Trait bevy::reflect::Enum

pub trait Enum: Reflect {
Show 14 methods // Required methods fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>; fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>; fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>; fn field_at_mut( &mut self, index: usize ) -> Option<&mut (dyn Reflect + 'static)>; fn index_of(&self, name: &str) -> Option<usize>; fn name_at(&self, index: usize) -> Option<&str>; fn iter_fields(&self) -> VariantFieldIter<'_> ; fn field_len(&self) -> usize; fn variant_name(&self) -> &str; fn variant_index(&self) -> usize; fn variant_type(&self) -> VariantType; fn clone_dynamic(&self) -> DynamicEnum; // Provided methods fn is_variant(&self, variant_type: VariantType) -> bool { ... } fn variant_path(&self) -> String { ... }
}
Expand description

A trait used to power enum-like operations via reflection.

This allows enums to be processed and modified dynamically at runtime without necessarily knowing the actual type. Enums are much more complex than their struct counterparts. As a result, users will need to be mindful of conventions, considerations, and complications when working with this trait.

Variants

An enum is a set of choices called variants. An instance of an enum can only exist as one of these choices at any given time. Consider Rust’s Option<T>. It’s an enum with two variants: None and Some. If you’re None, you can’t be Some and vice versa.

⚠️ This is very important: The Enum trait represents an enum as one of its variants. It does not represent the entire enum since that’s not true to how enums work.

Variants come in a few flavors:

Variant TypeSyntax
UnitMyEnum::Foo
TupleMyEnum::Foo( i32, i32 )
StructMyEnum::Foo{ value: String }

As you can see, a unit variant contains no fields, while tuple and struct variants can contain one or more fields. The fields in a tuple variant is defined by their order within the variant. Index 0 represents the first field in the variant and so on. Fields in struct variants (excluding tuple structs), on the other hand, are represented by a name.

Implementation

💡 This trait can be automatically implemented using #[derive(Reflect)] on an enum definition.

Despite the fact that enums can represent multiple states, traits only exist in one state and must be applied to the entire enum rather than a particular variant. Because of this limitation, the Enum trait must not only represent any of the three variant types, but also define the methods for all three as well.

What does this mean? It means that even though a unit variant contains no fields, a representation of that variant using the Enum trait will still contain methods for accessing fields! Again, this is to account for all three variant types.

We recommend using the built-in #[derive(Reflect)] macro to automatically handle all the implementation details for you. However, if you must implement this trait manually, there are a few things to keep in mind…

Field Order

While tuple variants identify their fields by the order in which they are defined, struct variants identify fields by their name. However, both should allow access to fields by their defined order.

The reason all fields, regardless of variant type, need to be accessible by their order is due to field iteration. We need a way to iterate through each field in a variant, and the easiest way of achieving that is through the use of field order.

The derive macro adds proper struct variant handling for Enum::index_of, Enum::name_at and Enum::field_at[_mut] methods. The first two methods are required for all struct variant types. By convention, implementors should also handle the last method as well, but this is not a strict requirement.

Field Names

Implementors may choose to handle Enum::index_of, Enum::name_at, and Enum::field[_mut] for tuple variants by considering stringified usizes to be valid names (such as "3"). This isn’t wrong to do, but the convention set by the derive macro is that it isn’t supported. It’s preferred that these strings be converted to their proper usize representations and the Enum::field_at[_mut] methods be used instead.

Required Methods§

fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field (in the current variant) with the given name.

For non-VariantType::Struct variants, this should return None.

fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field (in the current variant) at the given index.

fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field (in the current variant) with the given name.

For non-VariantType::Struct variants, this should return None.

fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field (in the current variant) at the given index.

fn index_of(&self, name: &str) -> Option<usize>

Returns the index of the field (in the current variant) with the given name.

For non-VariantType::Struct variants, this should return None.

fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field (in the current variant) with the given index.

For non-VariantType::Struct variants, this should return None.

fn iter_fields(&self) -> VariantFieldIter<'_>

Returns an iterator over the values of the current variant’s fields.

fn field_len(&self) -> usize

Returns the number of fields in the current variant.

fn variant_name(&self) -> &str

The name of the current variant.

fn variant_index(&self) -> usize

The index of the current variant.

fn variant_type(&self) -> VariantType

The type of the current variant.

fn clone_dynamic(&self) -> DynamicEnum

Provided Methods§

fn is_variant(&self, variant_type: VariantType) -> bool

Returns true if the current variant’s type matches the given one.

fn variant_path(&self) -> String

Returns the full path to the current variant.

