bevy-ui-debug-overlay 0.1.1

Debug overlay for Bevy UI.
Documentation

bevy-ui-debug-overlay

Improved UI debug overlay for Bevy 0.15. Simpler, more efficient, and easier to use than the built-in bevy_dev_tools::ui_debug_overlay.

  • Supports multiple windows and UI rendered to texture.
  • Supports UI scale factor correctly.
  • Draws rounded debug rects for rounded UI nodes.

Debug Overlay

Usage

Add the dependency to your project's cargo.toml:

bevy-ui-debug-overlay = "0.1"

Add the plugin to your bevy project :

// From the included `debug_overlay.rs` example
fn main() {
    App::new()
        .add_plugins((DefaultPlugins, UiDebugOverlayPlugin))
        .add_systems(Startup, (setup, debug_overlay_setup))
        .add_systems(Update, (update_scroll_position, toggle_debug_overlay))
        .run();
}

Activate the debug overlay using the UiDebugOverlay resource:

fn toggle_debug_overlay(
    input: Res<ButtonInput<KeyCode>>,
    mut debug_overlay: ResMut<UiDebugOverlay>,
) {
    if input.just_pressed(KeyCode::Space) {
        // The toggle method will enable the debug overlay if disabled and disable if enabled
        debug_overlay.toggle();
    }
}

You can also use UiDebugOverlay to set the overlay's line width:

fn debug_overlay_setup(mut debug_overlay: ResMut<UiDebugOverlay>) {
    debug_overlay.enabled = true;
    debug_overlay.line_width = 2.;
}

Example

To run the example use:

cargo run --example debug_overlay

Press space to toggle the example's debug overlay on and off.