Struct bevy::audio::AudioOutput
pub struct AudioOutput<Source = AudioSource>where
Source: Decodable,{ /* private fields */ }
Expand description
Used internally to play audio on the current “audio device”
Note
Initializing this resource will leak rodio::OutputStream
using std::mem::forget
.
This is done to avoid storing this in the struct (and making this !Send
)
while preventing it from dropping (to avoid halting of audio).
This is fine when initializing this once (as is default when adding this plugin), since the memory cost will be the same. However, repeatedly inserting this resource into the app will leak more memory.
Trait Implementations§
§impl<Source> Default for AudioOutput<Source>where
Source: Decodable,
impl<Source> Default for AudioOutput<Source>where Source: Decodable,
§fn default() -> AudioOutput<Source>
fn default() -> AudioOutput<Source>
Returns the “default value” for a type. Read more
impl<Source> Resource for AudioOutput<Source>where Source: Decodable, AudioOutput<Source>: Send + Sync + 'static,
Auto Trait Implementations§
impl<Source> RefUnwindSafe for AudioOutput<Source>where Source: RefUnwindSafe,
impl<Source> Send for AudioOutput<Source>
impl<Source> Sync for AudioOutput<Source>
impl<Source> Unpin for AudioOutput<Source>where Source: Unpin,
impl<Source> UnwindSafe for AudioOutput<Source>where Source: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World