Struct bevy::input::gamepad::GamepadAxisChangedEvent
pub struct GamepadAxisChangedEvent {
pub gamepad: Gamepad,
pub axis_type: GamepadAxisType,
pub value: f32,
}
Expand description
Gamepad event for when the “value” on the axis changes
by an amount larger than the threshold defined in GamepadSettings
.
Fields§
§gamepad: Gamepad
The gamepad on which the axis is triggered.
axis_type: GamepadAxisType
The type of the triggered axis.
value: f32
The value of the axis.
Implementations§
§impl GamepadAxisChangedEvent
impl GamepadAxisChangedEvent
pub fn new(
gamepad: Gamepad,
axis_type: GamepadAxisType,
value: f32
) -> GamepadAxisChangedEvent
pub fn new( gamepad: Gamepad, axis_type: GamepadAxisType, value: f32 ) -> GamepadAxisChangedEvent
Creates a GamepadAxisChangedEvent
.
Trait Implementations§
§impl Clone for GamepadAxisChangedEvent
impl Clone for GamepadAxisChangedEvent
§fn clone(&self) -> GamepadAxisChangedEvent
fn clone(&self) -> GamepadAxisChangedEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GamepadAxisChangedEvent
impl Debug for GamepadAxisChangedEvent
§impl From<GamepadAxisChangedEvent> for GamepadEvent
impl From<GamepadAxisChangedEvent> for GamepadEvent
§fn from(value: GamepadAxisChangedEvent) -> GamepadEvent
fn from(value: GamepadAxisChangedEvent) -> GamepadEvent
Converts to this type from the input type.
§impl FromReflect for GamepadAxisChangedEventwhere
GamepadAxisChangedEvent: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadAxisType: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl FromReflect for GamepadAxisChangedEventwhere
GamepadAxisChangedEvent: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadAxisType: FromReflect + TypePath,
f32: FromReflect + TypePath,
§fn from_reflect(
reflect: &(dyn Reflect + 'static)
) -> Option<GamepadAxisChangedEvent>
fn from_reflect( reflect: &(dyn Reflect + 'static) ) -> Option<GamepadAxisChangedEvent>
Constructs a concrete instance of
Self
from a reflected value.§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read more§impl GetTypeRegistration for GamepadAxisChangedEventwhere
GamepadAxisChangedEvent: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadAxisType: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl GetTypeRegistration for GamepadAxisChangedEventwhere
GamepadAxisChangedEvent: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadAxisType: FromReflect + TypePath,
f32: FromReflect + TypePath,
§impl PartialEq for GamepadAxisChangedEvent
impl PartialEq for GamepadAxisChangedEvent
§fn eq(&self, other: &GamepadAxisChangedEvent) -> bool
fn eq(&self, other: &GamepadAxisChangedEvent) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl Reflect for GamepadAxisChangedEventwhere
GamepadAxisChangedEvent: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadAxisType: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl Reflect for GamepadAxisChangedEventwhere
GamepadAxisChangedEvent: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadAxisType: FromReflect + TypePath,
f32: FromReflect + TypePath,
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn into_any(self: Box<GamepadAxisChangedEvent>) -> Box<dyn Any>
fn into_any(self: Box<GamepadAxisChangedEvent>) -> Box<dyn Any>
Returns the value as a
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any
.§fn into_reflect(self: Box<GamepadAxisChangedEvent>) -> Box<dyn Reflect>
fn into_reflect(self: Box<GamepadAxisChangedEvent>) -> Box<dyn Reflect>
Casts this type to a boxed reflected value.
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable reflected value.
§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Clones the value as a
Reflect
trait object. Read more§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
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fn apply(&mut self, value: &(dyn Reflect + 'static))
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fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
§fn reflect_owned(self: Box<GamepadAxisChangedEvent>) -> ReflectOwned
fn reflect_owned(self: Box<GamepadAxisChangedEvent>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
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fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
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fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
§impl Struct for GamepadAxisChangedEventwhere
GamepadAxisChangedEvent: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadAxisType: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl Struct for GamepadAxisChangedEventwhere
GamepadAxisChangedEvent: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadAxisType: FromReflect + TypePath,
f32: FromReflect + TypePath,
§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
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as a &dyn Reflect
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fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
DynamicStruct
.§impl TypePath for GamepadAxisChangedEvent
impl TypePath for GamepadAxisChangedEvent
§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
§impl Typed for GamepadAxisChangedEventwhere
GamepadAxisChangedEvent: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadAxisType: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl Typed for GamepadAxisChangedEventwhere
GamepadAxisChangedEvent: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadAxisType: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl Event for GamepadAxisChangedEvent
impl StructuralPartialEq for GamepadAxisChangedEvent
Auto Trait Implementations§
impl RefUnwindSafe for GamepadAxisChangedEvent
impl Send for GamepadAxisChangedEvent
impl Sync for GamepadAxisChangedEvent
impl Unpin for GamepadAxisChangedEvent
impl UnwindSafe for GamepadAxisChangedEvent
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