pub struct Res<'w, T>where
T: Resource + ?Sized,{ /* private fields */ }
Expand description
Shared borrow of a Resource
.
See the Resource
documentation for usage.
If you need a unique mutable borrow, use ResMut
instead.
Panics
Panics when used as a SystemParameter
if the resource does not exist.
Use Option<Res<T>>
instead if the resource might not always exist.
Implementations§
Trait Implementations§
§impl<'w, T> DetectChanges for Res<'w, T>where
T: Resource + ?Sized,
impl<'w, T> DetectChanges for Res<'w, T>where T: Resource + ?Sized,
§fn is_changed(&self) -> bool
fn is_changed(&self) -> bool
Returns
true
if this value was added or mutably dereferenced after the system last ran.§fn last_changed(&self) -> u32
fn last_changed(&self) -> u32
Returns the change tick recording the time this data was most recently changed. Read more
§impl<'w, 'a, T> IntoIterator for &'a Res<'w, T>where
T: Resource,
&'a T: IntoIterator,
impl<'w, 'a, T> IntoIterator for &'a Res<'w, T>where T: Resource, &'a T: IntoIterator,
§impl<'a, T> SystemParam for Res<'a, T>where
T: Resource,
impl<'a, T> SystemParam for Res<'a, T>where T: Resource,
§type State = ComponentId
type State = ComponentId
Used to store data which persists across invocations of a system.
§type Item = Res<'w, T>
type Item = Res<'w, T>
The item type returned when constructing this system param.
The value of this associated type should be
Self
, instantiated with new lifetimes. Read more§fn init_state(
world: &mut World,
system_meta: &mut SystemMeta
) -> <Res<'a, T> as SystemParam>::State
fn init_state( world: &mut World, system_meta: &mut SystemMeta ) -> <Res<'a, T> as SystemParam>::State
Registers any
World
access used by this SystemParam
and creates a new instance of this param’s State
.§unsafe fn get_param<'w, 's>(
_: &'s mut <Res<'a, T> as SystemParam>::State,
system_meta: &SystemMeta,
world: &'w World,
change_tick: u32
) -> <Res<'a, T> as SystemParam>::Item<'w, 's>
unsafe fn get_param<'w, 's>( _: &'s mut <Res<'a, T> as SystemParam>::State, system_meta: &SystemMeta, world: &'w World, change_tick: u32 ) -> <Res<'a, T> as SystemParam>::Item<'w, 's>
Safety Read more
§fn new_archetype(
_state: &mut Self::State,
_archetype: &Archetype,
_system_meta: &mut SystemMeta
)
fn new_archetype( _state: &mut Self::State, _archetype: &Archetype, _system_meta: &mut SystemMeta )
For the specified
Archetype
, registers the components accessed by this SystemParam
(if applicable).§fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
Applies any deferred mutations stored in this
SystemParam
’s state.
This is used to apply Commands
during apply_system_buffers
.impl<'a, T> ReadOnlySystemParam for Res<'a, T>where T: Resource,
Auto Trait Implementations§
impl<'w, T: ?Sized> RefUnwindSafe for Res<'w, T>where T: RefUnwindSafe,
impl<'w, T: ?Sized> Send for Res<'w, T>
impl<'w, T: ?Sized> Sync for Res<'w, T>
impl<'w, T: ?Sized> Unpin for Res<'w, T>
impl<'w, T: ?Sized> UnwindSafe for Res<'w, T>where T: RefUnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.