bevy 0.19.0

A refreshingly simple data-driven game engine and app framework
Documentation
#![expect(
    unsafe_code,
    reason = "Unsafe code is needed to work with dynamic components"
)]

//! This example show how you can create components dynamically, spawn entities with those components
//! as well as query for entities with those components.
//!
//! It also demonstrates dynamic observers: registering events and observers at
//! runtime without compile-time event types, and triggering them with raw data.

use std::{alloc::Layout, collections::HashMap, io::Write, ptr::NonNull};

use bevy::{
    ecs::{
        component::{
            ComponentCloneBehavior, ComponentDescriptor, ComponentId, ComponentInfo, StorageType,
        },
        event::EventKey,
        observer::{Observer, ObserverRunner},
        query::{ComponentAccessKind, QueryData},
        world::FilteredEntityMut,
    },
    prelude::*,
    ptr::{Aligned, OwningPtr, PtrMut},
};

const PROMPT: &str = "
Commands:
    comp, c    Create new components
    spawn, s   Spawn entities
    query, q   Query for entities
    event, e   Register dynamic events and observers
    emit, t    Trigger a dynamic event
Enter a command with no parameters for usage.";

const COMPONENT_PROMPT: &str = "
comp, c   Create new components
    Enter a comma separated list of type names optionally followed by a size in u64s.
    e.g. CompA 3, CompB, CompC 2";

const ENTITY_PROMPT: &str = "
spawn, s  Spawn entities
    Enter a comma separated list of components optionally followed by values.
    e.g. CompA 0 1 0, CompB, CompC 1";

const QUERY_PROMPT: &str = "
query, q  Query for entities
    Enter a query to fetch and update entities
    Components with read or write access will be displayed with their values
    Components with write access will have their fields incremented by one

    Accesses: 'A' with, '&A' read, '&mut A' write
    Operators: '||' or, ',' and, '?' optional

    e.g. &A || &B, &mut C, D, ?E";

const EVENT_PROMPT: &str = "
event, e  Register dynamic events and observers
    Enter a comma separated list of event names.
    Each event gets a dynamic observer that prints when fired.
    e.g. OnDamage, OnHeal, OnDeath";

const EMIT_PROMPT: &str = "
emit, t   Trigger a dynamic event
    Enter the name of a previously registered event.
    e.g. OnDamage";

fn main() {
    let mut world = World::new();
    let mut lines = std::io::stdin().lines();
    let mut component_names = HashMap::<String, ComponentId>::new();
    let mut component_info = HashMap::<ComponentId, ComponentInfo>::new();
    let mut event_names = HashMap::<String, EventKey>::new();

    println!("{PROMPT}");
    loop {
        print!("\n> ");
        let _ = std::io::stdout().flush();
        let Some(Ok(line)) = lines.next() else {
            return;
        };

        if line.is_empty() {
            return;
        };

        let Some((first, rest)) = line.trim().split_once(|c: char| c.is_whitespace()) else {
            match &line.chars().next() {
                Some('c') => println!("{COMPONENT_PROMPT}"),
                Some('s') => println!("{ENTITY_PROMPT}"),
                Some('q') => println!("{QUERY_PROMPT}"),
                Some('e') => println!("{EVENT_PROMPT}"),
                Some('t') => println!("{EMIT_PROMPT}"),
                _ => println!("{PROMPT}"),
            }
            continue;
        };

