pub struct CanvasSurface { /* private fields */ }Expand description
The drawing state of a canvas element: a retained premultiplied pixel
buffer, the persistent raster state, and the queue of commands recorded
since the last paint. Paint accumulates — a batch draws on top of what
is already there — except when replace is set (the declarative draw
prop: clear + replay) or the laid-out size changes (clear-on-resize).
Implementations§
Source§impl CanvasSurface
impl CanvasSurface
Sourcepub fn new(cmds: Vec<DrawCmd>) -> Self
pub fn new(cmds: Vec<DrawCmd>) -> Self
A fresh surface whose first paint clears and replays cmds (the
element’s initial declarative draw prop; empty for imperative-only
canvases).
Sourcepub fn enqueue(&mut self, cmds: Vec<DrawCmd>)
pub fn enqueue(&mut self, cmds: Vec<DrawCmd>)
Append imperative commands (an Op::Draw from a canvas handle). Paint
accumulates on the retained pixels.
Sourcepub fn set_display_list(&mut self, cmds: Vec<DrawCmd>)
pub fn set_display_list(&mut self, cmds: Vec<DrawCmd>)
Replace the picture with cmds (a changed declarative draw prop):
the next paint clears the surface, resets raster state, and replays.
Anything still pending is dropped — it would be erased anyway.
Trait Implementations§
Source§impl Component for CanvasSurface
impl Component for CanvasSurface
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impl Freeze for CanvasSurface
impl RefUnwindSafe for CanvasSurface
impl Send for CanvasSurface
impl Sync for CanvasSurface
impl Unpin for CanvasSurface
impl UnsafeUnpin for CanvasSurface
impl UnwindSafe for CanvasSurface
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