pub struct TargetedViewpoints {
pub policy: TargetingPolicy,
pub target_point: Vec3,
pub mesh_bounds: Option<MeshBounds>,
pub viewpoints: Vec<Transform>,
}Expand description
Generated viewpoints plus the target metadata used to create them.
Fields§
§policy: TargetingPolicyTargeting policy used for this viewpoint set.
target_point: Vec3Point every viewpoint looks at in world coordinates.
mesh_bounds: Option<MeshBounds>Mesh bounds when the policy required loading object-local bounds.
viewpoints: Vec<Transform>Camera viewpoints for the selected policy.
Trait Implementations§
Source§impl Clone for TargetedViewpoints
impl Clone for TargetedViewpoints
Source§fn clone(&self) -> TargetedViewpoints
fn clone(&self) -> TargetedViewpoints
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TargetedViewpoints
impl Debug for TargetedViewpoints
Source§impl PartialEq for TargetedViewpoints
impl PartialEq for TargetedViewpoints
Source§fn eq(&self, other: &TargetedViewpoints) -> bool
fn eq(&self, other: &TargetedViewpoints) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for TargetedViewpoints
Auto Trait Implementations§
impl Freeze for TargetedViewpoints
impl RefUnwindSafe for TargetedViewpoints
impl Send for TargetedViewpoints
impl Sync for TargetedViewpoints
impl Unpin for TargetedViewpoints
impl UnsafeUnpin for TargetedViewpoints
impl UnwindSafe for TargetedViewpoints
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impl<T, U> AsBindGroupShaderType<U> for T
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