        match &first[0..1] {
            "c" => {
                rest.split(',').for_each(|component| {
                    let mut component = component.split_whitespace();
                    let Some(name) = component.next() else {
                        return;
                    };
                    let size = match component.next().map(str::parse) {
                        Some(Ok(size)) => size,
                        _ => 0,
                    };
                    // Register our new component to the world with a layout specified by it's size
                    // SAFETY: [u64] is Send + Sync
                    let id = world.register_component_with_descriptor(unsafe {
                        ComponentDescriptor::new_with_layout(
                            name.to_string(),
                            StorageType::Table,
                            Layout::array::<u64>(size).unwrap(),
                            None,
                            true,
                            ComponentCloneBehavior::Default,
                            None,
                        )
                    });
                    let Some(info) = world.components().get_info(id) else {
                        return;
                    };
                    component_names.insert(name.to_string(), id);
                    component_info.insert(id, info.clone());
                    println!("Component {} created with id: {}", name, id.index());
                });
            }
            "s" => {
                let mut to_insert_ids = Vec::new();
                let mut to_insert_data = Vec::new();
                rest.split(',').for_each(|component| {
                    let mut component = component.split_whitespace();
                    let Some(name) = component.next() else {
                        return;
                    };

                    // Get the id for the component with the given name
                    let Some(&id) = component_names.get(name) else {
                        println!("Component {name} does not exist");
                        return;
                    };

                    // Calculate the length for the array based on the layout created for this component id
                    let info = world.components().get_info(id).unwrap();
                    let len = info.layout().size() / size_of::<u64>();
                    let mut values: Vec<u64> = component
                        .take(len)
                        .filter_map(|value| value.parse::<u64>().ok())
                        .collect();
                    values.resize(len, 0);

                    // Collect the id and array to be inserted onto our entity
                    to_insert_ids.push(id);
                    to_insert_data.push(values);
                });

                let mut entity = world.spawn_empty();

                // Construct an `OwningPtr` for each component in `to_insert_data`
                let to_insert_ptr = to_owning_ptrs(&mut to_insert_data);

                // SAFETY:
                // - Component ids have been taken from the same world
                // - Each array is created to the layout specified in the world
                unsafe {
                    entity.insert_by_ids(&to_insert_ids, to_insert_ptr.into_iter());
                }

                println!("Entity spawned with id: {}", entity.id());
            }
            "q" => {
                let mut builder = QueryBuilder::<FilteredEntityMut>::new(&mut world);
                parse_query(rest, &mut builder, &component_names);
                let mut query = builder.build();
                query.iter_mut(&mut world).for_each(|filtered_entity| {
                    let terms = filtered_entity
                        .access()
                        .try_iter_access()
                        .unwrap()
                        .map(|component_access| {
                            let id = *component_access.index();
                            let ptr = filtered_entity.get_by_id(id).unwrap();
                            let info = component_info.get(&id).unwrap();
                            let len = info.layout().size() / size_of::<u64>();

                            // SAFETY:
                            // - All components are created with layout [u64]
                            // - len is calculated from the component descriptor
                            let data = unsafe {
                                std::slice::from_raw_parts_mut(
                                    ptr.assert_unique().as_ptr().cast::<u64>(),
                                    len,
                                )
                            };

                            // If we have write access, increment each value once
                            if matches!(component_access, ComponentAccessKind::Exclusive(_)) {
                                data.iter_mut().for_each(|data| {
                                    *data += 1;
                                });
                            }

                            format!("{}: {:?}", info.name(), data[0..len].to_vec())
                        })
                        .collect::<Vec<_>>()
                        .join(", ");

                    println!("{}: {}", filtered_entity.id(), terms);
                });
            }
            "e" => {
                rest.split(',').for_each(|event| {
                    let name = event.trim();
                    if name.is_empty() {
                        return;
                    }

                    // Register a ComponentId for this event, no Rust type needed.
                    // SAFETY: ZST with no drop
                    let event_component_id = world.register_component_with_descriptor(unsafe {
                        ComponentDescriptor::new_with_layout(
                            format!("event:{name}"),
                            StorageType::Table,
                            Layout::new::<()>(),
                            None,
                            false,
                            ComponentCloneBehavior::Ignore,
                            None,
                        )
                    });
                    // SAFETY: event_component_id was just registered for this event
                    let event_key = unsafe { EventKey::new(event_component_id) };
                    event_names.insert(name.to_string(), event_key);

