bevy_sequential_actions/traits.rs
1use super::*;
2
3/// The trait that all actions must implement.
4///
5/// It contains various methods that together defines the _lifecycle_ of an action.
6/// From this, you can create any action that can last as long as you like,
7/// and do as much as you like.
8///
9/// In general, the act of _starting_ the action should happen inside [`on_start`](`Self::on_start`).
10/// This is especially true for despawning an `agent`.
11/// The other methods should be used for initializing and cleaning up.
12/// See below for more information.
13///
14/// ## ⚠️ Warning
15///
16/// Since you are given a mutable [`World`], you can in practice do _anything_.
17/// Depending on what you do, the logic for advancing the action queue might not work properly.
18///
19/// There are a few things you should keep in mind:
20///
21/// * If you want to despawn an `agent` as an action, this should be done in [`on_start`](`Self::on_start`).
22/// * The [`execute`](`ManageActions::execute`) and [`next`](`ManageActions::next`) methods should not be used,
23/// as that will immediately advance the action queue while inside any of the trait methods.
24/// Instead, you should return `true` in [`on_start`](`Self::on_start`).
25/// * When adding new actions, you should set the [`start`](`ManageActions::start`) property to `false`.
26/// Otherwise, you will effectively call [`execute`](`ManageActions::execute`) which, again, should not be used.
27/// At worst, you will cause a **stack overflow** if the action adds itself.
28///
29/// ```rust,no_run
30/// # use bevy_ecs::prelude::*;
31/// # use bevy_sequential_actions::*;
32/// # struct EmptyAction;
33/// # impl Action for EmptyAction {
34/// # fn is_finished(&self, _a: Entity, _w: &World) -> bool { true }
35/// # fn on_start(&mut self, _a: Entity, _w: &mut World) -> bool { true }
36/// # fn on_stop(&mut self, _a: Option<Entity>, _w: &mut World, _r: StopReason) {}
37/// # }
38/// # struct TestAction;
39/// # impl Action for TestAction {
40/// # fn is_finished(&self, _a: Entity, _w: &World) -> bool { true }
41/// fn on_start(&mut self, agent: Entity, world: &mut World) -> bool {
42/// # let action_a = EmptyAction;
43/// # let action_b = EmptyAction;
44/// # let action_c = EmptyAction;
45/// world
46/// .actions(agent)
47/// .start(false) // Do not start next action
48/// .add((action_a, action_b, action_c));
49///
50/// // Immediately advance the action queue
51/// true
52/// }
53/// # fn on_stop(&mut self, _a: Option<Entity>, _w: &mut World, _r: StopReason) {}
54/// # }
55/// ```
56/// * You should not add new actions when the queue is being cleared or some actions are skipped.
57/// In order to reuse the allocated queue, actions are removed one by one until the queue is empty.
58/// Since you can add new actions to the queue between each removal, you can in practice do this forever.
59///
60/// ```rust,no_run
61/// # use bevy_ecs::prelude::*;
62/// # use bevy_sequential_actions::*;
63/// # struct EmptyAction;
64/// # impl Action for EmptyAction {
65/// # fn is_finished(&self, _a: Entity, _w: &World) -> bool { true }
66/// # fn on_start(&mut self, _a: Entity, _w: &mut World) -> bool { true }
67/// # fn on_stop(&mut self, _a: Option<Entity>, _w: &mut World, _r: StopReason) {}
68/// # }
69/// # struct TestAction;
70/// # impl Action for TestAction {
71/// # fn is_finished(&self, _a: Entity, _w: &World) -> bool { true }
72/// # fn on_start(&mut self, _a: Entity, _w: &mut World) -> bool { true }
73/// # fn on_stop(&mut self, _a: Option<Entity>, _w: &mut World, _r: StopReason) {}
74/// fn on_drop(self: Box<Self>, agent: Option<Entity>, world: &mut World, reason: DropReason) {
75/// match reason {
76/// DropReason::Done => {
77/// // ...
78/// }
79/// DropReason::Skipped => {
80/// // New actions added to the front of the queue here
81/// // will also be skipped if more skips follow
82/// }
83/// DropReason::Cleared => {
84/// // All new actions added to the queue here
85/// // will also be cleared
86/// }
87/// }
88/// }
89/// # }
90/// ```
91#[allow(unused_variables)]
92pub trait Action: downcast_rs::Downcast + Send + Sync + 'static {
93 /// Determines if an action is finished or not.