Implementations on Foreign Types§

§

impl<T> Enum for Option<T>where T: FromReflect,

§

fn field(&self, _name: &str) -> Option<&(dyn Reflect + 'static)>

§

fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>

§

fn field_mut(&mut self, _name: &str) -> Option<&mut (dyn Reflect + 'static)>

§

fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

§

fn index_of(&self, _name: &str) -> Option<usize>

§

fn name_at(&self, _index: usize) -> Option<&str>

§

fn iter_fields(&self) -> VariantFieldIter<'_>

§

fn field_len(&self) -> usize

§

fn variant_name(&self) -> &str

§

fn variant_index(&self) -> usize

§

fn variant_type(&self) -> VariantType

§

fn clone_dynamic(&self) -> DynamicEnum

Implementors§

§

impl Enum for Keyframeswhere Vec<Quat, Global>: FromReflect, Vec<Vec3, Global>: FromReflect,

§

impl Enum for BloomCompositeMode

§

impl Enum for ClearColorConfigwhere Color: FromReflect,

§

impl Enum for Camera3dDepthLoadOpwhere f32: FromReflect,

§

impl Enum for Sensitivity

§

impl Enum for DebandDither

§

impl Enum for Tonemapping

§

impl Enum for ButtonState

§

impl Enum for GamepadAxisTypewhere u8: FromReflect,

§

impl Enum for GamepadButtonTypewhere u8: FromReflect,

§

impl Enum for GamepadConnectionwhere GamepadInfo: FromReflect,

§

impl Enum for GamepadEventwhere GamepadConnectionEvent: FromReflect, GamepadButtonChangedEvent: FromReflect, GamepadAxisChangedEvent: FromReflect,

§

impl Enum for KeyCode

§

impl Enum for MouseButtonwhere u16: FromReflect,

§

impl Enum for MouseScrollUnit

§

impl Enum for ForceTouchwhere f64: FromReflect, Option<f64>: FromReflect,

§

impl Enum for TouchPhase

§

impl Enum for AlphaModewhere f32: FromReflect,

§

impl Enum for ClusterConfigwhere UVec3: FromReflect, ClusterZConfig: FromReflect, bool: FromReflect, u32: FromReflect,

§

impl Enum for ClusterFarZModewhere f32: FromReflect,

§

impl Enum for FogFalloffwhere f32: FromReflect, Vec3: FromReflect,

§

impl Enum for NormalizedRenderTargetwhere NormalizedWindowRef: FromReflect, Handle<Image>: FromReflect,

§

impl Enum for Projectionwhere PerspectiveProjection: FromReflect, OrthographicProjection: FromReflect,

§

impl Enum for RenderTargetwhere WindowRef: FromReflect, Handle<Image>: FromReflect,

§

impl Enum for ScalingModewhere f32: FromReflect,

§

impl Enum for Colorwhere f32: FromReflect,

§

impl Enum for Msaa

§

impl Enum for Visibility

§

impl Enum for Anchorwhere Vec2: FromReflect,

§

impl Enum for BreakLineOn

§

impl Enum for TextAlignment

§

impl Enum for TimerMode

§

impl Enum for AlignContent

§

impl Enum for AlignItems

§

impl Enum for AlignSelf

§

impl Enum for Direction

§

impl Enum for Display

§

impl Enum for FlexDirection

§

impl Enum for FlexWrap

§

impl Enum for FocusPolicy

§

impl Enum for Interaction

§

impl Enum for JustifyContent

§

impl Enum for Overflow

§

impl Enum for PositionType

§

impl Enum for Valwhere f32: FromReflect,

§

impl Enum for ZIndexwhere i32: FromReflect,

§

impl Enum for CompositeAlphaMode

§

impl Enum for CursorGrabMode

§

impl Enum for CursorIcon

§

impl Enum for FileDragAndDropwhere Entity: FromReflect, PathBuf: FromReflect,

§

impl Enum for Imewhere Entity: FromReflect, String: FromReflect, Option<(usize, usize)>: FromReflect,

§

impl Enum for MonitorSelectionwhere usize: FromReflect,

§

impl Enum for PresentMode

§

impl Enum for WindowLevel

§

impl Enum for WindowMode

§

impl Enum for WindowPositionwhere MonitorSelection: FromReflect, IVec2: FromReflect,

§

impl Enum for WindowRefwhere Entity: FromReflect,

§

impl Enum for DynamicEnum