bevy-steamworks
This crate provides a Bevy plugin for integrating with the Steamworks SDK.
Bevy Version Supported
| Bevy Version | bevy_steamworks |
|---|---|
| 0.9 | 0.6 |
| 0.8 | 0.5 |
| 0.7 | 0.4 |
| 0.6 | 0.2, 0.3 |
| 0.5 | 0.1 |
Installation
Add the following to your Cargo.toml:
[]
= "0.6"
The steamworks crate comes bundled with the redistributable dynamic libraries of a compatible version of the SDK. Currently it's v153a.
Usage
To add the plugin to your app, simply add the SteamworksPlugin to your
App. This will require the AppId provided to you by Valve for initialization.
use *;
use *;
The plugin adds steamworks::Client as a Bevy ECS resource, which can be
accessed like any other resource in Bevy. The client implements Send and Sync
and can be used to make requests via the SDK from any of Bevy's threads. However,
any asynchronous callbacks from Steam will only run on the main thread.
The plugin will automatically call SingleClient::run_callbacks on the Bevy
main thread every frame in CoreStage::First, so there is no need to run it
manually.
NOTE: If the plugin fails to initialize (i.e. Client::init() fails and
returns an error, an error wil lbe logged (via bevy_log), but it will not
panic. In this case, it may be necessary to use Option<Res<Client>> instead.
All callbacks are forwarded as Events and can be listened to in the a
Bevy idiomatic way:
use *;
use *;