94 /// Advances the action queue when returning `true`.
95 ///
96 /// By default, this method is called every frame in the [`Last`] schedule.
97 fn is_finished(&self, agent: Entity, world: &World) -> bool;
98
99 /// The method that is called when an action is started.
100 ///
101 /// Typically here you would insert components to `agent` or a new entity
102 /// to make systems run. If you wish to despawn `agent` as an action,
103 /// **this is where you should do it**.
104 ///
105 /// Returning `true` here marks the action as already finished,
106 /// and will immediately advance the action queue.
107 fn on_start(&mut self, agent: Entity, world: &mut World) -> bool;
108
109 /// The method that is called when an action is stopped.
110 ///
111 /// Typically here you would clean up any stuff from [`on_start`](`Self::on_start`),
112 /// depending on the [`reason`](`StopReason`).
113 ///
114 /// When paused, the action will be put back into the action queue again to the front.
115 /// This means that it will start again when the next action is executed.
116 fn on_stop(&mut self, agent: Option<Entity>, world: &mut World, reason: StopReason);
117
118 /// The method that is called when an action is added to the queue.
119 ///
120 /// You can think of this as the _constructor_, as it will only be called once.
121 fn on_add(&mut self, agent: Entity, world: &mut World) {}
122
123 /// The method that is called when an action is removed from the queue.
124 ///
125 /// You can think of this as the _destructor_, as it will only be called once.
126 fn on_remove(&mut self, agent: Option<Entity>, world: &mut World) {}
127
128 /// The last method that is called with full ownership.
129 ///
130 /// This is useful for actions that might want to alter the behavior of the action queue.
131 /// For example, a `RepeatAction` could keep readding itself to the action queue based on some counter.
132 fn on_drop(self: Box<Self>, agent: Option<Entity>, world: &mut World, reason: DropReason) {}
133
134 /// Returns the type name of an action.
135 fn type_name(&self) -> &'static str {
136 std::any::type_name::<Self>()
137 }
138}
139
140downcast_rs::impl_downcast!(Action);
141
142impl std::fmt::Debug for BoxedAction {
143 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
144 write!(f, "{}", self.type_name())
145 }
146}
147
148impl<OnStart> Action for OnStart
149where
150 OnStart: FnMut(Entity, &mut World) -> bool + Send + Sync + 'static,
151{
152 fn is_finished(&self, _agent: Entity, _world: &World) -> bool {
153 true
154 }
155
156 fn on_start(&mut self, agent: Entity, world: &mut World) -> bool {
157 (self)(agent, world)
158 }
159
160 fn on_stop(&mut self, _agent: Option<Entity>, _world: &mut World, _reason: StopReason) {}
161}
162
163/// Extension method for managing actions.
164/// Implemented for both [`Commands`] and [`World`].
165pub trait ActionsProxy {
166 /// Returns a type for managing actions for specified `agent`.
167 fn actions(&mut self, agent: Entity) -> impl ManageActions;
168}
169
170/// Methods for managing actions.
171pub trait ManageActions {
172 /// Sets the current [`config`](AddConfig) for actions to be added.
173 fn config(&mut self, config: AddConfig) -> &mut Self;
174
175 /// Sets the [`start`](AddConfig::start) field in the current [`config`](AddConfig).
176 ///
177 /// Default is `true`.
178 fn start(&mut self, start: bool) -> &mut Self;
179
180 /// Sets the [`order`](AddConfig::order) field in the current [`config`](AddConfig).
181 ///
182 /// Default is [`AddOrder::Back`].
183 fn order(&mut self, order: AddOrder) -> &mut Self;
184
185 /// Adds one or more actions to the queue.
186 fn add(&mut self, actions: impl IntoBoxedActions) -> &mut Self;
187
188 /// [`Starts`](Action::on_start) the next [`action`](Action) in the queue,
189 /// but only if there is no current action.
190 fn execute(&mut self) -> &mut Self;
191
192 /// [`Starts`](Action::on_start) the next [`action`](Action) in the queue.
193 ///
194 /// Current action is [`stopped`](Action::on_stop) as [`canceled`](StopReason::Canceled).
195 fn next(&mut self) -> &mut Self;
196
197 /// [`Stops`](Action::on_stop) the current action as [`canceled`](StopReason::Canceled).
