# Bevy UI Builders
[](https://crates.io/crates/bevy-ui-builders)
[](https://docs.rs/bevy-ui-builders)
[](LICENSE-MIT)
## Before using bevy-ui-builders
```rust
commands.spawn((
Button,
Node {
width: Val::Px(200.0),
height: Val::Px(65.0),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
border: UiRect::all(Val::Px(2.0)),
margin: UiRect::all(Val::Px(10.0)),
padding: UiRect::all(Val::Px(10.0)),
..default()
},
BackgroundColor(Color::srgb(0.15, 0.15, 0.15)),
BorderColor(Color::BLACK),
)).with_children(|parent| {
parent.spawn((
Text::new("Click Me"),
TextFont {
font_size: 40.0,
..default()
},
TextColor(Color::srgb(0.9, 0.9, 0.9)),
));
});
// Plus 30+ more lines for hover system...
```
## After using bevy-ui-builders
```rust
// AFTER: With bevy-ui-builders (3 lines!)
use bevy_ui_builders::*;
ButtonBuilder::new("Click Me")
.style(ButtonStyle::Primary)
.build(parent);
```
**That's it!** Hover effects, styling, and interaction handling included.
## Production Use
These builders are used in **[Living Worlds](https://github.com/noahsabaj/livingworlds)**, a Steam game.
- **336+ uses** across 72 files
- Reduces repetitive UI code
- Familiar Rust builder pattern
## Quick Start
Add to your `Cargo.toml`:
```toml
[dependencies]
bevy = "0.16"
bevy-ui-builders = "0.1"
```
Add the plugin:
```rust
use bevy::prelude::*;
use bevy_ui_builders::UiBuilderPlugin;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(UiBuilderPlugin)
.run();
}
```
## Complete Builder Catalog
### 1. ButtonBuilder - Styled Interactive Buttons
```rust
// Simple button
ButtonBuilder::new("Click Me").build(parent);
// Styled button with size
ButtonBuilder::new("Submit")
.style(ButtonStyle::Primary) // Primary, Secondary, Success, Danger, Warning, Ghost
.size(ButtonSize::Large) // Small, Medium, Large, XLarge
.with_marker(SubmitButton) // Add your own marker component
.build(parent);
// Convenience functions
primary_button("Save").build(parent);
danger_button("Delete").build(parent);
ghost_button("Cancel").build(parent);
```
### 2. DialogBuilder - Modal Dialogs with Overlays
```rust
// Confirmation dialog
DialogBuilder::new(DialogType::Confirmation)
.title("Delete Item?")
.body("This action cannot be undone.")
.danger_button("Delete")
.cancel_button("Cancel")
.dismissible(false) // Can't click outside to close
.z_index(1000) // Layer above other UI
.build(commands);
// Preset dialogs
use bevy_ui_builders::dialog::presets;
presets::error(commands, "File not found!");
presets::unsaved_changes(commands);
```
### 3. TextInputBuilder - Advanced Text Inputs
```rust
// Text input with validation
TextInputBuilder::new()
.with_placeholder("Enter email...")
.with_filter(InputFilter::Email) // Email validation
.with_max_length(100)
.with_focus_group(FocusGroupId::LoginForm) // Focus management
.with_clear_button() // X button to clear
.with_marker(EmailInput)
.build(parent);
// Numeric input
text_input()
.numeric_only() // Only allows 0-9
.with_value("0")
.build(parent);
```
### 4. FormBuilder - Complete Forms with Validation
```rust
FormBuilder::new()
.title("User Registration")
.field(FieldType::Text, "username", "Username")
.field(FieldType::Email, "email", "Email Address")
.field(FieldType::Password, "password", "Password")
.field(FieldType::Checkbox, "terms", "I accept the terms")
.validation("username", ValidationRule::Required)
.validation("username", ValidationRule::MinLength(3))
.validation("email", ValidationRule::Required)
.validation("email", ValidationRule::Email)
.submit_button("Register")
.cancel_button("Cancel")
.build(parent);
```
### 5. SliderBuilder - Value Sliders with Formatting
```rust
// Percentage slider
SliderBuilder::new(0.5, 0.0..=1.0)
.width(Val::Px(200.0))
.with_label(ValueFormat::Percentage) // Shows "50%"
.with_marker(VolumeSlider)
.build(parent);
// Custom format
slider(75.0, 0.0..=100.0)
.with_label(ValueFormat::Custom(|v| format!("{:.0}°C", v)))
.build(parent);
```
### 6. ProgressBarBuilder - Progress Indicators
```rust
// Basic progress bar
ProgressBarBuilder::new(0.75) // 75% complete
.style(ProgressBarStyle::Thick)
.with_label() // Shows "75%"
.animated() // Smooth transitions
.build(parent);
// Custom styled
progress(loading_progress)
.fill_color(Color::srgb(0.2, 0.8, 0.2))
.track_color(Color::srgb(0.1, 0.1, 0.1))
.with_label_text("Loading assets...")
