virtual_time/
virtual_time.rs1use std::time::Duration;
5
6use bevy::{
7 color::palettes::css::*, input::common_conditions::input_just_pressed, prelude::*,
8 time::common_conditions::on_real_timer,
9};
10
11fn main() {
12 App::new()
13 .add_plugins(DefaultPlugins)
14 .add_systems(Startup, setup)
15 .add_systems(
16 Update,
17 (
18 move_virtual_time_sprites,
19 move_real_time_sprites,
20 toggle_pause.run_if(input_just_pressed(KeyCode::Space)),
21 change_time_speed::<1>.run_if(input_just_pressed(KeyCode::ArrowUp)),
22 change_time_speed::<-1>.run_if(input_just_pressed(KeyCode::ArrowDown)),
23 (update_virtual_time_info_text, update_real_time_info_text)
24 .run_if(on_real_timer(Duration::from_millis(250))),
29 ),
30 )
31 .run();
32}
33
34#[derive(Component)]
36struct RealTime;
37
38#[derive(Component)]
40struct VirtualTime;
41
42fn setup(mut commands: Commands, asset_server: Res<AssetServer>, mut time: ResMut<Time<Virtual>>) {
44 time.set_relative_speed(2.);
47
48 commands.spawn(Camera2d);
49
50 let virtual_color = GOLD.into();
51 let sprite_scale = Vec2::splat(0.5).extend(1.);
52 let texture_handle = asset_server.load("branding/icon.png");
53
54 commands.spawn((
56 Sprite::from_image(texture_handle.clone()),
57 Transform::from_scale(sprite_scale),
58 RealTime,
59 ));
60
61 commands.spawn((
63 Sprite {
64 image: texture_handle,
65 color: virtual_color,
66 ..Default::default()
67 },
68 Transform {
69 scale: sprite_scale,
70 translation: Vec3::new(0., -160., 0.),
71 ..default()
72 },
73 VirtualTime,
74 ));
75
76 let font_size = 33.;
78
79 commands.spawn((
80 Node {
81 display: Display::Flex,
82 justify_content: JustifyContent::SpaceBetween,
83 width: percent(100),
84 position_type: PositionType::Absolute,
85 top: px(0),
86 padding: UiRect::all(px(20)),
87 ..default()
88 },
89 children![
90 (
91 Text::default(),
92 TextFont {
93 font_size,
94 ..default()
95 },
96 RealTime,
97 ),
98 (
99 Text::new("CONTROLS\nUn/Pause: Space\nSpeed+: Up\nSpeed-: Down"),
100 TextFont {
101 font_size,
102 ..default()
103 },
104 TextColor(Color::srgb(0.85, 0.85, 0.85)),
105 TextLayout::new_with_justify(Justify::Center),
106 ),
107 (
108 Text::default(),
109 TextFont {
110 font_size,
111 ..default()
112 },
113 TextColor(virtual_color),
114 TextLayout::new_with_justify(Justify::Right),
115 VirtualTime,
116 ),
117 ],
118 ));
119}
120
121fn move_real_time_sprites(
123 mut sprite_query: Query<&mut Transform, (With<Sprite>, With<RealTime>)>,
124 time: Res<Time<Real>>,
126) {
127 for mut transform in sprite_query.iter_mut() {
128 transform.translation.x = get_sprite_translation_x(time.elapsed_secs());
132 }
133}
134
135fn move_virtual_time_sprites(
137 mut sprite_query: Query<&mut Transform, (With<Sprite>, With<VirtualTime>)>,
138 time: Res<Time>,
142) {
143 for mut transform in sprite_query.iter_mut() {
144 transform.translation.x = get_sprite_translation_x(time.elapsed_secs());
149 }
150}
151
152fn get_sprite_translation_x(elapsed: f32) -> f32 {
153 ops::sin(elapsed) * 500.
154}
155
156fn change_time_speed<const DELTA: i8>(mut time: ResMut<Time<Virtual>>) {
158 let time_speed = (time.relative_speed() + DELTA as f32)
159 .round()
160 .clamp(0.25, 5.);
161
162 time.set_relative_speed(time_speed);
164}
165
166fn toggle_pause(mut time: ResMut<Time<Virtual>>) {
168 if time.is_paused() {
169 time.unpause();
170 } else {
171 time.pause();
172 }
173}
174
175fn update_real_time_info_text(time: Res<Time<Real>>, mut query: Query<&mut Text, With<RealTime>>) {
177 for mut text in &mut query {
178 **text = format!(
179 "REAL TIME\nElapsed: {:.1}\nDelta: {:.5}\n",
180 time.elapsed_secs(),
181 time.delta_secs(),
182 );
183 }
184}
185
186fn update_virtual_time_info_text(
188 time: Res<Time<Virtual>>,
189 mut query: Query<&mut Text, With<VirtualTime>>,
190) {
191 for mut text in &mut query {
192 **text = format!(
193 "VIRTUAL TIME\nElapsed: {:.1}\nDelta: {:.5}\nSpeed: {:.2}",
194 time.elapsed_secs(),
195 time.delta_secs(),
196 time.relative_speed()
197 );
198 }
199}