Struct bevy::ecs::system::StaticSystemParam
pub struct StaticSystemParam<'w, 's, P>(_)
where
P: SystemParam;
Expand description
A helper for using system parameters in generic contexts
This type is a SystemParam
adapter which always has
Self::State::Item == Self
(ignoring lifetimes for brevity),
no matter the argument SystemParam
(P
) (other than
that P
must be 'static
)
This makes it useful for having arbitrary SystemParam
type arguments
to function systems, or for generic types using the SystemParam
derive:
use bevy_ecs::system::{SystemParam, StaticSystemParam};
#[derive(SystemParam)]
struct GenericParam<'w,'s, T: SystemParam + 'static> {
field: StaticSystemParam<'w, 's, T>,
}
fn do_thing_generically<T: SystemParam + 'static>(t: StaticSystemParam<T>) {}
fn check_always_is_system<T: SystemParam + 'static>(){
bevy_ecs::system::assert_is_system(do_thing_generically::<T>);
}
Note that in a real case you’d generally want
additional bounds on P
, for your use of the parameter
to have a reason to be generic.
For example, using this would allow a type to be generic over
whether a resource is accessed mutably or not, with
impls being bounded on P: Deref<Target=MyType>
, and
P: DerefMut<Target=MyType>
depending on whether the
method requires mutable access or not.
The method which doesn’t use this type will not compile:
fn do_thing_generically<T: SystemParam + 'static>(t: T) {}
#[derive(SystemParam)]
struct GenericParam<'w, 's, T: SystemParam> {
field: T,
#[system_param(ignore)]
// Use the lifetimes in this type, or they will be unbound.
phantom: core::marker::PhantomData<&'w &'s ()>
}
Implementations§
§impl<'w, 's, P> StaticSystemParam<'w, 's, P>where
P: SystemParam,
impl<'w, 's, P> StaticSystemParam<'w, 's, P>where P: SystemParam,
pub fn into_inner(self) -> <P as SystemParam>::Item<'w, 's>
pub fn into_inner(self) -> <P as SystemParam>::Item<'w, 's>
Get the value of the parameter
Trait Implementations§
§impl<'w, 's, P> Deref for StaticSystemParam<'w, 's, P>where
P: SystemParam,
impl<'w, 's, P> Deref for StaticSystemParam<'w, 's, P>where P: SystemParam,
§type Target = <P as SystemParam>::Item<'w, 's>
type Target = <P as SystemParam>::Item<'w, 's>
§fn deref(&self) -> &<StaticSystemParam<'w, 's, P> as Deref>::Target
fn deref(&self) -> &<StaticSystemParam<'w, 's, P> as Deref>::Target
§impl<'w, 's, P> DerefMut for StaticSystemParam<'w, 's, P>where
P: SystemParam,
impl<'w, 's, P> DerefMut for StaticSystemParam<'w, 's, P>where P: SystemParam,
§fn deref_mut(&mut self) -> &mut <StaticSystemParam<'w, 's, P> as Deref>::Target
fn deref_mut(&mut self) -> &mut <StaticSystemParam<'w, 's, P> as Deref>::Target
§impl<P> SystemParam for StaticSystemParam<'_, '_, P>where
P: SystemParam + 'static,
impl<P> SystemParam for StaticSystemParam<'_, '_, P>where P: SystemParam + 'static,
§type State = <P as SystemParam>::State
type State = <P as SystemParam>::State
§type Item = StaticSystemParam<'world, 'state, P>
type Item = StaticSystemParam<'world, 'state, P>
Self
, instantiated with new lifetimes. Read more§fn init_state(
world: &mut World,
system_meta: &mut SystemMeta
) -> <StaticSystemParam<'_, '_, P> as SystemParam>::State
fn init_state( world: &mut World, system_meta: &mut SystemMeta ) -> <StaticSystemParam<'_, '_, P> as SystemParam>::State
World
access used by this SystemParam
and creates a new instance of this param’s State
.§fn new_archetype(
state: &mut <StaticSystemParam<'_, '_, P> as SystemParam>::State,
archetype: &Archetype,
system_meta: &mut SystemMeta
)
fn new_archetype( state: &mut <StaticSystemParam<'_, '_, P> as SystemParam>::State, archetype: &Archetype, system_meta: &mut SystemMeta )
Archetype
, registers the components accessed by this SystemParam
(if applicable).§fn apply(
state: &mut <StaticSystemParam<'_, '_, P> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World
)
fn apply( state: &mut <StaticSystemParam<'_, '_, P> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World )
SystemParam
’s state.
This is used to apply Commands
during apply_system_buffers
.§unsafe fn get_param<'world, 'state>(
state: &'state mut <StaticSystemParam<'_, '_, P> as SystemParam>::State,
system_meta: &SystemMeta,
world: &'world World,
change_tick: u32
) -> <StaticSystemParam<'_, '_, P> as SystemParam>::Item<'world, 'state>
unsafe fn get_param<'world, 'state>( state: &'state mut <StaticSystemParam<'_, '_, P> as SystemParam>::State, system_meta: &SystemMeta, world: &'world World, change_tick: u32 ) -> <StaticSystemParam<'_, '_, P> as SystemParam>::Item<'world, 'state>
impl<'w, 's, P> ReadOnlySystemParam for StaticSystemParam<'w, 's, P>where P: ReadOnlySystemParam + 'static,
Auto Trait Implementations§
impl<'w, 's, P> RefUnwindSafe for StaticSystemParam<'w, 's, P>where <P as SystemParam>::Item<'w, 's>: RefUnwindSafe,
impl<'w, 's, P> Send for StaticSystemParam<'w, 's, P>where <P as SystemParam>::Item<'w, 's>: Send,
impl<'w, 's, P> Sync for StaticSystemParam<'w, 's, P>where <P as SystemParam>::Item<'w, 's>: Sync,
impl<'w, 's, P> Unpin for StaticSystemParam<'w, 's, P>where <P as SystemParam>::Item<'w, 's>: Unpin,
impl<'w, 's, P> UnwindSafe for StaticSystemParam<'w, 's, P>where <P as SystemParam>::Item<'w, 's>: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.