[package]
edition = "2024"
name = "bevy-shader-plugin"
version = "0.2.2"
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "A Bevy plugin for streamlining fullscreen fragment and compute shader development."
readme = "README.md"
keywords = [
"bevy",
"shader",
"compute",
"plugin",
"wgpu",
]
categories = [
"game-development",
"graphics",
"rendering",
]
license = "MIT"
repository = "https://github.com/EliDeCo/Bevy-Shader-Plugin"
[features]
default = []
spirv = [
"bevy/shader_format_spirv",
"naga/spv-in",
]
[lib]
name = "bevy_shader_plugin"
path = "src/lib.rs"
[dependencies.bevy]
version = "0.19.1"
features = [
"bevy_core_pipeline",
"bevy_log",
]
default-features = false
[dependencies.naga]
version = "29"
features = ["wgsl-in"]