Enum bevy::input::gamepad::GamepadEvent
pub enum GamepadEvent {
Connection(GamepadConnectionEvent),
Button(GamepadButtonChangedEvent),
Axis(GamepadAxisChangedEvent),
}
Expand description
A gamepad event.
This event type is used over the GamepadConnectionEvent
,
GamepadButtonChangedEvent
and GamepadAxisChangedEvent
when
the in-frame relative ordering of events is important.
Variants§
Connection(GamepadConnectionEvent)
A gamepad has been connected or disconnected.
Button(GamepadButtonChangedEvent)
A button of the gamepad has been triggered.
Axis(GamepadAxisChangedEvent)
An axis of the gamepad has been triggered.
Trait Implementations§
§impl Clone for GamepadEvent
impl Clone for GamepadEvent
§fn clone(&self) -> GamepadEvent
fn clone(&self) -> GamepadEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GamepadEvent
impl Debug for GamepadEvent
§impl Enum for GamepadEvent
impl Enum for GamepadEvent
§fn field(&self, __name_param: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, __name_param: &str) -> Option<&(dyn Reflect + 'static)>
Returns a reference to the value of the field (in the current variant) with the given name. Read more
§fn field_at(&self, __index_param: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, __index_param: usize) -> Option<&(dyn Reflect + 'static)>
Returns a reference to the value of the field (in the current variant) at the given index.
§fn field_mut(
&mut self,
__name_param: &str
) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut( &mut self, __name_param: &str ) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field (in the current variant) with the given name. Read more
§fn field_at_mut(
&mut self,
__index_param: usize
) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut( &mut self, __index_param: usize ) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field (in the current variant) at the given index.
§fn index_of(&self, __name_param: &str) -> Option<usize>
fn index_of(&self, __name_param: &str) -> Option<usize>
Returns the index of the field (in the current variant) with the given name. Read more
§fn name_at(&self, __index_param: usize) -> Option<&str>
fn name_at(&self, __index_param: usize) -> Option<&str>
Returns the name of the field (in the current variant) with the given index. Read more
§fn iter_fields(&self) -> VariantFieldIter<'_> ⓘ
fn iter_fields(&self) -> VariantFieldIter<'_> ⓘ
Returns an iterator over the values of the current variant’s fields.
§fn variant_name(&self) -> &str
fn variant_name(&self) -> &str
The name of the current variant.
§fn variant_index(&self) -> usize
fn variant_index(&self) -> usize
The index of the current variant.
§fn variant_type(&self) -> VariantType
fn variant_type(&self) -> VariantType
The type of the current variant.
fn clone_dynamic(&self) -> DynamicEnum
§fn is_variant(&self, variant_type: VariantType) -> bool
fn is_variant(&self, variant_type: VariantType) -> bool
Returns true if the current variant’s type matches the given one.
§fn variant_path(&self) -> String
fn variant_path(&self) -> String
Returns the full path to the current variant.
§impl From<GamepadAxisChangedEvent> for GamepadEvent
impl From<GamepadAxisChangedEvent> for GamepadEvent
§fn from(value: GamepadAxisChangedEvent) -> GamepadEvent
fn from(value: GamepadAxisChangedEvent) -> GamepadEvent
Converts to this type from the input type.
§impl From<GamepadButtonChangedEvent> for GamepadEvent
impl From<GamepadButtonChangedEvent> for GamepadEvent
§fn from(value: GamepadButtonChangedEvent) -> GamepadEvent
fn from(value: GamepadButtonChangedEvent) -> GamepadEvent
Converts to this type from the input type.
§impl From<GamepadConnectionEvent> for GamepadEvent
impl From<GamepadConnectionEvent> for GamepadEvent
§fn from(value: GamepadConnectionEvent) -> GamepadEvent
fn from(value: GamepadConnectionEvent) -> GamepadEvent
Converts to this type from the input type.
§impl FromReflect for GamepadEvent
impl FromReflect for GamepadEvent
§fn from_reflect(__param0: &(dyn Reflect + 'static)) -> Option<GamepadEvent>
fn from_reflect(__param0: &(dyn Reflect + 'static)) -> Option<GamepadEvent>
Constructs a concrete instance of
Self
from a reflected value.§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read more§impl GetTypeRegistration for GamepadEvent
impl GetTypeRegistration for GamepadEvent
§impl PartialEq for GamepadEvent
impl PartialEq for GamepadEvent
§fn eq(&self, other: &GamepadEvent) -> bool
fn eq(&self, other: &GamepadEvent) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl Reflect for GamepadEvent
impl Reflect for GamepadEvent
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn into_any(self: Box<GamepadEvent>) -> Box<dyn Any>
fn into_any(self: Box<GamepadEvent>) -> Box<dyn Any>
Returns the value as a
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any
.§fn into_reflect(self: Box<GamepadEvent>) -> Box<dyn Reflect>
fn into_reflect(self: Box<GamepadEvent>) -> Box<dyn Reflect>
Casts this type to a boxed reflected value.
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a reflected value.
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable reflected value.
§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Clones the value as a
Reflect
trait object. Read more§fn set(
&mut self,
__value_param: Box<dyn Reflect>
) -> Result<(), Box<dyn Reflect>>
fn set( &mut self, __value_param: Box<dyn Reflect> ) -> Result<(), Box<dyn Reflect>>
Performs a type-checked assignment of a reflected value to this value. Read more
§fn apply(&mut self, __value_param: &(dyn Reflect + 'static))
fn apply(&mut self, __value_param: &(dyn Reflect + 'static))
Applies a reflected value to this value. Read more
§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Returns a zero-sized enumeration of “kinds” of type. Read more
§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Returns an immutable enumeration of “kinds” of type. Read more
§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
§fn reflect_owned(self: Box<GamepadEvent>) -> ReflectOwned
fn reflect_owned(self: Box<GamepadEvent>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
Returns a “partial equality” comparison result. Read more
§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
§impl TypePath for GamepadEvent
impl TypePath for GamepadEvent
§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
§impl Typed for GamepadEvent
impl Typed for GamepadEvent
impl Event for GamepadEvent
impl StructuralPartialEq for GamepadEvent
Auto Trait Implementations§
impl RefUnwindSafe for GamepadEvent
impl Send for GamepadEvent
impl Sync for GamepadEvent
impl Unpin for GamepadEvent
impl UnwindSafe for GamepadEvent
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Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for Twhere
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Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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