198 ///
199 /// To resume the action queue, call either [`execute`](Self::execute) or [`next`](Self::next).
200 fn cancel(&mut self) -> &mut Self;
201
202 /// [`Stops`](Action::on_stop) the current action as [`paused`](StopReason::Paused).
203 ///
204 /// To resume the action queue, call either [`execute`](Self::execute) or [`next`](Self::next).
205 fn pause(&mut self) -> &mut Self;
206
207 /// Skips the next `n` actions in the queue.
208 fn skip(&mut self, n: usize) -> &mut Self;
209
210 /// Clears the action queue.
211 ///
212 /// Current action is [`stopped`](Action::on_stop) as [`canceled`](StopReason::Canceled).
213 fn clear(&mut self) -> &mut Self;
214}
215
216/// Conversion of an [`Action`] to a [`BoxedAction`].
217pub trait IntoBoxedAction {
218 /// Converts `self` into [BoxedAction].
219 fn into_boxed_action(self) -> BoxedAction;
220}
221
222impl<T: Action> IntoBoxedAction for T {
223 fn into_boxed_action(self) -> BoxedAction {
224 Box::new(self)
225 }
226}
227
228impl IntoBoxedAction for BoxedAction {
229 fn into_boxed_action(self) -> BoxedAction {
230 self
231 }
232}
233
234/// Conversion of actions to a collection of boxed actions.
235pub trait IntoBoxedActions {
236 /// Converts `self` into collection of boxed actions.
237 fn into_boxed_actions(
238 self,
239 ) -> impl DoubleEndedIterator<Item = BoxedAction> + ExactSizeIterator + Send + Debug + 'static;
240}
241
242impl<T: Action> IntoBoxedActions for T {
243 fn into_boxed_actions(
244 self,
245 ) -> impl DoubleEndedIterator<Item = BoxedAction> + ExactSizeIterator + Send + Debug + 'static
246 {
247 [self.into_boxed_action()].into_iter()
248 }
249}
250
251macro_rules! impl_action_tuple {
252 ($($T:ident),+) => {
253 impl<$($T:Action),+> IntoBoxedActions for ($($T,)+) {
254 fn into_boxed_actions(
255 self,
256 ) -> impl DoubleEndedIterator<Item = BoxedAction> + ExactSizeIterator + Send + Debug + 'static
257 {
258 #[allow(non_snake_case)]
259 let ($($T,)+) = self;
260 [$( $T.into_boxed_action() ),+].into_iter()
261 }
262 }
263 };
264}
265
266variadics_please::all_tuples!(impl_action_tuple, 1, 15, T);
267
268impl IntoBoxedActions for BoxedAction {
269 fn into_boxed_actions(
270 self,
271 ) -> impl DoubleEndedIterator<Item = BoxedAction> + ExactSizeIterator + Send + Debug + 'static
272 {
273 [self].into_iter()
274 }
275}
276
277impl<const N: usize> IntoBoxedActions for [BoxedAction; N] {
278 fn into_boxed_actions(
279 self,
280 ) -> impl DoubleEndedIterator<Item = BoxedAction> + ExactSizeIterator + Send + Debug + 'static
281 {
282 self.into_iter()
283 }
284}
285
286impl IntoBoxedActions for Vec<BoxedAction> {
287 fn into_boxed_actions(
288 self,
289 ) -> impl DoubleEndedIterator<Item = BoxedAction> + ExactSizeIterator + Send + Debug + 'static
290 {
291 self.into_iter()
292 }
293}
294
295impl IntoBoxedActions for VecDeque<BoxedAction> {
296 fn into_boxed_actions(
297 self,
298 ) -> impl DoubleEndedIterator<Item = BoxedAction> + ExactSizeIterator + Send + Debug + 'static
299 {
300 self.into_iter()
301 }
302}
303
304impl IntoBoxedActions for std::collections::LinkedList<BoxedAction> {
305 fn into_boxed_actions(
306 self,
307 ) -> impl DoubleEndedIterator<Item = BoxedAction> + ExactSizeIterator + Send + Debug + 'static
308 {
309 self.into_iter()
310 }
311}
312
313impl IntoBoxedActions for std::collections::BinaryHeap<BoxedAction> {
314 fn into_boxed_actions(
315 self,
316 ) -> impl DoubleEndedIterator<Item = BoxedAction> + ExactSizeIterator + Send + Debug + 'static
317 {
318 self.into_iter()
319 }
320}