                    // Build a dynamic observer that prints when the event fires.
                    let runner: ObserverRunner = |mut world, _observer, ctx, _event, _trigger| {
                        println!("  Observer fired!");
                        if let Some(mut counts) = world.get_resource_mut::<EventFireCount>() {
                            *counts.0.entry(ctx.event_key).or_insert(0) += 1;
                        }
                    };

                    // SAFETY: event_key was just registered, runner ignores pointers
                    let observer =
                        unsafe { Observer::with_dynamic_runner(runner).with_event_key(event_key) };
                    world.spawn(observer);

                    println!(
                        "Event '{name}' registered (key: {}) with a dynamic observer",
                        event_component_id.index()
                    );
                });

                // Ensure the counter resource exists.
                world.init_resource::<EventFireCount>();
            }
            "t" => {
                let name = rest.trim();
                let Some(&event_key) = event_names.get(name) else {
                    println!(
                        "Event '{name}' does not exist. Register it first with 'event {name}'"
                    );
                    continue;
                };

                let mut event_data = ();
                let mut trigger_data = ();
                // SAFETY: event_key was registered in this world, both pointers are valid ZSTs
                unsafe {
                    world.trigger_dynamic(
                        event_key,
                        PtrMut::from(&mut event_data),
                        PtrMut::from(&mut trigger_data),
                    );
                }

                let count = world
                    .get_resource::<EventFireCount>()
                    .map_or(0, |c| c.0.get(&event_key).copied().unwrap_or(0));
                println!("Event '{name}' triggered ({count} fires)");
            }
            _ => continue,
        }
    }
}

/// Tracks how many times each dynamic event's observer has fired.
#[derive(Resource, Default)]
struct EventFireCount(HashMap<EventKey, u32>);

// Constructs `OwningPtr` for each item in `components`
// By sharing the lifetime of `components` with the resulting ptrs we ensure we don't drop the data before use
fn to_owning_ptrs(components: &mut [Vec<u64>]) -> Vec<OwningPtr<'_, Aligned>> {
    components
        .iter_mut()
        .map(|data| {
            let ptr = data.as_mut_ptr();
            // SAFETY:
            // - Pointers are guaranteed to be non-null
            // - Memory pointed to won't be dropped until `components` is dropped
            unsafe {
                let non_null = NonNull::new_unchecked(ptr.cast());
                OwningPtr::new(non_null)
            }
        })
        .collect()
}

fn parse_term<Q: QueryData>(
    str: &str,
    builder: &mut QueryBuilder<Q>,
    components: &HashMap<String, ComponentId>,
) {
    let mut matched = false;
    let str = str.trim();
    match str.chars().next() {
        // Optional term
        Some('?') => {
            builder.optional(|b| parse_term(&str[1..], b, components));
            matched = true;
        }
        // Reference term
        Some('&') => {
            let mut parts = str.split_whitespace();
            let first = parts.next().unwrap();
            if first == "&mut" {
                if let Some(str) = parts.next()
                    && let Some(&id) = components.get(str)
                {
                    builder.mut_id(id);
                    matched = true;
                };
            } else if let Some(&id) = components.get(&first[1..]) {
                builder.ref_id(id);
                matched = true;
            }
        }
        // With term
        Some(_) => {
            if let Some(&id) = components.get(str) {
                builder.with_id(id);
                matched = true;
            }
        }
        None => {}
    };

    if !matched {
        println!("Unable to find component: {str}");
    }
}

fn parse_query<Q: QueryData>(
    str: &str,
    builder: &mut QueryBuilder<Q>,
    components: &HashMap<String, ComponentId>,
) {
    let str = str.split(',');
    str.for_each(|term| {
        let sub_terms: Vec<_> = term.split("||").collect();
        if sub_terms.len() == 1 {
            parse_term(sub_terms[0], builder, components);
        } else {
            builder.or(|b| {
                sub_terms
                    .iter()
                    .for_each(|term| parse_term(term, b, components));
            });
        }
    });
}