Struct bevy::pbr::RenderMeshInstance
source · pub struct RenderMeshInstance {
pub transforms: MeshTransforms,
pub mesh_asset_id: AssetId<Mesh>,
pub material_bind_group_id: MaterialBindGroupId,
pub shadow_caster: bool,
pub automatic_batching: bool,
}
Fields§
§transforms: MeshTransforms
§mesh_asset_id: AssetId<Mesh>
§material_bind_group_id: MaterialBindGroupId
§shadow_caster: bool
§automatic_batching: bool
Implementations§
source§impl RenderMeshInstance
impl RenderMeshInstance
pub fn should_batch(&self) -> bool
Auto Trait Implementations§
impl Freeze for RenderMeshInstance
impl RefUnwindSafe for RenderMeshInstance
impl Send for RenderMeshInstance
impl Sync for RenderMeshInstance
impl Unpin for RenderMeshInstance
impl UnwindSafe for RenderMeshInstance
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
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