Function bevy::prelude::text_system

pub fn text_system(
    commands: Commands<'_, '_>,
    queued_text_ids: Local<'_, Vec<Entity, Global>>,
    last_scale_factor: Local<'_, f64>,
    textures: ResMut<'_, Assets<Image>>,
    fonts: Res<'_, Assets<Font>>,
    windows: Query<'_, '_, &Window, With<PrimaryWindow>>,
    text_settings: Res<'_, TextSettings>,
    font_atlas_warning: ResMut<'_, FontAtlasWarning>,
    ui_scale: Res<'_, UiScale>,
    texture_atlases: ResMut<'_, Assets<TextureAtlas>>,
    font_atlas_set_storage: ResMut<'_, Assets<FontAtlasSet>>,
    text_pipeline: ResMut<'_, TextPipeline>,
    text_queries: ParamSet<'_, '_, (Query<'_, '_, Entity, Or<(Changed<Text>, Changed<Node>, Changed<Style>)>>, Query<'_, '_, Entity, (With<Text>, With<Style>)>, Query<'_, '_, (&Text, &Style, &mut CalculatedSize, Option<&mut TextLayoutInfo>), ()>)>
)
Expand description

Updates the layout and size information whenever the text or style is changed. This information is computed by the TextPipeline on insertion, then stored.

World Resources

ResMut<Assets<Image>> – This system only adds new Image assets. It does not modify or observe existing ones.