Struct bevy::pbr::FogSettings
pub struct FogSettings {
pub color: Color,
pub directional_light_color: Color,
pub directional_light_exponent: f32,
pub falloff: FogFalloff,
}
Expand description
Configures the “classic” computer graphics distance fog effect,
in which objects appear progressively more covered in atmospheric haze the further away they are from the camera.
Affects meshes rendered via the PBR StandardMaterial
.
§Falloff
The rate at which fog intensity increases with distance is controlled by the falloff mode. Currently, the following fog falloff modes are supported:
§Example
commands.spawn((
// Setup your camera as usual
Camera3dBundle {
// ... camera options
},
// Add fog to the same entity
FogSettings {
color: Color::WHITE,
falloff: FogFalloff::Exponential { density: 1e-3 },
..Default::default()
},
));
§Material Override
Once enabled for a specific camera, the fog effect can also be disabled for individual
StandardMaterial
instances via the fog_enabled
flag.
Fields§
§color: Color
The color of the fog effect.
Tip: The alpha channel of the color can be used to “modulate” the fog effect without changing the fog falloff mode or parameters.
directional_light_color: Color
Color used to modulate the influence of directional light colors on the fog, where the view direction aligns with each directional light direction, producing a “glow” or light dispersion effect. (e.g. around the sun)
Use Color::NONE
to disable the effect.
directional_light_exponent: f32
The exponent applied to the directional light alignment calculation. A higher value means a more concentrated “glow”.
falloff: FogFalloff
Determines which falloff mode to use, and its parameters.
Trait Implementations§
§impl Clone for FogSettings
impl Clone for FogSettings
§fn clone(&self) -> FogSettings
fn clone(&self) -> FogSettings
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Component for FogSettings
impl Component for FogSettings
§type Storage = TableStorage
type Storage = TableStorage
TableStorage
or SparseStorage
.§impl Debug for FogSettings
impl Debug for FogSettings
§impl Default for FogSettings
impl Default for FogSettings
§fn default() -> FogSettings
fn default() -> FogSettings
§impl ExtractComponent for FogSettingswhere
FogSettings: Clone,
impl ExtractComponent for FogSettingswhere
FogSettings: Clone,
§type QueryData = &'static FogSettings
type QueryData = &'static FogSettings
ReadOnlyQueryData
to fetch the components to extract.§type QueryFilter = With<Camera>
type QueryFilter = With<Camera>
§type Out = FogSettings
type Out = FogSettings
§fn extract_component(
item: <<FogSettings as ExtractComponent>::QueryData as WorldQuery>::Item<'_>
) -> Option<<FogSettings as ExtractComponent>::Out>
fn extract_component( item: <<FogSettings as ExtractComponent>::QueryData as WorldQuery>::Item<'_> ) -> Option<<FogSettings as ExtractComponent>::Out>
§impl FromReflect for FogSettingswhere
FogSettings: Any + Send + Sync,
Color: FromReflect + TypePath,
f32: FromReflect + TypePath,
FogFalloff: FromReflect + TypePath,
impl FromReflect for FogSettingswhere
FogSettings: Any + Send + Sync,
Color: FromReflect + TypePath,
f32: FromReflect + TypePath,
FogFalloff: FromReflect + TypePath,
§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<FogSettings>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<FogSettings>
Self
from a reflected value.§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read more§impl GetTypeRegistration for FogSettingswhere
FogSettings: Any + Send + Sync,
Color: FromReflect + TypePath,
f32: FromReflect + TypePath,
FogFalloff: FromReflect + TypePath,
impl GetTypeRegistration for FogSettingswhere
FogSettings: Any + Send + Sync,
Color: FromReflect + TypePath,
f32: FromReflect + TypePath,
FogFalloff: FromReflect + TypePath,
§impl Reflect for FogSettingswhere
FogSettings: Any + Send + Sync,
Color: FromReflect + TypePath,
f32: FromReflect + TypePath,
FogFalloff: FromReflect + TypePath,
impl Reflect for FogSettingswhere
FogSettings: Any + Send + Sync,
Color: FromReflect + TypePath,
f32: FromReflect + TypePath,
FogFalloff: FromReflect + TypePath,
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn into_any(self: Box<FogSettings>) -> Box<dyn Any>
fn into_any(self: Box<FogSettings>) -> Box<dyn Any>
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.§fn into_reflect(self: Box<FogSettings>) -> Box<dyn Reflect>
fn into_reflect(self: Box<FogSettings>) -> Box<dyn Reflect>
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Reflect
trait object. Read more§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
§fn reflect_owned(self: Box<FogSettings>) -> ReflectOwned
fn reflect_owned(self: Box<FogSettings>) -> ReflectOwned
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
§impl Struct for FogSettingswhere
FogSettings: Any + Send + Sync,
Color: FromReflect + TypePath,
f32: FromReflect + TypePath,
FogFalloff: FromReflect + TypePath,
impl Struct for FogSettingswhere
FogSettings: Any + Send + Sync,
Color: FromReflect + TypePath,
f32: FromReflect + TypePath,
FogFalloff: FromReflect + TypePath,
§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
name
as a &dyn Reflect
.§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
name
as a
&mut dyn Reflect
.§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
index
as a
&dyn Reflect
.§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect
.§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.§impl TypePath for FogSettings
impl TypePath for FogSettings
§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
§impl Typed for FogSettingswhere
FogSettings: Any + Send + Sync,
Color: FromReflect + TypePath,
f32: FromReflect + TypePath,
FogFalloff: FromReflect + TypePath,
impl Typed for FogSettingswhere
FogSettings: Any + Send + Sync,
Color: FromReflect + TypePath,
f32: FromReflect + TypePath,
FogFalloff: FromReflect + TypePath,
Auto Trait Implementations§
impl RefUnwindSafe for FogSettings
impl Send for FogSettings
impl Sync for FogSettings
impl Unpin for FogSettings
impl UnwindSafe for FogSettings
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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. When used in AsBindGroup
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T: ?Sized,
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T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
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