.build(parent);
```
### 7. PanelBuilder - Flexible Container Panels
```rust
// Card panel with title
PanelBuilder::new()
.style(PanelStyle::Card)
.width(Val::Px(400.0))
.padding(UiRect::all(Val::Px(24.0)))
.with_title("Settings")
.build_with_children(parent, |panel| {
// Add any children here
LabelBuilder::new("Audio Settings").build(panel);
SeparatorBuilder::new().build(panel);
// More UI...
});
// Transparent overlay panel
panel()
.style(PanelStyle::Transparent)
.position_type(PositionType::Absolute)
.build(parent);
```
### 8. LabelBuilder - Consistent Text Labels
```rust
// Styled labels
LabelBuilder::new("Welcome!")
.style(LabelStyle::Title) // Title, Heading, Body, Caption
.text_align(JustifyContent::Center)
.margin(UiRect::bottom(Val::Px(20.0)))
.build(parent);
// Status labels
label("Error: File not found")
.style(LabelStyle::Error) // Error, Success, Warning, Muted
.build(parent);
```
### 9. SeparatorBuilder - Visual Dividers
```rust
// Horizontal separator
SeparatorBuilder::new()
.style(SeparatorStyle::Dashed)
.margin(UiRect::vertical(Val::Px(20.0)))
.build(parent);
// Vertical divider
separator_vertical()
.style(SeparatorStyle::Thick)
.length(Val::Percent(80.0))
.build(parent);
```
## Cleanup
Generic cleanup system:
```rust
// Before: 15 lines of cleanup per UI system
fn cleanup_menu(mut commands: Commands, query: Query<Entity, With<MenuRoot>>) {
for entity in &query {
commands.entity(entity).despawn();
}
}
// After: One line, works for ANY component!
app.add_systems(OnExit(GameState::Menu), despawn_ui_entities::<MenuRoot>);
```
## Complete Example
```rust
use bevy::prelude::*;
use bevy_ui_builders::*;
#[derive(Component)]
struct LoginForm;
#[derive(Component)]
struct SubmitButton;
fn setup_ui(mut commands: Commands) {
// Create a login form
commands.spawn(Camera2d);
commands
.spawn((Node::default(), LoginForm))
.with_children(|parent| {
PanelBuilder::new()
.style(PanelStyle::Card)
.width(Val::Px(400.0))
.padding(UiRect::all(Val::Px(32.0)))
.with_title("Login")
.build_with_children(parent, |panel| {
// Username input
LabelBuilder::new("Username")
.style(LabelStyle::Body)
.margin(UiRect::bottom(Val::Px(8.0)))
.build(panel);
TextInputBuilder::new()
.with_placeholder("Enter username...")
.with_focus_group(FocusGroupId::Custom(1))
.build(panel);
// Add spacing
SeparatorBuilder::new()
.style(SeparatorStyle::Invisible)
.margin(UiRect::vertical(Val::Px(16.0)))
.build(panel);
// Password input
LabelBuilder::new("Password")
.style(LabelStyle::Body)
.margin(UiRect::bottom(Val::Px(8.0)))
.build(panel);
TextInputBuilder::new()
.with_placeholder("Enter password...")
.with_focus_group(FocusGroupId::Custom(1))
.build(panel);
// Buttons
SeparatorBuilder::new()
.style(SeparatorStyle::Invisible)
.margin(UiRect::vertical(Val::Px(24.0)))
.build(panel);
ButtonBuilder::new("Login")
.style(ButtonStyle::Primary)
.size(ButtonSize::Large)
.with_marker(SubmitButton)
.build(panel);
});
});
}
```
## Feature Flags
Control which builders are included:
```toml
# Include everything (default)
bevy-ui-builders = "0.1"
# Or pick specific builders
bevy-ui-builders = { version = "0.1", default-features = false, features = ["button", "dialog"] }
```
Available features:
- `button` - ButtonBuilder
- `dialog` - DialogBuilder
- `text_input` - TextInputBuilder
- `form` - FormBuilder
- `slider` - SliderBuilder
- `progress` - ProgressBarBuilder
- `panel` - PanelBuilder
- `label` - LabelBuilder
- `separator` - SeparatorBuilder
## Why Choose bevy-ui-builders?
### We Fill The Gap
| `bevy_ui_builder` | Too basic, no text inputs or forms |
| `sickle_ui` | Complex macro system, steep learning curve |
| `bevy_dioxus` | Requires React/web knowledge |
| `bevy_egui` | Immediate mode, not native Bevy |
| **bevy-ui-builders** | **Just right!** Simple, powerful, pure Bevy |
### Unique Features
- **Automatic cleanup system** - Generic `despawn_ui_entities<T>`
- **Consistent styling** - Centralized colors and dimensions
- **Rich text inputs** - Filtering, validation, focus management
- **Type-safe markers** - Add your own components to any builder
- **Gateway architecture** - Clean module boundaries
## Bevy Version Support
| 0.1 | 0.16 |
## License
Dual-licensed under either:
- MIT license ([LICENSE-MIT](LICENSE-MIT))
- Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE))
at your option.
