use bevy::prelude::*;
use bevy_rust_arcade::{ArcadeInputEvent, RustArcadePlugin};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(RustArcadePlugin)
.add_system(arcade_event_system)
.run();
}
fn arcade_event_system(mut arcade_input_events: EventReader<ArcadeInputEvent>) {
for event in arcade_input_events.iter() {
info!(
"{:?} of {:?} is changed to {}",
event.arcade_input, event.gamepad, event.value
);
}
}