5)
150 .max(0.0625),
151 ..current_ssao
152 },
153 || keycode.just_pressed(KeyCode::ArrowDown),
154 );
155 if keycode.just_pressed(KeyCode::Digit1) {
156 commands.remove::<ScreenSpaceAmbientOcclusion>();
157 }
158 if keycode.just_pressed(KeyCode::Space) {
159 if temporal_jitter.is_some() {
160 commands.remove::<TemporalJitter>();
161 } else {
162 commands.insert(TemporalJitter::default());
163 }
164 }
165
166 text.clear();
167
168 let (o, l, m, h, u) = match ssao.map(|s| s.quality_level) {
169 None => ("*", "", "", "", ""),
170 Some(ScreenSpaceAmbientOcclusionQualityLevel::Low) => ("", "*", "", "", ""),
171 Some(ScreenSpaceAmbientOcclusionQualityLevel::Medium) => ("", "", "*", "", ""),
172 Some(ScreenSpaceAmbientOcclusionQualityLevel::High) => ("", "", "", "*", ""),
173 Some(ScreenSpaceAmbientOcclusionQualityLevel::Ultra) => ("", "", "", "", "*"),
174 _ => unreachable!(),
175 };
176
177 if let Some(thickness) = ssao.map(|s| s.constant_object_thickness) {
178 text.push_str(&format!(
179 "Constant object thickness: {thickness} (Up/Down)\n\n"
180 ));
181 }
182
183 text.push_str("SSAO Quality:\n");
184 text.push_str(&format!("(1) {o}Off{o}\n"));
185 text.push_str(&format!("(2) {l}Low{l}\n"));
186 text.push_str(&format!("(3) {m}Medium{m}\n"));
187 text.push_str(&format!("(4) {h}High{h}\n"));
188 text.push_str(&format!("(5) {u}Ultra{u}\n\n"));
189
190 text.push_str("Temporal Antialiasing:\n");
191 text.push_str(match temporal_jitter {
192 Some(_) => "(Space) Enabled",
193 None => "(Space) Disabled",
194 });
195}
196
197#[derive(Component)]
198struct SphereMarker;