## Contributing
Contributions welcome! Please check [CONTRIBUTING.md](CONTRIBUTING.md) for development setup, coding standards, and how to submit pull requests.
## Credits
Created by [Noah Sabaj](https://github.com/noahsabaj), the creator of [bevy-plugin-builder](https://github.com/noahsabaj/bevy-plugin-builder).
---
## The Bottom Line
```rust
// From 45 lines to 3. That's the power of builders.
ButtonBuilder::new("Play Game")
.style(ButtonStyle::Primary)
.build(parent);
```
## Complete Project Structure
```
bevy-ui-builders/
├── Cargo.toml # Package manifest
├── README.md # Public documentation
├── CLAUDE.md # THIS FILE - AI assistant instructions
├── examples/ # Coming soon!
│ └── (examples will be added in v0.2.0)
└── src/
├── lib.rs # Main library entry point
│
├── button/ # ButtonBuilder module
│ ├── mod.rs # Gateway (exports only)
│ ├── builder.rs # ButtonBuilder implementation
│ ├── plugin.rs # ButtonPlugin
│ ├── systems.rs # Button interaction systems
│ └── types.rs # Component types (StyledButton, etc.)
│
├── slider/ # SliderBuilder module
│ ├── mod.rs # Gateway
│ ├── builder.rs # SliderBuilder implementation
│ ├── plugin.rs # SliderPlugin
│ ├── systems.rs # Slider drag systems
│ └── types.rs # Slider, SliderHandle, SliderTrack
│
├── form/ # FormBuilder module
│ ├── mod.rs # Gateway
│ ├── builder.rs # FormBuilder implementation
│ ├── field.rs # Form field implementations
│ └── types.rs # FieldType, ValidationRule
│
├── dialog/ # DialogBuilder module
│ ├── mod.rs # Gateway
│ ├── builder.rs # DialogBuilder implementation
│ ├── plugin.rs # DialogPlugin
│ ├── systems.rs # Dialog interaction (ESC, overlay clicks)
│ └── types.rs # DialogOverlay, DialogType, button markers
│
├── text_input/ # TextInputBuilder module
│ ├── mod.rs # Gateway
│ ├── builder.rs # TextInputBuilder implementation
│ ├── plugin.rs # TextInputPlugin
│ ├── systems.rs # Focus management, validation
│ └── types.rs # InputFilter, TextInputFocus, etc.
│
├── progress/ # ProgressBarBuilder module
│ ├── mod.rs # Gateway
│ ├── builder.rs # ProgressBarBuilder implementation
│ ├── plugin.rs # ProgressBarPlugin
│ ├── systems.rs # Progress bar update systems
│ └── types.rs # ProgressBar, ProgressBarStyle
│
├── label/ # LabelBuilder module
│ ├── mod.rs # Gateway
│ ├── builder.rs # LabelBuilder implementation
│ └── types.rs # Label, LabelStyle
│
├── panel/ # PanelBuilder module
│ ├── mod.rs # Gateway
│ ├── builder.rs # PanelBuilder implementation
│ └── types.rs # Panel, PanelStyle
│
├── separator/ # SeparatorBuilder module
│ ├── mod.rs # Gateway
│ ├── builder.rs # SeparatorBuilder implementation
│ └── types.rs # Separator, SeparatorStyle, Orientation
│
├── styles/ # Centralized styling
│ ├── mod.rs # Gateway (exports colors & dimensions)
│ ├── colors.rs # Color constants (PRIMARY, SECONDARY, etc.)
│ └── dimensions.rs # Size constants (FONT_SIZE_*, PADDING_*, etc.)
│
├── systems/ # Shared systems
│ ├── mod.rs # Gateway
│ ├── cleanup.rs # Generic despawn_entities<T> system
│ ├── hover.rs # HoverPlugin for button effects
│ └── interaction.rs # Generic interaction handling
│
└── utils/ # Utilities
├── mod.rs # Gateway
└── intrinsic.rs # Intrinsic sizing utilities
Total: 48 Rust files across 13 modules
```