Function bevy::ui::extract_text_uinodes

pub fn extract_text_uinodes(
    extracted_uinodes: ResMut<'_, ExtractedUiNodes>,
    texture_atlases: Extract<'_, '_, Res<'_, Assets<TextureAtlas>>>,
    windows: Extract<'_, '_, Query<'_, '_, &Window, With<PrimaryWindow>>>,
    ui_stack: Extract<'_, '_, Res<'_, UiStack>>,
    uinode_query: Extract<'_, '_, Query<'_, '_, (&Node, &GlobalTransform, &Text, &TextLayoutInfo, &ComputedVisibility, Option<&CalculatedClip>), ()>>
)