Struct bevy::core_pipeline::core_3d::MainPass3dNode
pub struct MainPass3dNode { /* private fields */ }
Implementations§
§impl MainPass3dNode
impl MainPass3dNode
pub const IN_VIEW: &'static str = "view"
pub fn new(world: &mut World) -> MainPass3dNode
Trait Implementations§
§impl Node for MainPass3dNode
impl Node for MainPass3dNode
§fn input(&self) -> Vec<SlotInfo, Global> ⓘ
fn input(&self) -> Vec<SlotInfo, Global> ⓘ
Specifies the required input slots for this node.
They will then be available during the run method inside the
RenderGraphContext
.§fn update(&mut self, world: &mut World)
fn update(&mut self, world: &mut World)
Updates internal node state using the current render
World
prior to the run method.§fn run(
&self,
graph: &mut RenderGraphContext<'_>,
render_context: &mut RenderContext,
world: &World
) -> Result<(), NodeRunError>
fn run( &self, graph: &mut RenderGraphContext<'_>, render_context: &mut RenderContext, world: &World ) -> Result<(), NodeRunError>
Runs the graph node logic, issues draw calls, updates the output slots and
optionally queues up subgraphs for execution. The graph data, input and output values are
passed via the
RenderGraphContext
.Auto Trait Implementations§
impl RefUnwindSafe for MainPass3dNode
impl Send for MainPass3dNode
impl Sync for MainPass3dNode
impl Unpin for MainPass3dNode
impl UnwindSafe for MainPass3dNode
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.