Struct bevy::render::extract_component::ComponentUniforms
pub struct ComponentUniforms<C>where
C: Component + ShaderType,{ /* private fields */ }
Expand description
Stores all uniforms of the component type.
Implementations§
§impl<C> ComponentUniforms<C>where
C: Component + ShaderType,
impl<C> ComponentUniforms<C>where C: Component + ShaderType,
pub fn uniforms(&self) -> &DynamicUniformBuffer<C>
Methods from Deref<Target = DynamicUniformBuffer<C>>§
Trait Implementations§
§impl<C> Default for ComponentUniforms<C>where
C: Component + ShaderType,
impl<C> Default for ComponentUniforms<C>where C: Component + ShaderType,
§fn default() -> ComponentUniforms<C>
fn default() -> ComponentUniforms<C>
Returns the “default value” for a type. Read more
§impl<C> Deref for ComponentUniforms<C>where
C: Component + ShaderType,
impl<C> Deref for ComponentUniforms<C>where C: Component + ShaderType,
§type Target = DynamicUniformBuffer<C>
type Target = DynamicUniformBuffer<C>
The resulting type after dereferencing.
§fn deref(&self) -> &<ComponentUniforms<C> as Deref>::Target
fn deref(&self) -> &<ComponentUniforms<C> as Deref>::Target
Dereferences the value.
impl<C> Resource for ComponentUniforms<C>where C: Component + ShaderType, ComponentUniforms<C>: Send + Sync + 'static,
Auto Trait Implementations§
impl<C> RefUnwindSafe for ComponentUniforms<C>where C: RefUnwindSafe,
impl<C> Send for ComponentUniforms<C>
impl<C> Sync for ComponentUniforms<C>
impl<C> Unpin for ComponentUniforms<C>where C: Unpin,
impl<C> UnwindSafe for ComponentUniforms<C>where C: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World