use bevy::{
diagnostic::FrameTimeDiagnosticsPlugin,
log::{Level, LogPlugin, LogSettings},
prelude::*,
};
use bevy_remote_devtools_plugin::{dev_named, RemoteDevToolsPlugin};
fn main() {
let mut builder = env_logger::Builder::new();
builder.parse_filters("libmdns=trace");
builder.init();
App::new()
.insert_resource(LogSettings {
filter: "wgpu=error,hyper=error,bevy_render=error".to_string(),
level: Level::DEBUG,
})
.insert_resource(Msaa { samples: 4 })
.add_plugins_with(DefaultPlugins, |group| group.disable::<LogPlugin>())
.add_plugin(RemoteDevToolsPlugin::new("3D Example", 3030))
.add_plugin(FrameTimeDiagnosticsPlugin::default())
.add_startup_system(setup)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands
.spawn_bundle(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..Default::default()
})
.insert(dev_named!("Plane"));
commands
.spawn_bundle(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..Default::default()
})
.insert(dev_named!("Cube"));
commands
.spawn_bundle(PointLightBundle {
point_light: PointLight {
intensity: 1500.0,
shadows_enabled: true,
..Default::default()
},
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..Default::default()
})
.insert(dev_named!("Light"));
commands
.spawn_bundle(PerspectiveCameraBundle {
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
..Default::default()
})
.insert(dev_named!("Camera"));
}