use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_system(mouse_click_system)
.run();
}
fn mouse_click_system(mouse_button_input: Res<Input<MouseButton>>) {
if mouse_button_input.pressed(MouseButton::Left) {
info!("left mouse currently pressed");
}
if mouse_button_input.just_pressed(MouseButton::Left) {
info!("left mouse just pressed");
}
if mouse_button_input.just_released(MouseButton::Left) {
info!("left mouse just released");
}
}